Frost Bow Enchantments

This bundle is marked as approved. It works and satisfies the submission rules.

Frost Bow Enchantments

“He who cannot put his thoughts on ice should not enter into the heat of dispute.

  • Previews

Ensemble

Motion



  • Seen attached to 'Hand Left'

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5




  • Changelog

5/3/19 - Uploaded


  • Frequent Issues

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.
Previews
Contents

Frost Bow Enchantment 1 (Model)

Frost Bow Enchantment 2 (Model)

Frost Bow Enchantment 3 (Model)

Frost Bow Enchantment 4 (Model)

Frost Bow Enchantment 5 (Model)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section.
Level 18
Joined
Feb 9, 2009
Messages
1,533
An idea would be to create an animated spell effect version using an un-manned bow that extends and shoots and then fades/explodes!

An attachment point for custom missiles could also show what missile will be drawn

Here's my super serious thousand hours in Paint.net to show what I mean:

Also love how subtle level 1 is.
 
Last edited:
An idea would be to create an animated spell effect version using an un-manned bow that extends and shoots and then fades/explodes!

An attachment point for custom missiles could also show what missile will be drawn

Here's my super serious thousand hours in Paint.net to show what I mean:

Also love how subtle level 1 is.
Wonderful idea, mate!
 
It's beautiful, but I'm just learning in the editor, could you tell me where I can put the bow jeje sorry I'm a novice? :):)
Hi! It's explained in detail here. I recommend using the Ability Method.

Ability said:
Make a "dummy" ability to create the model effect.
Use an ability like Armor Bonus +1, this ability does not show an icon on the hero and it's very easy to change.
  • Change the armor bonus to 0, so it doesn't add + 1 armor.
  • Change the Art - Target field to your new model or effect file.
  • Change the Art - Target Attachment Point 1 and add the point where you want the model/effect.
  • Change the Art - Target Attachments to the number of points you added.
Attach it to "Hand Left" if you're using a default archer model.
 
Level 5
Joined
Jul 17, 2018
Messages
144
[QUOTE = "Mythic, post: 3344256, member: 230106"] ¡Hola! Se explica en detalle aquí . Recomiendo usar el Método de Habilidad.


Adjúntelo a "Hand Left" si está usando un modelo de arquero predeterminado. [/ QUOTE]

Muchas gracias, amigo :mueca::)
 
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