Goblin rogue

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A goblin with a dagger. Maybe I'll do an elite/cloaked version later and/or a pirate version.


I wanted to try animating, which I often avoid as it's really time consuming, so I thought about reanimating one of the Sapper goblins.
Goblins usually have incredibly random bone names, so importing animations was not possible; I had to manually animate most of it. I'm sure someone will find some use for it.


-Oh, and he smells his own farts during stand-2. Just wanted to point that out.



-Update 24/10/21: I added some actual teeth to the model and improved his attack animation substantially. I've also fixed his portrait, optimised the icon and gave him an actual dagger, not a small elven sword. Fixed decay animation.
Contents

Goblin rogue (Model)

Goblin rogue (Icon)

Goblin rogue portrait (Model)

I'm so sad to hear that Goblins are hard to work with, I desperately need a basic Goblin warrior :'(

Maybe that hidden model doesn't have weird bone names: Units/Creeps/EngineerGazlowe/EngineerGazlowe? :D

In any case, it's great to see people are starting to get into custom animations!
 
Damn, this model is sooooo coooool ! So less goblin units into the game. Great addition, plus what a quality :peasant-popcorn: Good job! (Icon is sexy as fuck)
 
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You tried, I see. But the animations look very broken, as if a dummy is being moved or a puppet. But the model itself is good, so it's 4 *.
 
You tried, I see. But the animations look very broken, as if a dummy is being moved or a puppet. But the model itself is good, so it's 4 *.
Yeah, it was my first try with animations. I would have removed the goblin prefix and imported other animations if I were to do it now. The walk animation is a bit wonky still, for example.
 
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