Hello,
the new functions that come with patch 1.31 like 'get Unit weapon Integer field' for example are ment for getting or setting the values during the game, aren't they?
Now my question is: the function from above has a value called 'at index: 0'. What does it mean?
for example: This function allways returns 0...i tried it with Intex -10 to 10...same result. My unit has base damage set to 100 in objekt editor.
Event
-Player 1 types a chat message containing 'test' as...
Action
-Display to all players the text (String((Unit: 'my Unit' Weapon Integer Field: Attack Damage Base at Intex: 0
the new functions that come with patch 1.31 like 'get Unit weapon Integer field' for example are ment for getting or setting the values during the game, aren't they?
Now my question is: the function from above has a value called 'at index: 0'. What does it mean?
for example: This function allways returns 0...i tried it with Intex -10 to 10...same result. My unit has base damage set to 100 in objekt editor.
Event
-Player 1 types a chat message containing 'test' as...
Action
-Display to all players the text (String((Unit: 'my Unit' Weapon Integer Field: Attack Damage Base at Intex: 0