- Joined
- Aug 2, 2004
- Messages
- 65
In a map im making at the moment, i am making it so that when a hero dies they turn into ghosts. I have got them to turn ghostly but i want it so that when the morph bar runs out, they die properly. Here is a better linear description:
Hero dies -> Hero is revived instantly (death msg is shown first though) with special effect -> Hero is made transparent (the ghosting) -> Hero is given item with morph ability that auto activates -> When morph timer runs out, the hero is removed from the game
-> if the hero goes to revival alter before morph time runs out, all transparency and other effects are removed along with item
How do i check for morph bar run outs? It is a 12 player map with at least 24 overall heroes (a king and queen for each player) and i am unsure of how to do timers right and if they will be good enough (the morph lasts 300 seconds)
ty
Hero dies -> Hero is revived instantly (death msg is shown first though) with special effect -> Hero is made transparent (the ghosting) -> Hero is given item with morph ability that auto activates -> When morph timer runs out, the hero is removed from the game
-> if the hero goes to revival alter before morph time runs out, all transparency and other effects are removed along with item
How do i check for morph bar run outs? It is a 12 player map with at least 24 overall heroes (a king and queen for each player) and i am unsure of how to do timers right and if they will be good enough (the morph lasts 300 seconds)
ty