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Game close/crash whenever any ability casted.

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Level 11
Joined
Jun 26, 2014
Messages
513
So now this is strangest and biggest bummer ever!

Whenever I cast an ability in the middle of the map the game crashes and just closes. However if I cast the ability somewhere else everything seems to be ok.
What the hell is going on!?
 
Level 24
Joined
Aug 1, 2013
Messages
4,658
Show triggers...
Upload map...
Recreate ability in new map...
Whatever...

If you don't want other people to just steal your ideas and stuff... don't worry. Most of us are not scumbags and the ones who do use your things probably won't even upload their map... at least without proper credits.
 
Level 6
Joined
May 20, 2014
Messages
228
Played your map, cast the ability in the middle, crashed, opened the map, disabled two triggers (Bear Strength and Bull Rage) because they have conditions that don't specify an ability, tested map, cast a spell in the middle again, no crash.

Then I tested the map again, picked another hero, played a spell in the middle spot, and still no crash.

I guess these triggers (Bear Strength and Bull Rage) were the problem here.
 
Level 6
Joined
May 20, 2014
Messages
228
> Based on information from Alright, Post the triggers he stated to bug here, so everyone can help easily.

Both triggers are actually simple, just that both have the same condition where no ability is specified (no value) and displays a gearbox meaning it's broken, or ability was removed after it was included in any trigger. Just get rid of both triggers and it should work, or fix the conditions.

Why will it crash in the middle of the map when ability is cast in the middle but not anywhere else is beyond me, though.
 
Level 12
Joined
Feb 22, 2010
Messages
1,115
Bull rage trigger is causing crash, as Alright said it is because no ability specified in condition, it goes likes this.

1)A unit casts any spell

2)A new dummy unit is created

3)You order dummy unit to cast shockwave to the center of the map

4)The shockwave ability of dummy unit has 700 range, so if the dummy unit is created near the center of the map it will be able to cast the ability which triggers the step 1 again and causing an infinite loop.If unit is not near the center, dummy unit will not succeed in casting shockwave.
 
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