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Gamecache in Multiplayer

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Level 10
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May 21, 2006
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323
For a Multiplayer RPG game I´m working on.
The general coding system won´t be so cool. Because the Data in the map is too much, I can´t save it all in single codes.

Because every character class has at least 15 different spells(10 levels) and 2 Talent-Trees, each with 11 talents with different levels.
Plus Equipment Items etc.

I created a Gamecache Save/Load system, which is able to store all data.
So if the gamecache doesn´t work in Multiplayer, you will be able to reload your character at least in Singleplayer for example after a Mapupdate, that would be cool, too.

But if there would be a way, that would be really cool.
 
Level 19
Joined
Aug 8, 2007
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Look at my thread, right below this one.

E/ Currently, this can only be done by the advanced coders. I would reccommend getting someone to do this for you. Its quite difficult and requires a TON of vJass.

If you want to look how its done, go to the "Spells" section and search for the author "Nestharus" and look at his asset that has the icon of folders.
 
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