Moderator
M
Moderator
2016-04-10
15:43, 6th Apr 2016
Ardenian:
An interesting King of the Hill concept. The limited place around the expansion
gold mine requires careful deployment of town halls and defense structures.
Is there a particular reason why you decided to protect this map ?
You credit the tool, but please also note it is protected.
The neutral buildings are heavily unbalanced. Remember each player
should, in the best case, have the same distance to each neutral building.
12:20, 9th Apr 2016
Ardenian: There are two points I would like you to think and work on.
Firstly, the gold of the mines are quite low.
I estimate you could rebuild your army maybe around three times to full size before it is game over for you, as your gold runs out.
You could think about increasing it, maybe to 12,5k or 15k.
Remember that's the only gold mine the players can get,
since there is only one expansion one, if they don't kill another player.
Secondly, the creep groups in the middle are too close to each other.
Some others are called when you attack one.
No creep group should call another.
You could also think about whether four red creep groups might be a bit strong,
even if considering how big the teams are.
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15:43, 6th Apr 2016
Ardenian:
An interesting King of the Hill concept. The limited place around the expansion
gold mine requires careful deployment of town halls and defense structures.
Is there a particular reason why you decided to protect this map ?
You credit the tool, but please also note it is protected.
The neutral buildings are heavily unbalanced. Remember each player
should, in the best case, have the same distance to each neutral building.
12:20, 9th Apr 2016
Ardenian: There are two points I would like you to think and work on.
Firstly, the gold of the mines are quite low.
I estimate you could rebuild your army maybe around three times to full size before it is game over for you, as your gold runs out.
You could think about increasing it, maybe to 12,5k or 15k.
Remember that's the only gold mine the players can get,
since there is only one expansion one, if they don't kill another player.
Secondly, the creep groups in the middle are too close to each other.
Some others are called when you attack one.
No creep group should call another.
You could also think about whether four red creep groups might be a bit strong,
even if considering how big the teams are.