Ardenaso
HD Model Reviewer
- Joined
- Jun 22, 2013
- Messages
- 1,894
I'd recommend changing the sword to a Skeleton Warrior's hilt and then a Footman/Captain's blade
(20 ratings)
Thanks, Ardenaso, a Tir Kuras blade is indeed too pirate like.I'd recommend changing the sword to a Skeleton Warrior's hilt and then a Footman/Captain's blade
Right! Ah how long haven’t I see WoW pics for reference, I almost forgot that. Their animations trouble me a lot anyway. Thanks for reminding!Worgens have no tails (except that one strange line in Christie Golden's book). I believe you can delete it since it's not animated.
Yeah I’m thinking the same thing, those are too Kul Tiras style, but I don’t want a too metallic one, do you have any leather armor to recommend?Is there any possibility to change his shoulder armor? The other parts are perfect.
I'm not sure. Maybe I can find something in WOW if you like.Yeah I’m thinking the same thing, those are too Kul Tiras style, but I don’t want a too metallic one, do you have any leather armor to recommend?
Thanks a lot! I'm still learning Retera's great tool, right now I plan to make a whole Gilneas model pack, I may start to polish details and animations after my first reforged altered melee map done.Honestly your models have potential. If you polish them a bit they could be really nice !
So good work, but I think you should try to polish animations and some design
I used Garithos' pauldron, the original color fits well, hope you like it.I'm not sure. Maybe I can find something in WOW if you like.
I can't figure out why ported HotS models always seem too grey in reforeged gameplayI believe that the shape of previous shoulderpads was OK and the anchor was the problem. Maybe try to use HotS model of Greymane as a source of material?
Cool!I used Garithos' pauldron, the original color fits well, hope you like it.
I believe it's because Reforged textures have multiple variations: ORM, Diffuse, etc. But I'm not sure.I can't figure out why ported HotS models always seem too grey in reforeged gameplay
Many thanks! You are really good at this man. This version shows more wise of age. XDI made another version of the BTN and DISBTN icons for this model.
Here is a PNG format for preview:
View attachment 388257
Trying to, For the AllianceA portrait will be nice. I am trying to make a battle for Lordaeron map from BfA. And he talks a lot there
yup, and wolf paw prints(btw, don't forget to add the gunpowder popcorn effects on his pistol when he uses it)
Great unit and quite different from Daelin. Hopefully you'll learn how to make them talk soon.
Thanks Mr Orge, couldn't do that without you, I will work on expressions and footprints soon.(btw, don't forget to add the gunpowder popcorn effects on his pistol when he uses it)
since I still didn't convert my WE to English, could be hard to describe attributes properly.This is... beautiful! I really, really love this remake now. Very well done.
Might I suggest giving out Object Editor attributes you can recommend to get the most "immersive" or accurate for the model unit.