- Joined
- Mar 5, 2009
- Messages
- 254
m using this system http://www.thehelper.net/forums/show...hlight=AceHart it works fine but it was only for player 1,2,3,4 i added commands for players 5,6,7,8 and 9 every1 can save but only player 1,2,3 and 4 can load.Can any1 help me to make player 5,6,7,8 and 9 to can load too ?Here are the triggers im using now :
Trigger:
Number 2 :
Trigger:
Number 3 :
Trigger:
And the jass thing from AceHart save/load system map name offcourse. +rep and credit if u help
Trigger:
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* SaveLoad Initialization All
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o Events
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+ Map initialization
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o Conditions
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o Actions
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+ -------- List of Heroes --------
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+ Set SaveLoad_Heroes[1] = Novice
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+ Set SaveLoad_Heroes[2] = Defender
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+ Set SaveLoad_Heroes[3] = Evocator
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+ Set SaveLoad_Heroes[4] = Novice (Male)
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+ Set SaveLoad_Heroes[5] = Mage
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+ Set SaveLoad_Heroes[6] = Fighter
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+ Set SaveLoad_Heroes[7] = Naga Lord
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+ Set SaveLoad_Heroes[8] = Frost Lord
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+ Set SaveLoad_Heroes[9] = Vampire Lord
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+ Set SaveLoad_Heroes[10] = Acolyte
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+ Set SaveLoad_Heroes[11] = Archer
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+ -------- Number of Heroes --------
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+ Set SaveLoad_Heroes_LastIndex = 11
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+ -------- List of Items --------
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+ Set SaveLoad_Items[1] = Novice Ring
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+ Set SaveLoad_Items[2] = Novice claw
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+ Set SaveLoad_Items[3] = Novice Shield
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+ Set SaveLoad_Items[4] = Magic Key Chain
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+ -------- Number of Items --------
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+ Set SaveLoad_Items_LastIndex = 4
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+ -------- List of Abilities --------
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+ Set SaveLoad_Abilities[1] = Banish
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+ Set SaveLoad_Abilities[2] = Flame Strike
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+ Set SaveLoad_Abilities[3] = Phoenix
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+ Set SaveLoad_Abilities[4] = Siphon Mana
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+ -------- Number of Abilities --------
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+ Set SaveLoad_Abilities_LastIndex = 4
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+ -------- These three lines may be changed if needed --------
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+ Set SaveLoad_Alphabet = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
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+ Set SaveLoad_CaseSensitive = False
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+ Set SaveLoad_UsePlayername = True
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+ -------- Required: false --------
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+ Set SaveLoad_Initialized = False
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+ -------- Leave as is. Used to autocreate variables when copy & pasting to a new map --------
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+ Set Code = AceHart
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+ Set Save[1] = 0
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+ Set SaveCount = 1
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+ Set Validate = False
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+ Set SaveLoad_Compress[1] = 0
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+ Set SaveLoad_Uncompress[1] = 0
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Number 2 :
Trigger:
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* SaveLoad Save All
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o Events
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+ Player - Player 1 (Red) types a chat message containing -save as An exact match
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+ Player - Player 2 (Blue) types a chat message containing -save as An exact match
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+ Player - Player 3 (Teal) types a chat message containing -save as An exact match
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+ Player - Player 4 (Purple) types a chat message containing -save as An exact match
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+ Player - Player 5 (Yellow) types a chat message containing -save as An exact match
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+ Player - Player 6 (Orange) types a chat message containing -save as An exact match
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+ Player - Player 7 (Green) types a chat message containing -save as An exact match
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+ Player - Player 8 (Pink) types a chat message containing -save as An exact match
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+ Player - Player 9 (Gray) types a chat message containing -save as An exact match
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o Conditions
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o Actions
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+ -------- Prepare the save array with this player's Hero --------
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+ Set SaveCount = 0
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+ -------- Player's Gold --------
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+ Set SaveCount = (SaveCount + 1)
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+ Set Save[SaveCount] = ((Triggering player) Current gold)
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+ -------- Take all Heroes --------
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+ Set UnitGroup = (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))
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+ Set SaveCount = (SaveCount + 1)
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+ Set Save[SaveCount] = (Number of units in UnitGroup)
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+ Unit Group - Pick every unit in UnitGroup and do (Actions)
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# Loop - Actions
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* -------- Save the Hero --------
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* Set SaveCount = (SaveCount + 1)
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* Set TempUnit = (Picked unit)
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* Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Unit2Integer( udg_TempUnit )
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* -------- Hero Experience --------
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* Set SaveCount = (SaveCount + 1)
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* Set Save[SaveCount] = (Hero experience of (Picked unit))
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* -------- Hero Position X --------
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* Set SaveCount = (SaveCount + 1)
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* Set Save[SaveCount] = (Integer((X of (Position of (Picked unit)))))
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* -------- Hero Position Y --------
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* Set SaveCount = (SaveCount + 1)
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* Set Save[SaveCount] = (Integer((Y of (Position of (Picked unit)))))
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* -------- How many items does he carry --------
