Goblin Detonation v1.2

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:goblin_boom:Goblin Detonation v1.2b:goblin_boom:
by GIMLI_2


Description

At the beginning of the game, choose a Goblin and let the fight begin! Lay mines to detonate your enemy and win funny events. Get special mines and collect as much Coins as possible to win the game. Try it out... its PURE fun!


Specials

-Different Triggered Mines
-Pick one of four specific Goblin classes
-Play funny Events between the game
-Get special mines to kill your enemy faster ;)
-Collect Item Boxes and... you will see what happens



Screenshots

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Events


-Event 1: Click on the Detonate - Button as soon as the signal displays. If you are the fastest player who clicks, you will win the event, if you click before the signal displays, you die.

-Event 2: Evade the rockets with your Evade - Button. Beware! Every use of the button harms you. Try to survive as long as possible

-Event 3: Try not to carry the bomb! It could explode anytime, so you have to throw it onto another player with your Throw Bomb - Button.

-Event 4: Each round you can spend money to the Gambler with your Coin - Buttons. You have 50 Money available. If you spend the least money of all players, the Gambler will kill you!



Credits

Models & Icons: WILL THE ALMIGHTY, MiniMage, CRAZYRUSSIAN, NFWar, JesusHipster, SoC Pack, Fluff

Beta Testers: Gokudera, Henkergeist

If i forgot to add someone, send me a Privat Message on Hiveworkshop!



Changelog

/////v1.2b\\\\\


System:

-Fixed a bug with Player 9 and 10 in Events
-Fixed a bug that the Dialog for the waiting players didnt show up

Gameplay:

-Bear Trap cooldown increased from 12 to 18 seconds
-Precise Shot cast delay increased from 2.8 to 3.5 seconds

Items:

-

Visuals:

-

/////v1.2\\\\\


System:

-More efficiency and reduced lags

Gameplay:

-Day/Night vision decreased from 1000/1000 to 750/600
-Increased hitpoints of Squee/Spleen/Spoon by 50
-Increased duration of Divided we stand from 40 to 45 seconds
-Increased cast range of Fire Force from 600 to 650
-Fire Force now forces you always at maximum range
-Fire Force has now a faster start speed but decreases with time
-Divided we stand now teleports you to a random Goblin that survived after time expired
-Chain Hook can now be targeted
-Added a new vehicle
-Added 2 new Goblins
-Added a new area (recommended for 5-6 players)

Items:

-

Visuals:

-Fixed some tooltips
-Fixed Flamethrower buff icon
-Improved Map Desing slightly
-Changed Icon of Gamble
-Changed Icon of Steal
-Changed Icon of Flamethrower
-Changed minor things on Multiboard
-Changed Chain Hook animation

/////v1.1\\\\\


System:

-Fixed stone stucking bug
-Fixed bug that Detonate ability is on cooldown
-Fixed bug that Explosive Sheep cannot walk over the stone way
-Added a 3 seconds cinematic mode before Events to prevent bugs

Gameplay:

-If you play an Event there is a decreased chance that the next Event will be the same
-Added new Event
-Added Random Goblin button in Goblin selection
-Added item stack system
-Added Vehicles
-Added 1 additional active and passive ability to each goblin class
-Added a bar where your coins are shown in percentage to the coins to win (XP-bar)
-Increased collision size of units slightly
-Atomic Mine can hit air units now
-Nuclear Bomb can hit air units now
-Reduced Flamethrower AoE from 300 to 250
-You can now disable Item Boxes
-You can now disable Events
-Suicide Squad Attack can now damage air units
-Added "Luck Shop" where you can Gamble with your Coins

Items:

-Fixed Nuclear Bomb tooltip mistake
-Explosive Sheep can now walk on water
-Increased damage of Atomic Mine from 500 to 800

Visuals:

-Fixed Info Tooltip
-Changed the icon of "Evade"
-Added custom selection circles
-Fixed some model issues with Rogue and Pyrotechnician
-Rewrote some Tooltips
-Added a passive button for Respawn Protection
-Fixed buff icon of Repair
-Added new icon for Flamethrower
-Added custom health bars

/////v1.0b\\\\\


System:

-Fixed leaderboard not showing some players
-Fixed bug that only player 1 can win the game
-Fixed bug that you can spawn outside the area
-Fixed third event bug

Gameplay:

-Made third event smaller to prevent hiding

Items:

-

Visuals:

-Show a text if a Nuclear Bomb is defused



/////v1.0\\\\\


-Released


Game Support and Help

If someone is interested in helping me, just write a pm to me. It would be nice if I can find someone who can do some small model editings for me.



