Game Message?

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Ahh! You mean that error messages!
Well.
For example, there is an action in advanced WEU functions, smth lihe "Show Error message."
And, you can make it without that advanced, just color text and play the sound to local player.
 
This must work. Just change sounds and text to that ones you need.

JASS:
function Trig_Melee_Initialization_Actions takes nothing returns nothing
    if ( GetTriggerPlayer() == GetLocalPlayer() ) then
        call PlaySoundBJ( gg_snd_WyvernCageDeath1 )
        call DisplayTimedTextToForce( GetPlayersAll(), 30, "***" )
    endif
endfunction
 
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