Well, I have an ability called "Wield Sword" and it's based off of the Shaman's Bloodlust. And whenever it's used [target self only], your strength doubles, and your agility is cut by half.
So I have:
So I have:
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Sword Wield
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability Being Cast) Equal to Wield Sword
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Actions
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Hero - Modify Strength of (Casting Unit): Add (Strength of (Casting Unit) (Exclude Bonuses)) x 2)
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Hero - Modify Agility of (Casting Unit): Subtract (Agility of (Casting Unit) (Exclude Bonuses)) / 2)
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