Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Genn Greymane Remake of the bundle Genn Greymane Remake. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Genn Greymane Remake.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing GennGreymane.mdx
Now Click the "Import File" Button:
Next select 'GennGreymane.mdx' in the folder which you extracted from the zip archive:
Genn Greymane Remake
gennhairdiffuse.dds
gennheaddiffuse.dds
gennlimbdiffuse.dds
gennmaindiffuse.dds
gennpauldrondiffuse.dds
gennweapondiffuse.dds
The file has been properly added to the map archive:
GennGreymane.mdx
Model
2,397
war3mapimported/GennGreymane.mdx
Done, you have imported the file GennGreymane.mdx.
Importing gennhairdiffuse.dds
Now Click the "Import File" Button:
Next select 'gennhairdiffuse.dds' in the folder which you extracted from the zip archive:
Genn Greymane Remake
GennGreymane.mdx
gennheaddiffuse.dds
gennlimbdiffuse.dds
gennmaindiffuse.dds
gennpauldrondiffuse.dds
gennweapondiffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GennGreymane.mdx
Model
2,397
war3mapimported/GennGreymane.mdx
gennhairdiffuse.dds
Image / Texture
683
war3mapimported/gennhairdiffuse.dds
Double-click the file gennhairdiffuse.dds:
gennhairdiffuse.dds
Image / Texture
683
war3mapimported/gennhairdiffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
gennhairdiffuse.dds
Image / Texture
683
gennhairdiffuse.dds
The file has been properly added to the map archive:
GennGreymane.mdx
Model
2,397
war3mapimported/GennGreymane.mdx
gennhairdiffuse.dds
Image / Texture
683
gennhairdiffuse.dds
Done, you have imported the file gennhairdiffuse.dds.
Importing gennheaddiffuse.dds
Now Click the "Import File" Button:
Next select 'gennheaddiffuse.dds' in the folder which you extracted from the zip archive:
Genn Greymane Remake
GennGreymane.mdx
gennhairdiffuse.dds
gennlimbdiffuse.dds
gennmaindiffuse.dds
gennpauldrondiffuse.dds
gennweapondiffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GennGreymane.mdx
Model
2,397
war3mapimported/GennGreymane.mdx
gennhairdiffuse.dds
Image / Texture
683
gennhairdiffuse.dds
gennheaddiffuse.dds
Image / Texture
2,731
war3mapimported/gennheaddiffuse.dds
Double-click the file gennheaddiffuse.dds:
gennheaddiffuse.dds
Image / Texture
2,731
war3mapimported/gennheaddiffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
gennheaddiffuse.dds
Image / Texture
2,731
gennheaddiffuse.dds
The file has been properly added to the map archive:
GennGreymane.mdx
Model
2,397
war3mapimported/GennGreymane.mdx
gennhairdiffuse.dds
Image / Texture
683
gennhairdiffuse.dds
gennheaddiffuse.dds
Image / Texture
2,731
gennheaddiffuse.dds
Done, you have imported the file gennheaddiffuse.dds.
Importing gennlimbdiffuse.dds
Now Click the "Import File" Button:
Next select 'gennlimbdiffuse.dds' in the folder which you extracted from the zip archive:
Genn Greymane Remake
GennGreymane.mdx
gennhairdiffuse.dds
gennheaddiffuse.dds
gennmaindiffuse.dds
gennpauldrondiffuse.dds
gennweapondiffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GennGreymane.mdx
Model
2,397
war3mapimported/GennGreymane.mdx
gennhairdiffuse.dds
Image / Texture
683
gennhairdiffuse.dds
gennheaddiffuse.dds
Image / Texture
2,731
gennheaddiffuse.dds
gennlimbdiffuse.dds
Image / Texture
2,731
war3mapimported/gennlimbdiffuse.dds
Double-click the file gennlimbdiffuse.dds:
gennlimbdiffuse.dds
Image / Texture
2,731
war3mapimported/gennlimbdiffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
gennlimbdiffuse.dds
Image / Texture
2,731
gennlimbdiffuse.dds
The file has been properly added to the map archive:
GennGreymane.mdx
Model
2,397
war3mapimported/GennGreymane.mdx
gennhairdiffuse.dds
Image / Texture
683
gennhairdiffuse.dds
gennheaddiffuse.dds
Image / Texture
2,731
gennheaddiffuse.dds
gennlimbdiffuse.dds
Image / Texture
2,731
gennlimbdiffuse.dds
Done, you have imported the file gennlimbdiffuse.dds.