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* Set SaveCount = (SaveCount + 1)
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* Set Save[SaveCount] = (Number of items carried by (Picked unit))
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* -------- Add all items --------
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* For each (Integer A) from 1 to 6, do (Actions)
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o Loop - Actions
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+ If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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# If - Conditions
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* ((Item carried by (Picked unit) in slot (Integer A)) is owned) Equal to True
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# Then - Actions
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* -------- The actual item --------
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* Set SaveCount = (SaveCount + 1)
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* Set TempItem = (Item carried by (Picked unit) in slot (Integer A))
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* Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Item2Integer( udg_TempItem )
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* -------- The number of charges it has --------
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* Set SaveCount = (SaveCount + 1)
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* Set Save[SaveCount] = (Charges remaining in (Item carried by (Picked unit) in slot (Integer A)))
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# Else - Actions
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+ -------- Turn values into code --------
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+ Custom script: set udg_Code = SaveLoad_Encode()
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+ -------- Show code to player --------
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+ Quest - Display to (Player group((Triggering player))) the Secret message: Your code:
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+ Game - Display to (Player group((Triggering player))) for 60.00 seconds the text: Code
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Number 3 :
Trigger:
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* SaveLoad Load All
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o Events
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+ Player - Player 1 (Red) types a chat message containing -load as A substring
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+ Player - Player 2 (Blue) types a chat message containing -load as A substring
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+ Player - Player 3 (Teal) types a chat message containing -load as A substring
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+ Player - Player 4 (Purple) types a chat message containing -load as A substring
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+ Player - Player 5 (Yellow) types a chat message containing -load as A substring
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+ Player - Player 6 (Orange) types a chat message containing -load as A substring
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+ Player - Player 7 (Green) types a chat message containing -load as A substring
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+ Player - Player 8 (Pink) types a chat message containing -load as A substring
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+ Player - Player 9 (Gray) types a chat message containing -load as A substring
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o Conditions
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+ (Substring((Entered chat string), 1, 6)) Equal to (Matched chat string)
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+ (Length of (Entered chat string)) Greater than 6
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o Actions
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+ -------- Try to decode what was typed --------
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+ Set Code = (Substring((Entered chat string), 7, (Length of (Entered chat string))))
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+ Custom script: set udg_Validate = SaveLoad_Decode( udg_Code )
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+ If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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# If - Conditions
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* Validate Equal to False
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# Then - Actions
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* -------- Invalid code --------
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* Game - Display to (Player group((Triggering player))) the text: There's some error ...
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* Skip remaining actions
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# Else - Actions
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+ -------- It worked, let's do something with it --------
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+ Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
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# Loop - Actions
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* Unit - Remove (Picked unit) from the game
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-
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+ Set SaveCount = 1
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+ -------- Restore Gold --------
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+ Player - Set (Triggering player) Current gold to Save[SaveCount]
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+ -------- For "number of Heroes", do --------
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+ Set SaveCount = (SaveCount + 1)
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+ For each (Integer B) from 1 to Save[SaveCount], do (Actions)
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# Loop - Actions
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* -------- Restore Hero --------
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* Set SaveCount = (SaveCount + 1)
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* Custom script: set udg_TempUnitType = SaveLoad_Integer2Unit(udg_Save[udg_SaveCount])
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* Unit - Create 1 TempUnitType for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
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* -------- Set Experience --------
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* Set SaveCount = (SaveCount + 1)
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* Hero - Set (Last created unit) experience to Save[SaveCount], Hide level-up graphics
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* -------- Move to saved position --------
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* Set SaveCount = (SaveCount + 1)
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* Unit - Move (Last created unit) instantly to (Point((Real(Save[SaveCount])), (Real(Save[(SaveCount + 1)]))))
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* Set SaveCount = (SaveCount + 1)
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* -------- Recreate all items --------
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* Set SaveCount = (SaveCount + 1)
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* For each (Integer A) from 1 to Save[SaveCount], do (Actions)
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o Loop - Actions
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+ -------- The actual item --------
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+ Set SaveCount = (SaveCount + 1)
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+ Custom script: set udg_TempItemType = SaveLoad_Integer2Item(udg_Save[udg_SaveCount])
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+ Hero - Create TempItemType and give it to (Last created unit)
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+ -------- Number of charges --------
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+ Set SaveCount = (SaveCount + 1)
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+ Item - Set charges remaining in (Last created item) to Save[SaveCount]
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And the jass thing from AceHart save/load system map name offcourse. +rep and credit if u help