This game is based off StarCraft's Zergling Blood, very similiar concept.
Ingame Quests read the basics and units available:
-----------------------------------------
These are the basics of the game.
Every 5 seconds you get a ghoul spawned at your ziggurat. You use the Massers in the Bottom Right corner.
Moving your small spirit onto a beacon will move all your ghouls and heroes to the color (gray being middle).
Your main objective is for you and your teammate to eliminate the other teams (2 Players per Team, 4 teams)
Note: There are no victory/defeat triggers, leave whenever you want to, I do this so that if the players want to chat after the game is over they may do so instead of searching up each players names after-game.
-----------------------------------------
There are five heroes so far in the Game, both can be summoned at the Crypt, later versions more units may be added.
-----------------------------------------
The Super Ghoul is the first hero in the Crypt, double HP, +2 damage but no healing, it takes the same upgrades as the normal ghoul.
-----------------------------------------
The Death Knight is a hero that actually uses levels! (Oh my god! No way!) The Death Knight uses auras and no offensive skills or any ultimate. That may be for later heroes.
-----------------------------------------
The Angel of Death is the ONLY air unit, and can be pretty useful when you finally get one, expensive, useful.
-----------------------------------------
The Abomination is a large unit, cleaving attack, massive HP and damage. Can be very helpful in large situations.
-----------------------------------------
The Destroyer Abomination is like the Infested Terran in StarCraft. Or also the Goblin Sapper, its just one big suicide bomber.
Use wisley.
-----------------------------------------
The Crypt is what summons the heroes into the Battlefield, they all cost gold and can be EXTREMLEY useful early or even later in the game.
-----------------------------------------
The Graveyard is just like it is in Melee games, the upgrade-center. It can upgrade the HP of the Death Knight once, plus the Ghoul Upgrades available both to the hero and unit (discluding Death Knight).
-----------------------------------------
That concludes the quests ingame.
The only credits I can give is to Hubcool, for always being a great guy and helping everyone (including me) get our Loading Screens done right. Thanks Hubcool!
The triggers are simple, but can be tricky at first I admit, took me four days just to get the triggers right. Terrain is simple and easy to get around with..
Teams are in two's.
I'd like to point out in the first quest it says:
Note: There are no victory/defeat triggers, leave whenever you want to, I do this so that if the players want to chat after the game is over they may do so instead of searching up each players names after-game.
Updates:
New units (Meat Wagon, Invisible Ghoul)
New Tower (Photon Cannon)
Fixed Red and Blue shared bug
New loading screen
Quests still not finished.
Keywords:
StarCraft WarCraft Ghoul Blood Undead Units Mass War