- Joined
- Feb 20, 2014
- Messages
- 409
Hi,
I am editing my map in 1.30.4 but by testers play it in the latest patch.
Some abilities are working for me but not for them.
Do these fuctions still exist in the latest patch?
Here are the triggers
An ability increasing base damage doesn't work for them :
I am editing my map in 1.30.4 but by testers play it in the latest patch.
Some abilities are working for me but not for them.
Do these fuctions still exist in the latest patch?
Here are the triggers
An ability increasing base damage doesn't work for them :
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Event
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Unit - A unit Start to cast an ability
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Conditions
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(Ability being cast) Equal to Dragon's Rage
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Actions
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Set strenghtE = ((Strenght of (Triggering unit) (Include bonuses)) / 100)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Dragon's Rage for (Triggering unit)) Equal to 1
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Then - Actions
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Set strenght = (Real(strenghtE))
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unité - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) + strenghtE) for weapon index: 1
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Wait 3.00 seconds
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Unit - Set Base Damage of (Triggering unit) to ((Base Damage of (Triggering unit) for weapon index 1) - (strenghtE x 20)) for weapon index: 1
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Sinon - Actions
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Event
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Units - A unit Starts to cast an ability
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Conditions
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(Ability being cast) Equal to Archangel's Protection
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Actions
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Set TargetigUnit = (Target unit of ability being cast)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Archangel's Protection for (Triggering unit)) Equal to 1
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Then - Actions
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Unit - Set Armor of (Target unit of ability being cast) to ((Armor of (Target unit of ability being cast)) + 1000000.00)
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Wait 5.00 seconds
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Unit - Set Armor of TargetigUnit to ((Armor of TargetigUnit) - 1000000.00)
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Wait 0.10 seconds
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Sinon - Actions
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