Freedom is a cinematic created by Abou revolves the story of two gladiators who are forced to fight upon being captured by the enemy troops.
To begin with, the description at hive site does provide all those necessary detail we needed. However, the packaging could certainly use improvement to make it more interesting and encouraging for user to download it.
The terrain does lacking and need to be improve. It was lacking and doesn't make sense at certain points. Seriously enough, what the hell does a giant rock doing in the middle of the city?
There is many destructible/doodad that certainly does not match with it's size. A lantern that are as big as a house? I also notice those tree have same size, there is no tree that have same size and similiar height. You got to change the scale values of it.
The arrangement of the city landscape was poor. It look as if the developer simply build their house scattered across the city without any planning.
The inner part of the colosseum was a dirt cliff? It was ugly and doesn't look as it was colosseum at all. I suggest you to google and view colosseum to know more about the inner part of how the colosseum look like.
Next comes the camera, the camera was terrible. It contain choppy and static movement; I do not have to guess that you are using wait action in your triggering without setting 2 camera in appropriate way.
Absolutely
NO FOG, that is your biggest mistake. Without fog, it could cause some ugly sight to be seen.
If you paid attention to the screenshot, you would notice something was floating in the air.
And look at those citizen who are watching the match, guess where they are looking? They are all facing a random angle as well.
The special effect was overused in battle, causing it to lag at several scenario. Infact, the animation usage was poor and hardly been use in the battle scenario.
It was more forward to sfx show rather than a fight scene.
Battle scene was poor, it was full of waiting syndrome and poor timing. When there is a fight, both side would not give their foes chances to retaliate. There is several times I seen the beastmaster or the mountain king was standing still while their buddy was fighting.
The slow motion was poorly done as well; those tiger was attacking the mountain king several hit (About 10-15) and it took him 3 second to cast it? With that amount of attack, the mountain king could have been dead before he manage to cast it.
You set him casting it at slow motion while the tiger was attacking it that fast? That's not even slow motion at all.
There is a lot of thing you need to improve. The best way I could suggest was to watch those top battle cinematic map such as Spirit of Vengeance to know exactly what is a real fighting cinematic is all about.
Even though the quality was poor and seems to contain a heavily amount of sfx that seems to cause it to lag. But, it was still viewable and at acceptable level to be approve.
As for now, my vote is 2/5 (Lacking) and vote for Approval.