- Joined
- May 21, 2014
- Messages
- 580

Greetings Hive.
I have a trigger that damages all units globally by 5 every 5 seconds, seemingly like an Immolation skill. The problem with using Permanent Immolation is that the skill kills any unit with an odd reason that I cannot discover. I just found it out when a wall building with 40% HP just died because of the immolation; no other sources of damage was detected. So I decided to make a triggered Immolation. But the thing is, it lags. Can anybody here give me advice of what to do?
Currently, my trigger's event is a periodic event 5 seconds game time. It turns on when the unit having the skill spawns. And when it dies, the trigger is turned off. Actions is I pick all units in range of 20000 (not really global but still...) from the unit, then I pick every unit within the unit group then damage it by 5. Then i destroy the unit group to avoid leaks.
Thanks Hive
