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Open Gate

Events


Unit - A unit Starts the effect of ability

Conditions


Ability comparison - (Ability Being Cast) equal to Open

Actions


Destructible - Open Gate <select the gate>
Close Gate

Events


Unit - A unit Starts the effect of ability

Conditions


Ability comparison - (Ability Being Cast) equal to Close

Actions


Destructible - Close Gate <select the gate>
Hmm give a builing gate model
When it uses open ability
repleace it with a walkable one and make it play "death alternate" animation (opened gate)
when walkable uses close repleace it with original one
