@twilac edited the models. @ThompZon tested them, gave feedback, and (with everyone's permission) did the "admin" of uploading it, including asked @Jab1z for permission to upload these edits of his models and have his blessing
Glass Walls have their "V2" (damaged) look as their "stand alternate" animation, meaning that it (in my opinion) is easier to trigger the damaged look.
Alarm is off by default and on in its "stand alternate" animation. I use this with the 2x4_blank.tga PathMap for easy rotation and placement.
PathMaps are included.
Exact import path for pathmaps is not important, you just need to setup the destructable to reference it.
The 10x2 pathmap is for the GlassWall_180Degree (V1).mdx in the original pack.
The numbers in the pathmap names is how big the texture is in pixels.