Importing gennmaindiffuse.dds
Now Click the "Import File" Button:
Next select 'gennmaindiffuse.dds' in the folder which you extracted from the zip archive:
Genn Greymane Remake
GennGreymane.mdx
gennhairdiffuse.dds
gennheaddiffuse.dds
gennlimbdiffuse.dds
gennpauldrondiffuse.dds
gennweapondiffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GennGreymane.mdx
Model
2,397
war3mapimported/GennGreymane.mdx
gennhairdiffuse.dds
Image / Texture
683
gennhairdiffuse.dds
gennheaddiffuse.dds
Image / Texture
2,731
gennheaddiffuse.dds
gennlimbdiffuse.dds
Image / Texture
2,731
gennlimbdiffuse.dds
gennmaindiffuse.dds
Image / Texture
5,461
war3mapimported/gennmaindiffuse.dds
Double-click the file gennmaindiffuse.dds:
gennmaindiffuse.dds
Image / Texture
5,461
war3mapimported/gennmaindiffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
gennmaindiffuse.dds
Image / Texture
5,461
gennmaindiffuse.dds
The file has been properly added to the map archive:
GennGreymane.mdx
Model
2,397
war3mapimported/GennGreymane.mdx
gennhairdiffuse.dds
Image / Texture
683
gennhairdiffuse.dds
gennheaddiffuse.dds
Image / Texture
2,731
gennheaddiffuse.dds
gennlimbdiffuse.dds
Image / Texture
2,731
gennlimbdiffuse.dds
gennmaindiffuse.dds
Image / Texture
5,461
gennmaindiffuse.dds
Done, you have imported the file gennmaindiffuse.dds.
Importing gennpauldrondiffuse.dds
Now Click the "Import File" Button:
Next select 'gennpauldrondiffuse.dds' in the folder which you extracted from the zip archive:
Genn Greymane Remake
GennGreymane.mdx
gennhairdiffuse.dds
gennheaddiffuse.dds
gennlimbdiffuse.dds
gennmaindiffuse.dds
gennweapondiffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GennGreymane.mdx
Model
2,397
war3mapimported/GennGreymane.mdx
gennhairdiffuse.dds
Image / Texture
683
gennhairdiffuse.dds
gennheaddiffuse.dds
Image / Texture
2,731
gennheaddiffuse.dds
gennlimbdiffuse.dds
Image / Texture
2,731
gennlimbdiffuse.dds
gennmaindiffuse.dds
Image / Texture
5,461
gennmaindiffuse.dds
gennpauldrondiffuse.dds
Image / Texture
5,461
war3mapimported/gennpauldrondiffuse.dds
Double-click the file gennpauldrondiffuse.dds:
gennpauldrondiffuse.dds
Image / Texture
5,461
war3mapimported/gennpauldrondiffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
gennpauldrondiffuse.dds
Image / Texture
5,461
gennpauldrondiffuse.dds
The file has been properly added to the map archive:
GennGreymane.mdx
Model
2,397
war3mapimported/GennGreymane.mdx
gennhairdiffuse.dds
Image / Texture
683
gennhairdiffuse.dds
gennheaddiffuse.dds
Image / Texture
2,731
gennheaddiffuse.dds
gennlimbdiffuse.dds
Image / Texture
2,731
gennlimbdiffuse.dds
gennmaindiffuse.dds
Image / Texture
5,461
gennmaindiffuse.dds
gennpauldrondiffuse.dds
Image / Texture
5,461
gennpauldrondiffuse.dds
Done, you have imported the file gennpauldrondiffuse.dds.
Importing gennweapondiffuse.dds
Now Click the "Import File" Button:
Next select 'gennweapondiffuse.dds' in the folder which you extracted from the zip archive:
Genn Greymane Remake
GennGreymane.mdx
gennhairdiffuse.dds
gennheaddiffuse.dds
gennlimbdiffuse.dds
gennmaindiffuse.dds
gennpauldrondiffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GennGreymane.mdx
Model
2,397
war3mapimported/GennGreymane.mdx
gennhairdiffuse.dds
Image / Texture
683
gennhairdiffuse.dds
gennheaddiffuse.dds
Image / Texture
2,731
gennheaddiffuse.dds
gennlimbdiffuse.dds
Image / Texture
2,731
gennlimbdiffuse.dds
gennmaindiffuse.dds
Image / Texture
5,461
gennmaindiffuse.dds
gennpauldrondiffuse.dds
Image / Texture
5,461
gennpauldrondiffuse.dds
gennweapondiffuse.dds
Image / Texture
1,365
war3mapimported/gennweapondiffuse.dds
Double-click the file gennweapondiffuse.dds:
gennweapondiffuse.dds
Image / Texture
1,365
war3mapimported/gennweapondiffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
gennweapondiffuse.dds
Image / Texture
1,365
gennweapondiffuse.dds
The file has been properly added to the map archive:
GennGreymane.mdx
Model
2,397
war3mapimported/GennGreymane.mdx
gennhairdiffuse.dds
Image / Texture
683
gennhairdiffuse.dds
gennheaddiffuse.dds
Image / Texture
2,731
gennheaddiffuse.dds
gennlimbdiffuse.dds
Image / Texture
2,731
gennlimbdiffuse.dds
gennmaindiffuse.dds
Image / Texture
5,461
gennmaindiffuse.dds
gennpauldrondiffuse.dds
Image / Texture
5,461
gennpauldrondiffuse.dds
gennweapondiffuse.dds
Image / Texture
1,365
gennweapondiffuse.dds
Done, you have imported the file gennweapondiffuse.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.