Keywords:
GIMLI_2, Gimli, Goblin, Detonation, Goblin Detonation, Mine, Mines, Explosion, Boom, Kaboom, Bomb, Goblins, fun, funny
Contents

Goblin Detonation v1.2 (Map)

Reviews
Orcnet10:55, 22th July 2013 Map Approved Goblin Detonation (Version 1.0b) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

M

Moderator


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Orcnet10:55, 22th July 2013

Comment

Review

Map Approved
Goblin Detonation (Version 1.0b)


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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"The gameplay is kinda cool it reminds me of a bomberman vs bomberman type of games, though it would be great if all mine has a time limit, because it wouldn't be fair if all players can spam the map with a lot of bombs and it can be really harmful, also if you play this solo, all events quickly ends it would be nice if you can still play events(mini-games?) in the game even without the number count of players."

Terrain

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"Terrain right now is very flat, you could adjust it more with a theme of a junk/hoarding like craps of metal with a dirty spread from the forest, that way it would look of a goblin field than just a regular forest."

Management

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"To my testings, this game can be useful and it would be goodly fit for players and friends alike to try this out."

Total Score:


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8/1577%C
 
Level 16
Joined
Mar 21, 2011
Messages
1,580
sugestion: in the screenshot, put a screen of the game, not that image that doesnt apport because it is already in the minimap layout
yes i should do that. thanks for your replies :) i found some bugs and will release 1.0b today with some fixes, i hope you will test it cause i cannot test the map alone. you can already read the 1.0b changelog

edit: another question, when is this map under the map download section? if it gets approved?

edit: uploaded 1.0b and added screenshots
 
Last edited:
Level 16
Joined
Mar 21, 2011
Messages
1,580
I thought about new content in v1.1. i want to hear your opinions about it:

-adding one additional specific active ability to each goblin class.
-of course one new special event
-a new battel zone which is smaller (so you can take the smaller one if you have less players, you can choose the battle area in the dialog at the beginning)
-maybe one new mine (but i really have no idea what it could be)

im open for suggestions!
 
Level 5
Joined
Dec 9, 2010
Messages
123
Hey GIMLI_2,

Wow, great map! My clan and I had a lot of fun playing this on Bnet.

Here's my bug report:

1) I one time spawned inbetween the two rocks in the southern lake, and was stuck there and couldn't move at all. Maybe add a pathing blocker inbetween them so this doesn't happen.
2) One time, we had the mini-game Detonation (I think that's what it's called, it's the one where you wait for the signal, and then first to press Y wins) twice in a row, and the second time my Detonation ability was still on cooldown. I couldn't do anything except wait for a dif person to press it. xD
3) Your F9 log has cut off text. I'm guessing at some point you copy/pasted the Quests trigger, and it cut this off. You might want to re-type it.

My balance suggestions:

1) Nuclear bombs seem imba. Not once did anybody actually manage to defuse one. What I suggest is, make the bomb neutral passive with small vision range so that everyone knows where on the map it is, at least. Most of the time, we couldn't even find the bomb by the time it went off, giving the owner +5 coins.

Other suggestions:

1) Another mini-game type or two would be appreciated.
2) For the new mine, I suggest a mine that could function like a Stasis Trap with a large AoE.
3) You could also add a mine that functions as a True Sight ward, revealing mines in a small AoE and giving vision.

These are my initial comments, take them for what they're worth! It was a fun game, I hope you keep updating it.

-Mech
 
Level 16
Joined
Mar 21, 2011
Messages
1,580
@Mech Warrior
thanks for your post!
i will fix all the bugs ;) but i dont understand the 3rd one, how can it happen that text has cut off?

about the nuclear bomb, cause you said 5 points, i assume you were 6 players. when more players are on the map its easier to defuse it. cause of that i will add different regions so you can select smaller ones. i also implented the rogue class, it should be easy to find the nuclear bomb with it without tapping in other mines (cause of Detector).
however youre right, its still a bit overpowered, maybe add a longer time.

about your other suggestions, im open for mini-game suggestions^^
 
Level 16
Joined
Mar 21, 2011
Messages
1,580
what do you think about it?

