Hi guys, I'm having a bit of problem with my gate. I used the code below to make a tower open/close a specific gate on command but whenever I open/close it a time or two, there will be no collision when it's closed, so units can just walk through and see through it.
So.. I need to know if it's the code or some other thing doing it. Thank you in advance.
Oh, and it's my first time posting, so I may not know how to copy code correctly into this forum.
I changed around the Else - Actions a little bit and it works fine now.
Do NOT double-post. Use the Edit button.
~Posts Merged
So.. I need to know if it's the code or some other thing doing it. Thank you in advance.
Oh, and it's my first time posting, so I may not know how to copy code correctly into this forum.
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Events
- Unit - Tower 0055 <gen> begins casting an ability
-
Actions
-
If(All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- -Boolean Equal to True
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Then - Actions
-
-Destructible - Set life of Ruined Gate (Horizontal) 0048 <gen> to Doorlife
- -Destructible - Close Ruined Gate (Horizontal) 0048 <gen>
- -Set Boolean = False
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-Destructible - Set life of Ruined Gate (Horizontal) 0048 <gen> to Doorlife
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Else - Actions
-
-Set DoorLife = (Current life of Ruined Gate (Horizontal) 0048 <gen>)
- -Set Boolean = True
- Destructible - Open Ruined Gate (Horizontal) 0048 <gen>
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-Set DoorLife = (Current life of Ruined Gate (Horizontal) 0048 <gen>)
-
If - Conditions
-
If(All Conditions are True) then do (Then Actions) else do (Else Actions)
I changed around the Else - Actions a little bit and it works fine now.
-
Else - Actions
- -Destructible - Open Ruined Gate (Horizontal) 0048 <gen>
- -Set Boolean = True
- -Set DoorLife = (Current life of Ruined Gate (Horizontal) 0048 <gen>)
Do NOT double-post. Use the Edit button.
~Posts Merged
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