- Joined
- Nov 3, 2005
- Messages
- 103
I'm trying to create a camera system in which the player's camera follows an averaged point between both the x and y positions of the player's hero and the player's mouse position. This will give more freedom to viewing the map around the player's character, but still limits them to viewing wherever they please, to give you an idea of what I want.
It's a simple concept, but the Worldeditor has no "X coordinate of mouse" function to choose from, which is pretty obismal.
Any ideas?
It's a simple concept, but the Worldeditor has no "X coordinate of mouse" function to choose from, which is pretty obismal.
Any ideas?