- Joined
- Jul 14, 2011
- Messages
- 3,213
Hi!
I made some units with the Fire Model:
Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Another with the Fire Gust model:
Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
But i'm using a really dark DayNightModel, and the fire just pops out from the darkness without any glow... Looks really bad.
[REQUEST]: A proportional glow to the fire, like a real life "Fire Glow" a bit orange, and maybe with pulses, like real fire
.
BTW; I tried to create a special effect with an omnilight at position of these units, but the terrain bugs and creates black squares and bright squares...
I made some units with the Fire Model:
Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Another with the Fire Gust model:
Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
But i'm using a really dark DayNightModel, and the fire just pops out from the darkness without any glow... Looks really bad.
[REQUEST]: A proportional glow to the fire, like a real life "Fire Glow" a bit orange, and maybe with pulses, like real fire
BTW; I tried to create a special effect with an omnilight at position of these units, but the terrain bugs and creates black squares and bright squares...