- Joined
- Jan 27, 2007
- Messages
- 948
Well, I am working on a spell which is named "Explosive Trap". The spell consists of a goblin land mine that is placed anywhere and after 10 seconds it will explode upon the proximity of any foe. When it explodes it deals an AoE damage equal to 6x to 7x the caster's agility.
My triggering goes this far:
Please keep in mind this spell has to be MUI (It's a hunter skill which can be picked by many players).
I hope I have been clear. Thanks in advance!
My triggering goes this far:
-
Explosive Trap
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Events
- Unit - A unit Dies
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Conditions
- (Unit-type of (Dying unit)) Equal to Explosive Trap
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Actions
- Set AntiLeakGroup2 = (Units within 200.00 of (Position of (Dying unit)))
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Unit Group - Pick every unit in AntiLeakGroup2 and do (Actions)
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Loop - Actions
- Unit - Cause (Dying unit) to damage (Picked unit), dealing ((Real((Agility of (Dying unit) (Include bonuses)))) x (Random real number between 6.00 and 7.00)) damage of attack type Normal and damage type Normal
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Loop - Actions
- Custom script: set udg_AntiLeakGroup2 = null
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Events
- Unit - Cause (Dying unit) to damage (Picked unit), dealing ((Real((Agility of (Dying unit) (Include bonuses)))) x (Random real number between 6.00 and 7.00)) damage of attack type Normal and damage type Normal
Please keep in mind this spell has to be MUI (It's a hunter skill which can be picked by many players).
I hope I have been clear. Thanks in advance!