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^ wc3 campaigns are locked to SP... you can't have MP campaigns in wc3...
Though actually, game caches work in multiplayer, they just aren't saved after you exit from the map... So I think he wants to localize a game cache for every player in an MP game that will only be used in-game for the instance...
But you could always just use the player name or player number as parent key if you just want to ensure that there will be no data overwrite between players...
Consider one of the bug-abusing file I/O systems the JASS gurus have been creating recently. These can be used for an effect similar to SC2 banks but less efficient.
. . . Thanks guys, nevermind, I just feel the Codeless Save/Load system is too complicated
Guys, can I do like this with Codeless Save/Load system :
Player A joined Player B's game
The data was saved
Player A play the same game with Player C
Player A loaded the previous data and Player C used a new data)
Just like "Profiles". Possible ?
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