Active Effect: Creates a Robo-Goblin at the targeted location which can be used as a dummy.
Hitpoints: 100
Duration: 20 seconds
Cooldown: 80 seconds
Hotkey: X

204016-albums6188-picture71943.png


a new active ability for the engineer.
 
Last edited:
Level 5
Joined
Dec 9, 2010
Messages
123
@Gimli_2 regarding the F9 thing:

I have noticed that if you copy and paste the trigger in which the Quest menu was created, it cuts off the text at a certain point. It's after x number of characters, I believe. Not sure entirely why, but it does. You might need to re-type the things in the F9 menu, that's all.
 
Level 16
Joined
Mar 21, 2011
Messages
1,580
"Terrain right now is very flat, you could adjust it more with a theme of a junk/hoarding like craps of metal with a dirty spread from the forest, that way it would look of a goblin field than just a regular forest."
im a bad terrainer :/ i really tried my best
about the events, or minigames.. its a very important part of the game. also it doesnt work in singleplayer because you need an enemy in every event, otherwise it makes no sense^^
this map is based for 7-8 players until now, if you are less, its less fun.
in future i will add smaller areas for 5-6, 3-4 players
though it would be great if all mine has a time limit
i am not sure if its necessary :) in a 8-man party the mines wont exist longer than 2 minutes.
thanks for the review and the approval!

EDIT: Added a Description for every Event at first page
 
Level 16
Joined
Mar 21, 2011
Messages
1,580
yeah that would be great, thanks

heres an attachment file of the upcoming v1.1
i have to say that it could be heavily bugged


DONT DOWNLOAD, HEAVILY BUGGED!!!!!!!!!!! xD

added Test2, hopefully should work now
 

Attachments

  • Goblin Detonation v1.1 Test.w3x
    2.8 MB · Views: 78
  • Goblin Detonation v1.1 Test2.w3x
    2.8 MB · Views: 89
Last edited:
Level 16
Joined
Mar 21, 2011
Messages
1,580
Hey guys, i continued working on the new version.

I will take out a 1.1b version with bugfixes first, but this version will include most of the stuff of the 1.2, just not selectable. That means the 1.2 version wil come out DIRECTLY after the 1.1b version.
Changelog:
2 new Goblins to pick (done)
1 new Area (done)
1 new Vehicle (done)
system fixes (not done)
balance improvements (done)
This could come in the future:
new mine(s)
new events
new modes (capture the flag, team mode)
new goblins
new vehicles
super items
...

however i did quite a lot of stuff, so 1.2 is in the near future
 
Level 16
Joined
Mar 21, 2011
Messages
1,580
i finally got some time to release it.
here is the changelog:

System:

-More efficiency and reduced lags

Gameplay:

-Day/Night vision decreased from 1000/1000 to 750/600
-Increased hitpoints of Squee/Spleen/Spoon by 50
-Increased duration of Divided we stand from 40 to 45 seconds
-Increased cast range of Fire Force from 600 to 650
-Fire Force now forces you always at maximum range
-Fire Force has now a faster start speed but decreases with time
-Divided we stand now teleports you to a random Goblin that survived after time expired
-Chain Hook can now be targeted
-Added a new vehicle
-Added 2 new Goblins
-Added a new area (recommended for 5-6 players)

Items:

-

Visuals:

-Fixed some tooltips
-Fixed Flamethrower buff icon
-Improved Map Desing slightly
-Changed Icon of Gamble
-Changed Icon of Steal
-Changed Icon of Flamethrower
-Changed minor things on Multiboard
-Changed Chain Hook animation


i already noticed a minor bug at the beginning. picking phase should be disabled until player1 select game settings.

the map also has some balancing issues with the 2 new classes, i will fix that.
the zeppelin vehicle is not as overpowered as he was before in the new version due to more focus on damage to air units.

the new map also includes some changes not mentioned in the changelog just as a VERY weak AI just for testing (they just walk around, lay mines and collect item boxes, they DONT react in events), also a new timer for the nuclear bomb

another bug for my list: player slot 9 and 10 is buggy in events
 
Last edited:
Level 16
Joined
Mar 21, 2011
Messages
1,580
i'm currently working on 1.2c which includes:
-several bug fixes and balance improvements
-some visual effects
-some reworked abilities

i also want to mention that 100 people downloaded this map in the past few days and i got no feedback :(
i want to improve this map, so i'd like to get some opinions about what's bad or could be better
 
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