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Geoset Texture Problem

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Aug 22, 2005
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I'm customizing a model and I added a geoset to it. The geoset is just a flat rectangle, but it's supposed to be cropped to have an actual shape through the selections on the blp file. It appears fine in the warcraft 3 viewer, but in the actual game it just appears as a white rectangle, with no desired characteristics at all. I've tried switching the geoset to additive, none, blend, and transparent, but they all come out looking the same in the game. What's going on, and how can I fix it?

EDIT: Okay, it seems as if the skin is the source of the problem. Although it looks fine on it's own and applied to models in the Wc3 Viewer, it looks completely white when in the game... I'm still not sure why this is.
 
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