- Joined
- Mar 14, 2012
- Messages
- 20
Hey once again!
I'm having issues getting this spell to work with area of effect, i've been hoping to avoid the use of triggers for it, is their anyway to do it without triggers?
Some Info:
Anyone?
-------edit-------
Only after posting thread I noticed I gave it the wrong name >.>. I don't want this ability to do any additional damage, I just want the ability to splash the slow effect
Also rather than creating another thread, I've got another issue I'd like to run by anyone that's reading
I'm fairly new to clearing up memory leaks, I feel like im doing it wrong?
At the moment I've got something like this in 1 of mine
I'm having issues getting this spell to work with area of effect, i've been hoping to avoid the use of triggers for it, is their anyway to do it without triggers?
Some Info:
- The frost attack will be used passivly by a unit
- I have set the area of effect data in the ability
- I know the unit uses the ability since the slow works [but no area of effect at higher levels]
Anyone?
-------edit-------
Only after posting thread I noticed I gave it the wrong name >.>. I don't want this ability to do any additional damage, I just want the ability to splash the slow effect
Also rather than creating another thread, I've got another issue I'd like to run by anyone that's reading
I'm fairly new to clearing up memory leaks, I feel like im doing it wrong?
At the moment I've got something like this in 1 of mine
-
Untitled Trigger 001
- Events
- Conditions
-
Actions
- Set alliesinitialisation[0] = (All allies of Player 6 (Orange))
- Set alliesinitialisation[1] = (All allies of Player 12 (Brown))
- Player Group - Pick every player in alliesinitialisation[0] and do (Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Bottom <gen>)
- Player Group - Pick every player in alliesinitialisation[1] and do (Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Top <gen>)
- Custom script: call DestroyForce (udg_alliesinitialisation[0])
- Custom script: call DestroyForce (udg_alliesinitialisation[1])