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Genocida v1.x

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Level 6
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Download links:
Genocida v1.1 - The Hive Workshop - A Warcraft III Modding Site
http://genocida.webs.com/Genocida v1.2.w3x

GenocidaThreadHeader.png

Please come back and leave comments after playing the map to help me make better maps. :)

1. Map Info
2. Gameplay
3. Features
4. Screenshots
5. Changelog
6. Epilogue (Lore)
7. Tips & Hints

Press Crtl + F and type a number to go to that topic.

1. Map Info

Genre: A mix between StarCraft ZoneControl, Diablo 2, and Footman Frenzy
Map Size: 96x96
Playable Map Area: 72x84
Suggested Players: 4-12

2. Gameplay

The map is played in 4 teams of 3 players (although I’d like to make it 3 teams of 4 players, but I need a skilled terrainer for this). The game focuses more on your overall army than your Hero(es). Depending upon your race and tier, units will spawn at your main base every X seconds. You may upgrade your army at your Research Center and by ‘’tiering up.’’ Heroes are a necessity in the game, as without one, you may not tier up. Be careful with them though, as once they die, they’re dead—permanently. You may still hire another one, but it will start over at level 1. Also, when a Hero dies, all of its items (except for armors, amulets, rings, trinkets, scrolls, and potions) will drop on the ground. Controlling the center is of vital importance. To win, you must defeat all the enemies’ main base.

3. Features

- Highly strategic and offensive gameplay;
- Choose between Chaos Mode, and Normal Mode;
- String commands and a Mass Controller to control all your troops at once;
- 3 uniquely distinct races, each complete with a shitload of custom upgrades, units, and Heroes;
- Set, Crafted, and Unique items;
- 9 shops, including a Casino and a Bank!

4. Screenshots

Coming soon...

5. Changelog

CHANGELOG:

----- v1.2 -----

Bugs fixed:

- Hotkeys for hiring spawned and some special units now display properly;
- Tornadoes now disappear after the storm is over;
- Added another Help topic in the Help & Info dialogue;
- Fixed hotkeys who clashed with command hotkeys;
- Fixed Idle Worker text;
- Fixed a spelling mistake.

Gameplay changes:

- After choosing a race, a squad of Tier 1 spawns will spawn at your base.

----- v1.1 -----

Bugs fixed:

- Renamed the ''Quests'' log to ''Help & Info'';
- Added more help topics in the ''Help & Info'' log;
- Changed the Idle Worker icon;
- Fixed the Idle Worker text;
- Fixed a bug that teleported the Messenger to a player's start location.

Gameplay changes:

- The return rate on Investing is now based on how much you invest.

----- v1.0 -----

Bugs fixed:

- As BETA is over, Fun Mode is now fully functional;
- Renamed ''Fun Mode'' to ''Chaos Mode'';
- Changed the model for the Slime Monster (Slime Form);
- Changed the color of Chaos Mode;
- When casting Charge, the Swordmaster now plays a real animation;
- Fixed the Victory/Defeat conditions;
- Fixed Charge tooltip;
- Fixed the cooldown on Charge;
- Fixed Escape tooltip;
- Fixed Gag tooltip;
- Fixed Cloak tooltip;
- Fixed the art for Rays of Light;
- Fixed Royal Champion sound set;
- Fixed a bug that gave Water Dragons Large armor;
- Fixed a bug that made Fireball stun Heroes too long;
- Fixed a bug regarding the Mass Controller. It should now work properly;
- Fixed a bug that made Rays of Light damage the Lightstalker;
- Fixed a bug that did nothing when casting Darkness;
- Fixed a bug that resulted in a player's Hero being sent to the Mass Controller when entering Pink's Circle of Power;
- Removed 14 leaks.

Gameplay changes:

- As BETA is over, Chaos Mode is now fully functional;
- Added a scroll which lets you make custom item mix;
- Increased Protection Aura armor bonus by 1;
- Decreased Command Aura damage bonus by 1.5;
- Decreased Snipe damage to 300/450/600;
- Decreased the life of Occupied Gold Mine to 2000;
- Decreased price of all super Heroes to 3000;
- Decreased price of Lightstalker to 4500;
- Decreased Heroes' experience rate to 70%;
- Decreased the cooldown of Darkness to 6 seconds;
- Decreased the mana cost of Darkness;
- Removed Permanent Invisibility from Slime Monster (Slime Form).


Older changelogs can be found here: Genocida v1.1 | The Most Pimped-Up Footmen Wars Ever

6. Epilogue (Lore)

After Arthas merged with the Lich King, the Scourge’s power increased tenfolds, thanks to the increased mental control the ‘new’ Lich King had over his undead minions.

Now turning his attention to what Arthas considered to be the most powerful race of Azeroth—the Night Elves, he unleashes the most massive army the world has ever seen against them. Attacked from the North by the Scourge, and the South by the Orcs, the Night Elves were doomed to extermination, and for each warrior that fell in battle, the Scourge grew stronger…

The Lich King’s attention now turned not to the Horde, but to the Alliance. The Alliance knew that they stood not a hint of a chance against the now-more-powerful-than-ever Scourge. And so the Alliance’s new leader—Jaina Proudmoore—traveled to Ogrimmar to meet with Thrall—the Horde’s warchief—to make a pact...

Four years later, with no sign of victory in the horizon, Thrall and Jaina know that if they don’t manage to get rid of the Scourge within 3 years, they will slowly but surely lose. They therefore decide the Horde’s engineers and shamans must work in unison with the Alliance’s magis and scientists to develop a weapon that will get rid of the Undead…

A year passes, and the team of Orcish and Human technicians and spellcasters is on the verge of success, but something goes terribly wrong during one of the beta phase of the newly invented weapon, and the team is propelled into an alternate dimension. Each Human and Dwarf magi and scientist now blaming the Orc shamans and Goblin engineers for the failure of the project, and vice-versa, they swear to rebuild their civilization and destroy the other race once and for all… However, little do they know that this alternate dimension of Azeroth containes a danger far more dangerous than the Scourge: the ever-evolving Swarm…


7. Tips & Hints

- Press Spacebar to automatically center the camera onto the Mass Controller;
- Use string commands to control your whole army. It’s a lot faster than controlling a group of 12;
- Control the center. Controlling the center will earn you gold. If you can, hire a Miner and build an Occupied Gold Mine onto the Gold Mine to ensure only you earn gold, and a lot of it, too.
Be sure to visit Genocida v1.1 | The Most Pimped-Up Footmen Wars Ever for more info!


Download links:
Genocida v1.1 - The Hive Workshop - A Warcraft III Modding Site
http://genocida.webs.com/Genocida v1.2.w3x
 
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Level 7
Joined
Jul 6, 2008
Messages
314
Sounds really fun, but I kind of dislike the idea of a mass controller. It takes the strategy out of a "strategic" game. And if, as you say, this game is more focused on armies than heroes, than that means more in depth micro and less mass attacking.
 
Level 6
Joined
Jul 8, 2008
Messages
150
Sounds really fun, but I kind of dislike the idea of a mass controller. It takes the strategy out of a "strategic" game. And if, as you say, this game is more focused on armies than heroes, than that means more in depth micro and less mass attacking.

Why don't you try it out and see? The Mass Controller just makes it easier to control all your troops.
 
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