- Joined
- Mar 5, 2009
- Messages
- 254
m using this system http://www.thehelper.net/forums/show...hlight=AceHart it works fine but it was only for player 1,2,3,4 i added commands for players 5,6,7,8 and 9 every1 can save but only player 1,2,3 and 4 can load.Can any1 help me to make player 5,6,7,8 and 9 to can load too ?Here are the triggers im using now :
Trigger:
Number 2 :
Trigger:
Number 3 :
Trigger:
And the jass thing from AceHart save/load system map name offcourse. +rep and credit if u help
Trigger:
-
* SaveLoad Initialization All
-
o Events
- + Map initialization
- o Conditions
-
o Actions
- + -------- List of Heroes --------
- + Set SaveLoad_Heroes[1] = Novice
- + Set SaveLoad_Heroes[2] = Defender
- + Set SaveLoad_Heroes[3] = Evocator
- + Set SaveLoad_Heroes[4] = Novice (Male)
- + Set SaveLoad_Heroes[5] = Mage
- + Set SaveLoad_Heroes[6] = Fighter
- + Set SaveLoad_Heroes[7] = Naga Lord
- + Set SaveLoad_Heroes[8] = Frost Lord
- + Set SaveLoad_Heroes[9] = Vampire Lord
- + Set SaveLoad_Heroes[10] = Acolyte
- + Set SaveLoad_Heroes[11] = Archer
- + -------- Number of Heroes --------
- + Set SaveLoad_Heroes_LastIndex = 11
- + -------- List of Items --------
- + Set SaveLoad_Items[1] = Novice Ring
- + Set SaveLoad_Items[2] = Novice claw
- + Set SaveLoad_Items[3] = Novice Shield
- + Set SaveLoad_Items[4] = Magic Key Chain
- + -------- Number of Items --------
- + Set SaveLoad_Items_LastIndex = 4
- + -------- List of Abilities --------
- + Set SaveLoad_Abilities[1] = Banish
- + Set SaveLoad_Abilities[2] = Flame Strike
- + Set SaveLoad_Abilities[3] = Phoenix
- + Set SaveLoad_Abilities[4] = Siphon Mana
- + -------- Number of Abilities --------
- + Set SaveLoad_Abilities_LastIndex = 4
- + -------- These three lines may be changed if needed --------
- + Set SaveLoad_Alphabet = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
- + Set SaveLoad_CaseSensitive = False
- + Set SaveLoad_UsePlayername = True
- + -------- Required: false --------
- + Set SaveLoad_Initialized = False
- + -------- Leave as is. Used to autocreate variables when copy & pasting to a new map --------
- + Set Code = AceHart
- + Set Save[1] = 0
- + Set SaveCount = 1
- + Set Validate = False
- + Set SaveLoad_Compress[1] = 0
- + Set SaveLoad_Uncompress[1] = 0
-
o Events
Number 2 :
Trigger:
-
* SaveLoad Save All
-
o Events
- + Player - Player 1 (Red) types a chat message containing -save as An exact match
- + Player - Player 2 (Blue) types a chat message containing -save as An exact match
- + Player - Player 3 (Teal) types a chat message containing -save as An exact match
- + Player - Player 4 (Purple) types a chat message containing -save as An exact match
- + Player - Player 5 (Yellow) types a chat message containing -save as An exact match
- + Player - Player 6 (Orange) types a chat message containing -save as An exact match
- + Player - Player 7 (Green) types a chat message containing -save as An exact match
- + Player - Player 8 (Pink) types a chat message containing -save as An exact match
- + Player - Player 9 (Gray) types a chat message containing -save as An exact match
- o Conditions
-
o Actions
- + -------- Prepare the save array with this player's Hero --------
- + Set SaveCount = 0
- + -------- Player's Gold --------
- + Set SaveCount = (SaveCount + 1)
- + Set Save[SaveCount] = ((Triggering player) Current gold)
- + -------- Take all Heroes --------
- + Set UnitGroup = (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))
- + Set SaveCount = (SaveCount + 1)
- + Set Save[SaveCount] = (Number of units in UnitGroup)
-
+ Unit Group - Pick every unit in UnitGroup and do (Actions)
-
# Loop - Actions
- * -------- Save the Hero --------
- * Set SaveCount = (SaveCount + 1)
- * Set TempUnit = (Picked unit)
- * Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Unit2Integer( udg_TempUnit )
- * -------- Hero Experience --------
- * Set SaveCount = (SaveCount + 1)
- * Set Save[SaveCount] = (Hero experience of (Picked unit))
- * -------- Hero Position X --------
- * Set SaveCount = (SaveCount + 1)
- * Set Save[SaveCount] = (Integer((X of (Position of (Picked unit)))))
- * -------- Hero Position Y --------
- * Set SaveCount = (SaveCount + 1)
- * Set Save[SaveCount] = (Integer((Y of (Position of (Picked unit)))))
- * -------- How many items does he carry --------
- * Set SaveCount = (SaveCount + 1)
- * Set Save[SaveCount] = (Number of items carried by (Picked unit))
- * -------- Add all items --------
