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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

GaDDen PLEASE PLEASE PLEASE. . .

Discussion in 'Elimination' started by Anonymous, Jan 19, 2005.

  1. Anonymous

    Anonymous

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    Can you publish the trigger you used for grenades?
     
  2. iNfraNe

    iNfraNe

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    he prolly did something like, make a unit that has the model of the grenade as projectile art, make the unit attack ground with no damage, then when he hits the ground, create a unit which has the grenade model, and after some waits kill all units in the area...
     
  3. Eusira

    Eusira

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    Or he ripped Vex's
     
  4. GaDDeN

    GaDDeN

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    The grenade is a healing ward with about 2.5 sec duration. When the healing ward is created, i hide the grenade, create a archer that fires a grenade projectile and then i wait the time it takes for projectile to hit gorund (distance/1000) and then show the grenade again. When the grenade dies, i create the effects and kill all nearby units and barrels. The flashbang works just the same, but instead of exploding i create a flashfilter for nearby players.
     
  5. Anonymous

    Anonymous

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    Gah! Annoyingly complex... :p
     
  6. GaDDeN

    GaDDeN

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    Cant make it simpler if you want the same result =)
     
  7. Tiberius_XXVII

    Tiberius_XXVII

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    you can make it so you place a ward that looks like a grenade, give a 2.5 second life, and give it the abilities AoE damage upon death (Big Mine), and locust. You can edit the AoE damage upon death thing to make it do more\less damage, have a larger radius, work on items trees and friends, etc. I tested it myself, it works almost perfectly. The one thing is if you want to show the projectile, then you need to make it complex.
     
  8. GaDDeN

    GaDDeN

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    Hehe the whole problem is that you have to show projectile ^^ causing damage upon death is a simple trigger otherwise.

    Sad that these forums are becoming so inactive =(