• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

GameCache help

Status
Not open for further replies.
Level 13
Joined
Sep 14, 2012
Messages
437
I'm working on a RPG map, and on the map, as usual, I want to have save/load commands. So far, I came up with something like this (attached map), and it works in single player, but not in multiplayer. I tested it out a few times with my friend, but they data dose not save. Please help.

Also if your interested in how I want to make save/load commands in my RPG map, i would want to make it something like this:
Player type "-save (number)" and saves the slot as a hero, and when player types "-load (number)" it loads up the hero, and ofc, it checks the player name if hes the rightfull owner of the hero. If there is a way to create this trigger w/o JASS scripts, would be very helpfull.
 

Attachments

GameCache does not last between game sessions in multiplayer. Traditionally for save/load systems you would convert all the values to you need to save into a series of integers which can be encoded to a string and re-entered to load. There are many available systems which do most of the work for you.

Recently it became possible to load without a code, so you can have your -load <slot> system. You will have to use something like this:

Codeless Save and Load (Multiplayer) - v1.3.6

Or your own save system and use Sync.

However loading without a code is currently broken on 1.28c because the Preloader native is broken.
 
Status
Not open for further replies.
Back
Top