-
* For each (Integer A) from 1 to 6, do (Actions)
-
o Loop - Actions
-
+ If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
# If - Conditions
- * ((Item carried by (Picked unit) in slot (Integer A)) is owned) Equal to True
-
# Then - Actions
- * -------- The actual item --------
- * Set SaveCount = (SaveCount + 1)
- * Set TempItem = (Item carried by (Picked unit) in slot (Integer A))
- * Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Item2Integer( udg_TempItem )
- * -------- The number of charges it has --------
- * Set SaveCount = (SaveCount + 1)
- * Set Save[SaveCount] = (Charges remaining in (Item carried by (Picked unit) in slot (Integer A)))
- # Else - Actions
-
# If - Conditions
-
+ If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
o Loop - Actions
-
# Loop - Actions
- + -------- Turn values into code --------
- + Custom script: set udg_Code = SaveLoad_Encode()
- + -------- Show code to player --------
- + Quest - Display to (Player group((Triggering player))) the Secret message: Your code:
- + Game - Display to (Player group((Triggering player))) for 60.00 seconds the text: Code
-
o Events
Number 3 :
Trigger:
-
* SaveLoad Load All
-
o Events
- + Player - Player 1 (Red) types a chat message containing -load as A substring
- + Player - Player 2 (Blue) types a chat message containing -load as A substring
- + Player - Player 3 (Teal) types a chat message containing -load as A substring
- + Player - Player 4 (Purple) types a chat message containing -load as A substring
- + Player - Player 5 (Yellow) types a chat message containing -load as A substring
- + Player - Player 6 (Orange) types a chat message containing -load as A substring
- + Player - Player 7 (Green) types a chat message containing -load as A substring
- + Player - Player 8 (Pink) types a chat message containing -load as A substring
- + Player - Player 9 (Gray) types a chat message containing -load as A substring
-
o Conditions
- + (Substring((Entered chat string), 1, 6)) Equal to (Matched chat string)
- + (Length of (Entered chat string)) Greater than 6
-
o Actions
- + -------- Try to decode what was typed --------
- + Set Code = (Substring((Entered chat string), 7, (Length of (Entered chat string))))
- + Custom script: set udg_Validate = SaveLoad_Decode( udg_Code )
-
+ If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
# If - Conditions
- * Validate Equal to False
-
# Then - Actions
- * -------- Invalid code --------
- * Game - Display to (Player group((Triggering player))) the text: There's some error ...
- * Skip remaining actions
- # Else - Actions
-
# If - Conditions
- + -------- It worked, let's do something with it --------
-
+ Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-
# Loop - Actions
- * Unit - Remove (Picked unit) from the game
-
# Loop - Actions
- + Set SaveCount = 1
- + -------- Restore Gold --------
- + Player - Set (Triggering player) Current gold to Save[SaveCount]
- + -------- For "number of Heroes", do --------
- + Set SaveCount = (SaveCount + 1)
-
+ For each (Integer B) from 1 to Save[SaveCount], do (Actions)
-
# Loop - Actions
- * -------- Restore Hero --------
- * Set SaveCount = (SaveCount + 1)
- * Custom script: set udg_TempUnitType = SaveLoad_Integer2Unit(udg_Save[udg_SaveCount])
- * Unit - Create 1 TempUnitType for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
- * -------- Set Experience --------
- * Set SaveCount = (SaveCount + 1)
- * Hero - Set (Last created unit) experience to Save[SaveCount], Hide level-up graphics
- * -------- Move to saved position --------
- * Set SaveCount = (SaveCount + 1)
- * Unit - Move (Last created unit) instantly to (Point((Real(Save[SaveCount])), (Real(Save[(SaveCount + 1)]))))
- * Set SaveCount = (SaveCount + 1)
- * -------- Recreate all items --------
- * Set SaveCount = (SaveCount + 1)
-
* For each (Integer A) from 1 to Save[SaveCount], do (Actions)
-
o Loop - Actions
- + -------- The actual item --------
- + Set SaveCount = (SaveCount + 1)
- + Custom script: set udg_TempItemType = SaveLoad_Integer2Item(udg_Save[udg_SaveCount])
- + Hero - Create TempItemType and give it to (Last created unit)
- + -------- Number of charges --------
- + Set SaveCount = (SaveCount + 1)
- + Item - Set charges remaining in (Last created item) to Save[SaveCount]
-
o Loop - Actions
-
# Loop - Actions
-
o Events
And the jass thing from AceHart save/load system map name offcourse. +rep and credit if u help