- Joined
- May 15, 2009
- Messages
- 169
While I have a great view of my end goal, a lot of the smaller things are based on the community, feedback and suggestions, and the reality that comes along with some design choices. The implementation of everything here isn't set in stone, and may be in varying degrees. This is more of a rough guide to the future.
There are 2 major patches planned for this game still. 3.0 I am calling the "final" or "out of beta" phase, and 4. Which is a huge end game content patch, to increase replayability. Lets check them out:
Patch 3.0
- A full wipe of all characters will come with the final patch. Players will be awarded a new currency, let's call them credits, based on their progress in the current version. The purpose for this wipe is to remake some parts of the game that are heavily structured around how games are saved. By altering the save method, I can add features like repicking heroes later in the game, re-allocating stats. Faster game loads, less bank wipes if you drop while saving, and improved performance, due to the frequency of saves.
- credits are a currency while will mostly be awarded with the new achievement system. There will be over 100 achievements, which reward these points. They can be used for account bound things, like buying a pre leveled hero, buying currency, buying cosmetic enhancements, non combat pets. Fun things to make you more unique. This won't be unlocked until you finish the core game.
- 8 new regions and 7 new dungeons. A few are required for the main story, and a few are optional. The end game dungeon is a 3 part series, where 2 must be completed to unlock the final, mega dungeon, which is gonna be twice the size of your average dungeon. Mechanics get progressively more difficult as the game goes on, so anyone who hasn't felt challenged yet, will absolutely feel it by the end.
- 50+ new quests, along with some more unique quests, with increased risk of failure. This includes additional guild quests with increased reward.
- 15 new heroes, 5 per class, the final tier of heroes. They will have 10-11 abilities each, and will have multiple ways to reach their final form, with multiple build strats per hero.
Patch 4.0 plans:
- no bank wipes.
- heroic mode for dungeons will be re added, and dungeons will be updated with heroic abilities
- legendary dungeons might be added, without a loot increase, simply as a way for players to challenge themselves.
- the cave spawning system will be increased with actual reports which are equal to randomly generated events, some which will be manditory to respond to, in end game mode.
- the beastmaster will have repeatable quests to slay multiple bosses. In return, he will spawn hybrid bosses for players to fight, in end game mode.
- world bosses will spawn as a heroic version of themselves in end game mode.
- an Easter "egg" hero chain will be unlockable. Get it? Get it?
- full game raid style bosses will be added to some degree. They won't scale with player count, and will be exceptionally difficult.
There are 2 major patches planned for this game still. 3.0 I am calling the "final" or "out of beta" phase, and 4. Which is a huge end game content patch, to increase replayability. Lets check them out:
Patch 3.0
- A full wipe of all characters will come with the final patch. Players will be awarded a new currency, let's call them credits, based on their progress in the current version. The purpose for this wipe is to remake some parts of the game that are heavily structured around how games are saved. By altering the save method, I can add features like repicking heroes later in the game, re-allocating stats. Faster game loads, less bank wipes if you drop while saving, and improved performance, due to the frequency of saves.
- credits are a currency while will mostly be awarded with the new achievement system. There will be over 100 achievements, which reward these points. They can be used for account bound things, like buying a pre leveled hero, buying currency, buying cosmetic enhancements, non combat pets. Fun things to make you more unique. This won't be unlocked until you finish the core game.
- 8 new regions and 7 new dungeons. A few are required for the main story, and a few are optional. The end game dungeon is a 3 part series, where 2 must be completed to unlock the final, mega dungeon, which is gonna be twice the size of your average dungeon. Mechanics get progressively more difficult as the game goes on, so anyone who hasn't felt challenged yet, will absolutely feel it by the end.
- 50+ new quests, along with some more unique quests, with increased risk of failure. This includes additional guild quests with increased reward.
- 15 new heroes, 5 per class, the final tier of heroes. They will have 10-11 abilities each, and will have multiple ways to reach their final form, with multiple build strats per hero.
Patch 4.0 plans:
- no bank wipes.
- heroic mode for dungeons will be re added, and dungeons will be updated with heroic abilities
- legendary dungeons might be added, without a loot increase, simply as a way for players to challenge themselves.
- the cave spawning system will be increased with actual reports which are equal to randomly generated events, some which will be manditory to respond to, in end game mode.
- the beastmaster will have repeatable quests to slay multiple bosses. In return, he will spawn hybrid bosses for players to fight, in end game mode.
- world bosses will spawn as a heroic version of themselves in end game mode.
- an Easter "egg" hero chain will be unlockable. Get it? Get it?
- full game raid style bosses will be added to some degree. They won't scale with player count, and will be exceptionally difficult.