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Ghost knight

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
A model of a ghost knight with void walkers animations. The models portriat is the same model. I hope you will like it!

Keywords:
ghost, knight, Star Wars
Contents

Ghost knight (Model)

Reviews
03:12, 8th Apr 2011 anarchianbedlam: the helmet on his head is too big and moves around too much in the animations. UV wrap needs work. particles need work EDIT: THE HEAD! THE HHEEAADD

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03:12, 8th Apr 2011
anarchianbedlam: the helmet on his head is too big and moves around too much in the animations. UV wrap needs work. particles need work

EDIT: THE HEAD! THE HHEEAADD
 
Level 49
Joined
Jan 20, 2010
Messages
3,029
ok some things that needs fixing:
-the helmet clips and displaces a lot during walk anim.
-the eye particles of the original void walker is not in correct place. you can fix that by going to node manager, right click BlizParticle02eyes/BlizParticle03eyes and select edit node then input the coordinates of the correct place.
-you can always find better textures for the body. you can use UI\Glues\SinglePlayer\UndeadCampaign3D\ArmorSkeletonSkinlich.blp
or
UI\Glues\SinglePlayer\UndeadCampaign3D\GhoulSkinWhitehands.blp its up to you
-and finally edit the internal name of the model

EDIT: you can also remove unused textures. it also decreases size i think
 
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