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Hey guys, I am trying to make a friendly fire trigger for my map just like the one in DotA that orders attacking units to stop when attacking friendly units, but I have not succeeded, are any of you possibly able to solve my dilemma?
No it is not if you null the attack speed bonous from agility or give it a long base attack rate.
Faster attack speed is limited at 400% and you are capped at something like 8.33 attacks per second. If you gave the hero a 5 seconds attack rate it would only ever go down to 1 second due to the attack speed limit so 0 backwards swing makes no difference.
Not nescescarilly. The unit still has to turn around to be able to attack. It could also be ballenced to accomidate for that behaviour (weaker attack, slower attack/movement speed, etc).
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