For a Multiplayer RPG game I´m working on.
The general coding system won´t be so cool. Because the Data in the map is too much, I can´t save it all in single codes.
Because every character class has at least 15 different spells(10 levels) and 2 Talent-Trees, each with 11 talents with different levels.
Plus Equipment Items etc.
I created a Gamecache Save/Load system, which is able to store all data.
So if the gamecache doesn´t work in Multiplayer, you will be able to reload your character at least in Singleplayer for example after a Mapupdate, that would be cool, too.
But if there would be a way, that would be really cool.