- Joined
- Mar 24, 2012
- Messages
- 83
Just wondering how I'd go about a class system that centres around spellbooks.
I'd have units (trainers) that would sell the spellbooks (Classes) in the form of items; you'd then buy spells to add to the book once you've got it. If you already have a spellbook/class and you go to buy one, that class is removed and replaced with the new one.
For the general sake of convince spells are permanently researched/available once acquired. I'm just not too sure on how to do this through triggering. I tried to use three arrays to store the Shop Keepers, Spellbooks and Items to no avail. :[
I'd have units (trainers) that would sell the spellbooks (Classes) in the form of items; you'd then buy spells to add to the book once you've got it. If you already have a spellbook/class and you go to buy one, that class is removed and replaced with the new one.
For the general sake of convince spells are permanently researched/available once acquired. I'm just not too sure on how to do this through triggering. I tried to use three arrays to store the Shop Keepers, Spellbooks and Items to no avail. :[