How do I make an Game Message only showed for the Triggering Player ?
Its annoying when it shows up for everyone....
[Action- Game message (All Players) the *message* ]
- Trigger
- Events
- Event
- Conditions
- Actions
- Player Group - Add (Triggering player) to Temp_Group
- Game - Display to Temp_Group the text: "Text"
- Player Group - Remove (Triggering player) from Temp_Group
- Custom script: call DestroyForce(udg_Temp_Group)
Convert player to player group.
- Action
- Game - Display to (Player group((Triggering player))) for 30.00 seconds the text: blablabla
Leaky. Use this one.
- Actions
- Set PGroup = (Player group((Triggering player)))
- Game - Display to (All players) for 5.00 seconds the text: I got the power!
- Custom script: call DestroyForce(udg_PGroup)
How could his be leaky? What could go wrong?
[Is it to "simple"? ] It work fine .