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Galactic Conflict
Well, I have set work to a new sci fi map named Galactic Conflict. Basically, you will fight head to head with opponents on various maps using one of the four races created by myself. These races are the Humans, Orcs, Hybrid and Mystics. Here's some information on the races:
Humans: Primarily using survivalistic tactics, the Humans are more than competent at setting up for a long battle and will not be easily destroyed. While they may not be the best on an offensive scale, they are great in defense and can take a hit from most strike forces.
Orcs: With a natural love for war, the Orcs go on an all out style of fighting where they simply want to wreak as much havoc as possible on the battlefield. In most instances a head on collision with an Orc army would be the downfall to even the most experienced commander.
Hybrid: A strange alien race with no known origin, the Hybrids infest the corpses of those they have conquered, providing them with new evolutions. They have conquered many unsuspecting races before, and have now set their sights towards the races that are currently at war in an attempt to further expand their race.
Mystics: Wielding some of the most advanced technology ever seen, the Mystics base their race upon religious hierarchs, most of which are sadly over zealous in the mad concept that the Humans and Orcs constant fighting has brought the new Hybrid to their galaxy. Following this belief, the once peaceful Mystics now view all races as evil which must be purged.
While the game follows the basic concept of building a base and getting an army while controlling points (such as in Dawn of War and other games with a similar concept), this map has a unique feature in itself. Back in the day of Starcraft there were no set attack/armour advantages/disadvantages. Instead, the capabilities of different units (whether it be by stats, abilities or a certain combination) dictated what they were good and bad against in a fight. This is something I wanted to implement (NOTE: I did not have Starcraft in mind at the time of having the idea, I just wanted to see if I could make units have advantages/disadvantages without worrying about the attack or armour such units have).
For example, some units are great against swarms while others are better suited to single targets. Then there are some that are better against ranged attacks than melee, and vice versa. The list goes on, and as players get used to the races, I hope that they will be interested enough to expand on their ideas and use particular ideas while playing.
Now, as I have said before, the main aim of the game is to build a base, get an army and hold control points. With that said, the Control Points are your source of income. So basically the more territory you control, the more income you will have. It's as simple as that .
Well, I have currently completed the units of the Hybrid and the Orcs and am currently at work with the Mystics, so I would be more than happy to answer any questions about them . Also, I am planning a series of maps, so if anyone has any ideas for a map or wants to make one, I'd be glad to take a look at them and implement the mod (but I suggest waiting till the mod is complete, that way you could see how the game plays as well as feel assured that the mod won't die ).
EDIT: Here are some better Screenies (though there's now one less ). Enjoy!
Well, I have set work to a new sci fi map named Galactic Conflict. Basically, you will fight head to head with opponents on various maps using one of the four races created by myself. These races are the Humans, Orcs, Hybrid and Mystics. Here's some information on the races:
Humans: Primarily using survivalistic tactics, the Humans are more than competent at setting up for a long battle and will not be easily destroyed. While they may not be the best on an offensive scale, they are great in defense and can take a hit from most strike forces.
Orcs: With a natural love for war, the Orcs go on an all out style of fighting where they simply want to wreak as much havoc as possible on the battlefield. In most instances a head on collision with an Orc army would be the downfall to even the most experienced commander.
Hybrid: A strange alien race with no known origin, the Hybrids infest the corpses of those they have conquered, providing them with new evolutions. They have conquered many unsuspecting races before, and have now set their sights towards the races that are currently at war in an attempt to further expand their race.
Mystics: Wielding some of the most advanced technology ever seen, the Mystics base their race upon religious hierarchs, most of which are sadly over zealous in the mad concept that the Humans and Orcs constant fighting has brought the new Hybrid to their galaxy. Following this belief, the once peaceful Mystics now view all races as evil which must be purged.
While the game follows the basic concept of building a base and getting an army while controlling points (such as in Dawn of War and other games with a similar concept), this map has a unique feature in itself. Back in the day of Starcraft there were no set attack/armour advantages/disadvantages. Instead, the capabilities of different units (whether it be by stats, abilities or a certain combination) dictated what they were good and bad against in a fight. This is something I wanted to implement (NOTE: I did not have Starcraft in mind at the time of having the idea, I just wanted to see if I could make units have advantages/disadvantages without worrying about the attack or armour such units have).
For example, some units are great against swarms while others are better suited to single targets. Then there are some that are better against ranged attacks than melee, and vice versa. The list goes on, and as players get used to the races, I hope that they will be interested enough to expand on their ideas and use particular ideas while playing.
Now, as I have said before, the main aim of the game is to build a base, get an army and hold control points. With that said, the Control Points are your source of income. So basically the more territory you control, the more income you will have. It's as simple as that .
Well, I have currently completed the units of the Hybrid and the Orcs and am currently at work with the Mystics, so I would be more than happy to answer any questions about them . Also, I am planning a series of maps, so if anyone has any ideas for a map or wants to make one, I'd be glad to take a look at them and implement the mod (but I suggest waiting till the mod is complete, that way you could see how the game plays as well as feel assured that the mod won't die ).
EDIT: Here are some better Screenies (though there's now one less ). Enjoy!
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