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[Trigger] Getting rid of if/then/elses

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From a part of your trigger, you can do something like this.

  • Set Sky[1] = Environment\\Sky\\BlizzardSky\\BlizzardSky.mdl
  • Set Sky[2] = Environment\\Sky\\DalaranSky\\DalaranSky.mdl
  • Set Sky[3] = Environment\\Sky\\FelwoodSky\\FelwoodSky.mdl
  • Set Sky[4] = Environment\\Sky\\FoggedSky\\FoggedSky.mdl
  • Set Sky[5] = Environment\\Sky\\Sky\\SkyLight.mdl
  • For each (Integer SkyVar) from 1 to MaxSkyNumber, do (Actions)
    • Bucle: Acciones
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • SkyIndex Igual a SkyVar
        • Then - Actions
          • Custom script: call SetSkyModel( udg_Sky[udg_SkyVar] )
        • Else - Actions
You can do the same for the filters and weather effects.
 
Yeah you're right, I was tired in the night. :/ You don't need the loop or the if/then/else.

  • -
    • // Set your variables in start.
    • Set Sky[1] = Environment\\Sky\\BlizzardSky\\BlizzardSky.mdl
    • Set Sky[2] = Environment\\Sky\\DalaranSky\\DalaranSky.mdl
    • Set Sky[3] = Environment\\Sky\\FelwoodSky\\FelwoodSky.mdl
    • Set Sky[4] = Environment\\Sky\\FoggedSky\\FoggedSky.mdl
    • Set Sky[5] = Environment\\Sky\\Sky\\SkyLight.mdl
    • -
    • // When you need to change the sky do this:
    • Custom script: call SetSkyModel( udg_Sky[udg_SkyIndex] )
Thanks WaterKnight.-
 
Level 12
Joined
Feb 11, 2008
Messages
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Yeah you're right, I was tired in the night. :/ You don't need the loop or the if/then/else.

  • -
    • // Set your variables in start.
    • Set Sky[1] = Environment\\Sky\\BlizzardSky\\BlizzardSky.mdl
    • Set Sky[2] = Environment\\Sky\\DalaranSky\\DalaranSky.mdl
    • Set Sky[3] = Environment\\Sky\\FelwoodSky\\FelwoodSky.mdl
    • Set Sky[4] = Environment\\Sky\\FoggedSky\\FoggedSky.mdl
    • Set Sky[5] = Environment\\Sky\\Sky\\SkyLight.mdl
    • -
    • // When you need to change the sky do this:
    • Custom script: call SetSkyModel( udg_Sky[udg_SkyIndex] )
Thanks WaterKnight.-

okay and with creating the variables to do that would they all be the same type for fade filters/skys/and weather and what type of variable would you create to enter a custom path? thanks guys
 
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Feb 11, 2008
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GUI abstracts variable types in silly ways. For some objects you might need to use JASS/vJASS to create proper generic variables or to reference a generic GUI variable in a generic way (as some types such as "unit type" are actually more simple integers).

A custom path, such as for models, would be a string.

Thanks i got it now but the only one im still having problems with is the weathers so far i get a fatal error everytime when making a string for the weathers to refer to in the string would you have to place it like "RAhr" or 'RAhr' or even just RAhr? no matter which way i try it doesnt work.....
 
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