Antares
Spell Reviewer
- Joined
- Dec 13, 2009
- Messages
- 753
Hey there, welcome to hive!
This is a great-looking spell and would be an awesome addition to an anime map. The GUI seems to be well-written. There are, however, some problems with your implementation and your test map.
I'm assuming you're using dummies for the visual stuff because with your Warcraft 3 version it's not possible with special effects? It's hard to keep track when which feature was added.
Because of the aforementioned issues ->
Awaiting Update
This is a great-looking spell and would be an awesome addition to an anime map. The GUI seems to be well-written. There are, however, some problems with your implementation and your test map.
- You're missing importing instructions. You are using a lot of custom assets in your map, some of which are used by the machinegun spell, others are not. Which ones are required is not specified anywhere. Please make a list of models that the spell needs. The same is true for units.
- You have a lot of other stuff going on in your test map besides the machinegun spell. Since the spell basically requires the model for the hero you're using, I think it would make more sense to rebrand your resource as a Genos hero concept (hero concepts are also included in this section).
- Your spell has a lot of moving parts, and for most of them, you have to dig deep into the code to change them. A better approach is to create config variables that the user can change without going into your triggers. You also have debug messages enabled by default that the user has to search for to delete. A better approach is to create a boolean named something like "MB_DebugMode" and enable the debug messages based on that boolean.
- More explanation about what the different variables do is required. For example, what if I wanted to change the number of punches from 11 to 10 on level 1, what would I have to do? There is little chance that the values you preset will work exactly for those using your spell, so it must be clear what they need to do edit to get the numbers right.
I'm assuming you're using dummies for the visual stuff because with your Warcraft 3 version it's not possible with special effects? It's hard to keep track when which feature was added.
Because of the aforementioned issues ->
Awaiting Update