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It isn't possible with Object Editor.
You can make it with triggers. If you want to, do following:
1. Create custom item for each upgrade (like gold coin)
2. Modify it.
3 Implement this trigger:
Upgrades
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to <Upgrade Item 1>
Then - Actions
Player - Set the current research level of <Upgrade 1> to ((Current research level of <Upgrade 1> for (Owner of (Triggering unit))) + 1) for (Owner of (Triggering unit))
Else - Actions
-------- ---------------- --------
-------- New Upgrade --------
-------- ----------------- --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to <Item Upgrade 2>
Then - Actions
Player - Set the current research level of <Upgrade 2> to ((Current research level of <Upgrade 2> for (Owner of (Triggering unit))) + 1) for (Owner of (Triggering unit))
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