- Joined
- Jun 14, 2010
- Messages
- 68
Gladiators of Azeroth
Creator(s)
Crueltyinc (Timothy Metcalfe) - Guy who just bought WCIII again and refuses to get SCII until he makes a worthwhile map.
State of Progression
Jan 11, 2011 - Idea started yesterday, various resources sought out and basic systems being implemented.
Backstory
I dunno. Something about gladiators being thrown into an arena and being forced to fight some of the strongest creatures/beings in all of Azeroth. Yeah, that'll do.
Gameplay
Deadly bosses. Customizable heroes. Unique weapons. How many times have you been promised this and received instead yet another fight consisting of watching your so-called "hero" repeatedly go through his attack animation on a boss with a gazillion health or a gazillion bosses with 1 hp? Well, I hope I don't wind up making one of those.
Instead, I intend on making a boss-fight-pit-style map where the bosses actually challenge participants to pick their heroes, their heroes' weapons, and their heroes' alignments with care. I intend on making a map where players are forced to think about how to deal with the bosses' stages and other various complications thrown their way.
WCIII Map Editor limitations here I come!
...
Wish me luck.
Future Features
-Well... I dunno. I should probably make the first one first and then worry about the rest.
Creator(s)
Crueltyinc (Timothy Metcalfe) - Guy who just bought WCIII again and refuses to get SCII until he makes a worthwhile map.
State of Progression
Jan 11, 2011 - Idea started yesterday, various resources sought out and basic systems being implemented.
Backstory
I dunno. Something about gladiators being thrown into an arena and being forced to fight some of the strongest creatures/beings in all of Azeroth. Yeah, that'll do.
Gameplay
Deadly bosses. Customizable heroes. Unique weapons. How many times have you been promised this and received instead yet another fight consisting of watching your so-called "hero" repeatedly go through his attack animation on a boss with a gazillion health or a gazillion bosses with 1 hp? Well, I hope I don't wind up making one of those.
Instead, I intend on making a boss-fight-pit-style map where the bosses actually challenge participants to pick their heroes, their heroes' weapons, and their heroes' alignments with care. I intend on making a map where players are forced to think about how to deal with the bosses' stages and other various complications thrown their way.
WCIII Map Editor limitations here I come!
...
Wish me luck.
Future Features
-Well... I dunno. I should probably make the first one first and then worry about the rest.