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Genocida BETA-1

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[Other] - Genocida BETA-3

Download links:
Maps, Projects and Downloads
Genocida BETA-3 - The Hive Workshop - A Warcraft III Modding Site

Genocida BETA-3

GMP-MapSubmit.jpg

1. Map Info
2. Gameplay
3. Features
4. Screenshots
5. Changelog
6. Epilogue (Lore)
7. Tips & Hints

1. Map Info

Genre: A mix between StarCraft ZoneControl, Diablo 2, and Footman Frenzy… with a special ‘’Fun Mode’’… ;)
Map Size: 96x96
Playable Map Area: 80x84
Suggested Players: 4-12 (The more the better.)


2. Gameplay

The map is played in 4 teams of 3 players (although I’d like to make it 3 teams of 4 players, but I need a skilled terrainer for this). The game focuses more on your overall army than your Hero(es). Depending upon your race and tier, units will spawn at your main base every X seconds. You may upgrade your army at your Research Center and by ‘’tiering up.’’ Heroes are a necessity in the game, as without one, you may not tier up. Be careful with them though, as once they die, they’re dead—permanently. You may still hire another one, but it will start over at level 1. Also, when a Hero dies, all of its items (except for armors, amulets, rings, trinkets, scrolls, and potions) will drop on the ground. Controlling the center is of vital importance. To win, you must defeat all the enemies’ main base.

3. Features

- Highly strategic and offensive gameplay;
- Choose between Fun Mode, and Normal Mode;
- String commands and a Mass Controller to control all your troops at once;
- 3 uniquely distinct races, each complete with a shitload of custom upgrades, units, and Heroes;
- Set, Crafted, and Unique items;
- 9 shops, including a Casino and a Bank!

4. Screenshots

None, sorry. :( BUT, since I can now host, I will post some very soon. :) Feel free to post your own screenshots if you want, or email them to me so I can post them here.

5. Changelog

----- BETA-3 -----
Bugs fixed:
- Increased the resolution of the minimap preview image;
- Fixed a bug that did not make Heroes invulnerable while in Tourist Land;
- Fixed a bug that resulted in a player's Hero being sent to the Mass Controller when entering Pink's Circle of Power;
- Fixed the Blademaster's tooltip;
- Fixed a bug that could result in a player being able to train a multiple amount of a Hero-type;
- Fixed a bug that only gave a player 1 Hunter when buying a Squad of Hunters;
- Removed 3 leaks.
Gameplay changes:
- Changed the name of the Circles of Power that send you to Tourist Land, to ''Circle of Transference'';
- Changed Hunter's armor type to Small;
- Increased the spawn rate of the Horde's spawns;
- Increased the repair time of Occupied Gold Mine to 20;
- Lowered the damage of the Swarm's spawns;
- Lowered the life of Occupied Gold Mine;
- Lowered the experience rate for Heroes;
- Removed some trees around players' start location;
- Increased the price of all squad units.

----- BETA-2 -----
- Fixed a critical bug that could result in a player being stuck when choosing a race;
- Fixed a critical bug that could result in the Swordmaster being stuck when Charging;
- Fixed a critical bug that could result in the Lightstalker's portal to remain open;
- Fixed a critical bug that could result in the Darkstalker's darkness to remain visible.

6. Epilogue (Lore)

After Arthas merged with the Lich King, the Scourge’s power increased tenfolds, thanks to the increased mental control the ‘new’ Lich King had over his undead minions.

Now turning his attention to what Arthas considered to be the most powerful race of Azeroth—the Night Elves, he unleashes the most massive army the world has ever seen against them. Attacked from the North by the Scourge, and the South by the Orcs, the Night Elves were doomed to extermination, and for each warrior that fell in battle, the Scourge grew stronger…

The Lich King’s attention now turned not to the Horde, but to the Alliance. The Alliance knew that they stood not a hint of a chance against the now-more-powerful-than-ever Scourge. And so the Alliance’s new leader—Jaina Proudmoore—traveled to Ogrimmar to meet with Thrall—the Horde’s warchief—to make a pact...

Four years later, with no sign of victory in the horizon, Thrall and Jaina know that if they don’t manage to get rid of the Scourge within 3 years, they will slowly but surely lose. They therefore decide the Horde’s engineers and shamans must work in unison with the Alliance’s magis and scientists to develop a weapon that will get rid of the Undead…

A year passes, and the team of Orcish and Human technicians and spellcasters is on the verge of success, but something goes terribly wrong during one of the beta phase of the newly invented weapon, and the team is propelled into an alternate dimension. Each Human and Dwarf magi and scientist now blaming the Orc shamans and Goblin engineers for the failure of the project, and vice-versa, they swear to rebuild their civilization and destroy the other race once and for all… However, little do they know that this alternate dimension of Azeroth containes a danger far more dangerous than the Scourge: the ever-evolving Swarm…[/SPOILER]

7. Tips & Hints

- Press Spacebar to automatically center the camera onto the Mass Controller;
- Use string commands to control your whole army. It’s a lot faster than controlling a group of 12;
- Control the center. Controlling the center will earn you gold. If you can, hire a Miner and build an Occupied Gold Mine onto the Gold Mine to ensure only you earn gold, and a lot of it, too.

Download links:
Maps, Projects and Downloads
Genocida BETA-3 - The Hive Workshop - A Warcraft III Modding Site
 
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