Brashnard
B
Brashnard
Hi guys, I'm having a bit of problem with my gate. I used the code below to make a tower open/close a specific gate on command but whenever I open/close it a time or two, there will be no collision when it's closed, so units can just walk through and see through it.
So.. I need to know if it's the code or some other thing doing it. Thank you in advance.
Oh, and it's my first time posting, so I may not know how to copy code correctly into this forum.
I changed around the Else - Actions a little bit and it works fine now.
Do NOT double-post. Use the Edit button.
~Posts Merged
So.. I need to know if it's the code or some other thing doing it. Thank you in advance.
Oh, and it's my first time posting, so I may not know how to copy code correctly into this forum.
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Events
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Unit - Tower 0055 <gen> begins casting an ability
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Actions
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If(All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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-Boolean Equal to True
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Then - Actions
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-Destructible - Set life of Ruined Gate (Horizontal) 0048 <gen> to Doorlife
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-Destructible - Close Ruined Gate (Horizontal) 0048 <gen>
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-Set Boolean = False
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Else - Actions
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-Set DoorLife = (Current life of Ruined Gate (Horizontal) 0048 <gen>)
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-Set Boolean = True
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Destructible - Open Ruined Gate (Horizontal) 0048 <gen>
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I changed around the Else - Actions a little bit and it works fine now.
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Else - Actions
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-Destructible - Open Ruined Gate (Horizontal) 0048 <gen>
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-Set Boolean = True
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-Set DoorLife = (Current life of Ruined Gate (Horizontal) 0048 <gen>)
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Do NOT double-post. Use the Edit button.
~Posts Merged
Last edited by a moderator:
