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Free Form Camera

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Free Form Camera
A cinematic-grade, mouse-driven free camera for Warcraft III.

What is it?
A fully mouse-driven free camera system with smooth interpolation.
Rotate, strafe, dolly, elevate, and zoom. Do all without clunky camera setups or forced constraints.

Controls
  • Left Ctrl - Toggle camera on/off
  • Right Click + Drag - Rotate (Yaw & Pitch)
  • Shift + Right Drag - Move camera up/down
  • Left Click + Drag - Strafe and move forward/backward
  • Mouse Wheel - Zoom in and out
Code Versions
Pick your language below.

WurstScript

Lua

vJASS

C#

Python

AngelScript

TypeScript


Wurst:
package FreeFormCamera
import ClosureKeyPresses
import FramehandleNames
import ClosureFrames
import RegisterEvents
//============================================================================
//                             CONFIGURATION
//============================================================================
// Press LEFT CTRL to toggle the camera on and off.
//
// CONTROLS WHEN ACTIVE:
//  - Right-Click + Drag:           Rotate camera view (Yaw & Pitch).
//  - SHIFT + Right-Click + Drag:   Move camera vertically up/down.
//  - Left-Click + Drag:            Move forward/backward and strafe left/right.
//  - Mouse Wheel Scroll:           Zoom in and out.
//============================================================================
@configurable constant TOGGLE_KEY           = OSKEY_CONTROL
@configurable constant ROTATION_SENSITIVITY = 90//180.
@configurable constant MOVEMENT_SPEED       = 2500.
@configurable constant VERTICAL_SPEED       = 1800.
@configurable constant ZOOM_SENSITIVITY     = 50.
@configurable constant ZOOM_ACCEL           = 6.
@configurable constant DRAG_PIXEL_SCALE     = 1.0
@configurable constant MIN_ZOOM_DISTANCE    = 100.
@configurable constant MAX_ZOOM_DISTANCE    = 4000.
@configurable constant LERP_FACTOR          = 0.25
//============================================================================
//                         GLOBAL VARIABLES
//============================================================================
timer timer_
framehandle mouseWheelFrame
boolean       isCameraActive
boolean       isLeftMouseDown
boolean       isRightMouseDown
boolean       isShiftDown
boolean       hasCameraChanged
real          lastMouseX
real          lastMouseY
boolean       isDraggingLeft
boolean       isDraggingRight
real          targetCameraX
real          targetCameraY
real          targetCameraZ
real          targetCameraYaw
real          targetCameraPitch
real          targetCameraDistance
real          currentCameraX
real          currentCameraY
real          currentCameraZ
real          currentCameraYaw
real          currentCameraPitch
real          currentCameraDistance
//============================================================================
//                         CAMERA LOGIC
//============================================================================
function normalize360(real r) returns real
    if r >= 360.
        return r - 360.
    if r < 0.
        return r + 360.
    return r
function updateCamera()
    if isCameraActive
        // Lerp
        currentCameraX        += (targetCameraX        - currentCameraX)        * LERP_FACTOR
        currentCameraY        += (targetCameraY        - currentCameraY)        * LERP_FACTOR
        currentCameraZ        += (targetCameraZ        - currentCameraZ)        * LERP_FACTOR
        currentCameraYaw      += (targetCameraYaw      - currentCameraYaw)      * LERP_FACTOR
        currentCameraPitch    += (targetCameraPitch    - currentCameraPitch)    * LERP_FACTOR
        currentCameraDistance += (targetCameraDistance - currentCameraDistance) * LERP_FACTOR
        // Apply
        SetCameraPosition(currentCameraX, currentCameraY)
        SetCameraField(CAMERA_FIELD_ZOFFSET,         currentCameraZ, 0)
        SetCameraField(CAMERA_FIELD_ROTATION,        normalize360(currentCameraYaw), 0)
        SetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK, normalize360(currentCameraPitch), 0)
        SetCameraField(CAMERA_FIELD_TARGET_DISTANCE, currentCameraDistance, 0)
function onMouseMove()
    if not isCameraActive
        return
    let curX = BlzGetTriggerPlayerMouseX()
    let curY = BlzGetTriggerPlayerMouseY()
    if isLeftMouseDown and not isDraggingLeft
        isDraggingLeft = true
        lastMouseX     = curX
        lastMouseY     = curY
        return
    if isRightMouseDown and not isDraggingRight
        isDraggingRight = true
        lastMouseX      = curX
        lastMouseY      = curY
        return
    let dx = curX - lastMouseX
    let dy = curY - lastMouseY
    if isDraggingLeft or isDraggingRight
        if isLeftMouseDown
            let yawRad   = (targetCameraYaw)*DEGTORAD
            let fwdX     = (yawRad).cos()
            let fwdY     = (yawRad).sin()
            let strafeX  = (yawRad).sin()
            let strafeY  = -(yawRad).cos()
            targetCameraX += (strafeX * dx - fwdX * dy) * MOVEMENT_SPEED * DRAG_PIXEL_SCALE
            targetCameraY += (strafeY * dx - fwdY * dy) * MOVEMENT_SPEED * DRAG_PIXEL_SCALE
        if isRightMouseDown
            if isShiftDown
                targetCameraZ -= dy * VERTICAL_SPEED
            else
                targetCameraYaw   = normalize360(targetCameraYaw   - dx * ROTATION_SENSITIVITY)
                targetCameraPitch = normalize360(targetCameraPitch - dy * ROTATION_SENSITIVITY)
        lastMouseX = curX
        lastMouseY = curY
function onMouseDown()
    if isCameraActive
        let btn = BlzGetTriggerPlayerMouseButton()
        if btn == MOUSE_BUTTON_TYPE_LEFT
            isLeftMouseDown = true
        if btn == MOUSE_BUTTON_TYPE_RIGHT
            isRightMouseDown = true
function onMouseUp()
    let btn = BlzGetTriggerPlayerMouseButton()
    if btn == MOUSE_BUTTON_TYPE_LEFT
        isLeftMouseDown  = false
        isDraggingLeft   = false
    if btn == MOUSE_BUTTON_TYPE_RIGHT
        isRightMouseDown = false
        isDraggingRight  = false
function onMouseWheel()
    if not isCameraActive
        return
    let raw = BlzGetTriggerFrameValue()
    if raw == 0
        return
    let steps = ZOOM_SENSITIVITY * ZOOM_ACCEL
    if raw > 0
        targetCameraDistance -= steps
    else
        targetCameraDistance += steps
    if targetCameraDistance < MIN_ZOOM_DISTANCE
        targetCameraDistance = MIN_ZOOM_DISTANCE
    if targetCameraDistance > MAX_ZOOM_DISTANCE
        targetCameraDistance = MAX_ZOOM_DISTANCE
function syncCameraState()
    let camX                = GetCameraTargetPositionX()
    let camY                = GetCameraTargetPositionY()
    let camZ                = GetCameraField(CAMERA_FIELD_ZOFFSET)
    let camYaw              = GetCameraField(CAMERA_FIELD_ROTATION)*RADTODEG
    let camPitch            = GetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK)*RADTODEG
    let camDist             = GetCameraField(CAMERA_FIELD_TARGET_DISTANCE)
    currentCameraX          = camX
    targetCameraX           = camX
    currentCameraY          = camY
    targetCameraY           = camY
    currentCameraZ          = camZ
    targetCameraZ           = camZ
    currentCameraYaw        = camYaw
    targetCameraYaw         = camYaw
    currentCameraPitch      = camPitch
    targetCameraPitch       = camPitch
    currentCameraDistance   = camDist
    targetCameraDistance    = camDist
function onToggleCamera()
    isCameraActive = not isCameraActive
    if isCameraActive
        syncCameraState()
        TimerStart(timer_, 0.03, true, function updateCamera)
        EnableSelect(false, false)
        BlzFrameSetVisible(mouseWheelFrame, true)
        DisplayTimedTextToPlayer(GetTriggerPlayer(), 0, 0, 2.0, "Free Camera Enabled")
    else
        timer_.pause()
        EnableSelect(true, true)
        BlzFrameSetVisible(mouseWheelFrame, false)
        DisplayTimedTextToPlayer(GetTriggerPlayer(), 0, 0, 2.0, "Free Camera Disabled")
function onKeyEvent()
    if BlzGetTriggerPlayerKey() == OSKEY_SHIFT
        isShiftDown = BlzGetTriggerPlayerIsKeyDown()
//============================================================================
//                             INITIALIZATION
//============================================================================
init
    CameraSetSmoothingFactor(100)
    timer_ = CreateTimer()
    mouseWheelFrame = createFrame(FramehandleTypeNames.text, "MouseWheelFrame", WORLD_UI, "", 0)
    ..setAllPoints(WORLD_UI)
    ..hide()
    ..onMouseWheel() ->
        onMouseWheel()
    registerPlayerEvent(EVENT_PLAYER_MOUSE_MOVE, function onMouseMove)
    registerPlayerEvent(EVENT_PLAYER_MOUSE_DOWN, function onMouseDown)
    registerPlayerEvent(EVENT_PLAYER_MOUSE_UP, function onMouseUp)
    onKeyPress(TOGGLE_KEY) ->
        onToggleCamera()
    onKeyPress(OSKEY_SHIFT) ->
        onKeyEvent()
    onKeyRelease(OSKEY_SHIFT) ->
        onKeyEvent()

Lua:
-- FreeFormCamera.lua
do
--============================================================================
-- CONFIG
--============================================================================
local TOGGLE_KEY              = OSKEY_CONTROL
local ROTATION_SENSITIVITY    = 90.0
local MOVEMENT_SPEED          = 2500.0
local VERTICAL_SPEED          = 1800.0
local ZOOM_SENSITIVITY        = 50.0
local ZOOM_ACCEL              = 6.0
local DRAG_PIXEL_SCALE        = 1.0
local MIN_ZOOM_DISTANCE       = 100.0
local MAX_ZOOM_DISTANCE       = 4000.0
local LERP_FACTOR             = 0.25
--============================================================================
-- STATE
--============================================================================
local timer_ = nil
local mouseWheelFrame = nil
local isCameraActive   = false
local isLeftMouseDown  = false
local isRightMouseDown = false
local isShiftDown      = false
local lastMouseX, lastMouseY = 0.0, 0.0
local isDraggingLeft, isDraggingRight = false, false
local targetCameraX, targetCameraY, targetCameraZ = 0.0, 0.0, 0.0
local targetCameraYaw, targetCameraPitch          = 0.0, 0.0
local targetCameraDistance                        = 1650.0
local currentCameraX, currentCameraY, currentCameraZ = 0.0, 0.0, 0.0
local currentCameraYaw, currentCameraPitch            = 0.0, 0.0
local currentCameraDistance                           = 1650.0
--============================================================================
-- CAMERA LOGIC
--============================================================================
local function Normalize360(r)
    r = r % 360.0
    if r < 0.0 then r = r + 360.0 end
    return r
end
local function UpdateCamera()
    if not isCameraActive then return end
    -- Lerp towards target
    currentCameraX        = currentCameraX        + (targetCameraX        - currentCameraX)        * LERP_FACTOR
    currentCameraY        = currentCameraY        + (targetCameraY        - currentCameraY)        * LERP_FACTOR
    currentCameraZ        = currentCameraZ        + (targetCameraZ        - currentCameraZ)        * LERP_FACTOR
    currentCameraYaw      = currentCameraYaw      + (targetCameraYaw      - currentCameraYaw)      * LERP_FACTOR
    currentCameraPitch    = currentCameraPitch    + (targetCameraPitch    - currentCameraPitch)    * LERP_FACTOR
    currentCameraDistance = currentCameraDistance + (targetCameraDistance - currentCameraDistance) * LERP_FACTOR
    -- Apply
    SetCameraPosition(currentCameraX, currentCameraY)
    SetCameraField(CAMERA_FIELD_ZOFFSET,         currentCameraZ, 0.00)
    SetCameraField(CAMERA_FIELD_ROTATION,        Normalize360(currentCameraYaw), 0.00)
    SetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK, Normalize360(currentCameraPitch), 0.00)
    SetCameraField(CAMERA_FIELD_TARGET_DISTANCE, currentCameraDistance, 0.00)
end
local function OnMouseMove()
    if not isCameraActive then return end
    local curX = BlzGetTriggerPlayerMouseX()
    local curY = BlzGetTriggerPlayerMouseY()
    if isLeftMouseDown and not isDraggingLeft then
        isDraggingLeft = true
        lastMouseX, lastMouseY = curX, curY
        return
    end
    if isRightMouseDown and not isDraggingRight then
        isDraggingRight = true
        lastMouseX, lastMouseY = curX, curY
        return
    end
    local dx = curX - lastMouseX
    local dy = curY - lastMouseY
    if isDraggingLeft or isDraggingRight then
        if isLeftMouseDown then
        local yawRad  = math.rad(targetCameraYaw)
        local fwdX    = math.cos(yawRad)
        local fwdY    = math.sin(yawRad)
        local strafeX = math.sin(yawRad)
        local strafeY = -math.cos(yawRad)
        targetCameraX = targetCameraX + (strafeX * dx - fwdX * dy) * MOVEMENT_SPEED * DRAG_PIXEL_SCALE
        targetCameraY = targetCameraY + (strafeY * dx - fwdY * dy) * MOVEMENT_SPEED * DRAG_PIXEL_SCALE
        end
        if isRightMouseDown then
        if isShiftDown then
            targetCameraZ = targetCameraZ - dy * VERTICAL_SPEED
        else
            targetCameraYaw   = Normalize360(targetCameraYaw   - dx * ROTATION_SENSITIVITY)
            targetCameraPitch = Normalize360(targetCameraPitch - dy * ROTATION_SENSITIVITY)
        end
        end
        lastMouseX, lastMouseY = curX, curY
    end
end
local function OnMouseDown()
    if not isCameraActive then return end
    local btn = BlzGetTriggerPlayerMouseButton()
    if btn == MOUSE_BUTTON_TYPE_LEFT then
        isLeftMouseDown = true
    elseif btn == MOUSE_BUTTON_TYPE_RIGHT then
        isRightMouseDown = true
    end
end
local function OnMouseUp()
    local btn = BlzGetTriggerPlayerMouseButton()
    if btn == MOUSE_BUTTON_TYPE_LEFT then
        isLeftMouseDown = false
        isDraggingLeft  = false
    elseif btn == MOUSE_BUTTON_TYPE_RIGHT then
        isRightMouseDown = false
        isDraggingRight  = false
    end
end
local function OnMouseWheel()
    if not isCameraActive then return end
    local raw = BlzGetTriggerFrameValue()
    if raw == 0 then return end
    local steps = ZOOM_SENSITIVITY * ZOOM_ACCEL
    if raw > 0 then
        targetCameraDistance = targetCameraDistance - steps
    else
        targetCameraDistance = targetCameraDistance + steps
    end
    if targetCameraDistance < MIN_ZOOM_DISTANCE then
        targetCameraDistance = MIN_ZOOM_DISTANCE
    elseif targetCameraDistance > MAX_ZOOM_DISTANCE then
        targetCameraDistance = MAX_ZOOM_DISTANCE
    end
end
local function SyncCameraState()
    local camX    = GetCameraTargetPositionX()
    local camY    = GetCameraTargetPositionY()
    local camZ    = GetCameraField(CAMERA_FIELD_ZOFFSET)
    local camYaw  = GetCameraField(CAMERA_FIELD_ROTATION)        -- already in degrees
    local camPitch= GetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK) -- already in degrees
    local camDist = GetCameraField(CAMERA_FIELD_TARGET_DISTANCE)
    currentCameraX,          targetCameraX          = camX, camX
    currentCameraY,          targetCameraY          = camY, camY
    currentCameraZ,          targetCameraZ          = camZ, camZ
    currentCameraYaw,        targetCameraYaw        = camYaw, camYaw
    currentCameraPitch,      targetCameraPitch      = camPitch, camPitch
    currentCameraDistance,   targetCameraDistance   = camDist, camDist
end
local function OnToggleCamera()
    isCameraActive = not isCameraActive
    local p = GetTriggerPlayer()
    if isCameraActive then
        SyncCameraState()
        TimerStart(timer_, 0.03, true, UpdateCamera)
        EnableSelect(false)
        EnablePreSelect(false)
        BlzFrameSetVisible(mouseWheelFrame, true)
        DisplayTimedTextToPlayer(p, 0, 0, 2.0, "Free Camera Enabled")
    else
        PauseTimer(timer_)
        EnableSelect(true)
        EnablePreSelect(true)
        BlzFrameSetVisible(mouseWheelFrame, false)
        DisplayTimedTextToPlayer(p, 0, 0, 2.0, "Free Camera Disabled")
        -- Reset drag state
        isLeftMouseDown, isRightMouseDown = false, false
        isDraggingLeft, isDraggingRight   = false, false
    end
end
local function OnKeyEvent()
    if BlzGetTriggerPlayerKey() == OSKEY_SHIFT then
        isShiftDown = BlzGetTriggerPlayerIsKeyDown()
    end
end
--============================================================================
-- INIT
--============================================================================
local function Init()
    CameraSetSmoothingFactor(100)
    timer_ = CreateTimer()
    mouseWheelFrame = BlzCreateFrameByType(
        "TEXT", "MouseWheelFrame", BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0), "", 0
    )
    BlzFrameSetAllPoints(mouseWheelFrame, BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0))
    BlzFrameSetVisible(mouseWheelFrame, false)
    local trig = CreateTrigger()
    BlzTriggerRegisterFrameEvent(trig, mouseWheelFrame, FRAMEEVENT_MOUSE_WHEEL)
    TriggerAddAction(trig, OnMouseWheel)
    for i = 0, bj_MAX_PLAYER_SLOTS - 1 do
        local pl = Player(i)
        if GetPlayerSlotState(pl) == PLAYER_SLOT_STATE_PLAYING then
            trig = CreateTrigger()
            TriggerRegisterPlayerEvent(trig, pl, EVENT_PLAYER_MOUSE_MOVE)
            TriggerAddAction(trig, OnMouseMove)
            trig = CreateTrigger()
            TriggerRegisterPlayerEvent(trig, pl, EVENT_PLAYER_MOUSE_DOWN)
            TriggerAddAction(trig, OnMouseDown)
            trig = CreateTrigger()
            TriggerRegisterPlayerEvent(trig, pl, EVENT_PLAYER_MOUSE_UP)
            TriggerAddAction(trig, OnMouseUp)
            trig = CreateTrigger()
            BlzTriggerRegisterPlayerKeyEvent(trig, pl, TOGGLE_KEY, 0, true)
            TriggerAddAction(trig, OnToggleCamera)
            trig = CreateTrigger()
            BlzTriggerRegisterPlayerKeyEvent(trig, pl, OSKEY_SHIFT, 0, true)
            TriggerAddAction(trig, OnKeyEvent)
            trig = CreateTrigger()
            BlzTriggerRegisterPlayerKeyEvent(trig, pl, OSKEY_SHIFT, 0, false)
            TriggerAddAction(trig, OnKeyEvent)
        end
    end
end
-- Run once at map start
do
    local t = CreateTrigger()
    TriggerRegisterTimerEventSingle(t, 0.00)
    TriggerAddAction(t, Init)
end
end

JASS:
library FreeFormCamera initializer Init

//============================================================================
//                             CONFIGURATION
//============================================================================
// Press LEFT CTRL to toggle the camera on and off.
//
// CONTROLS WHEN ACTIVE:
//  - Right-Click + Drag:           Rotate camera view (Yaw & Pitch).
//  - SHIFT + Right-Click + Drag:   Move camera vertically up/down.
//  - Left-Click + Drag:            Move forward/backward and strafe left/right.
//  - Mouse Wheel Scroll:           Zoom in and out.
//============================================================================
globals
    private constant oskeytype TOGGLE_KEY      = OSKEY_CONTROL
    private constant real ROTATION_SENSITIVITY = 180.
    private constant real MOVEMENT_SPEED       = 2500.
    private constant real VERTICAL_SPEED       = 1800.
    private constant real ZOOM_SENSITIVITY     = 50.
    private constant real ZOOM_ACCEL           = 6.
    private constant real DRAG_PIXEL_SCALE     = 1.0
    private constant real MIN_ZOOM_DISTANCE    = 100.
    private constant real MAX_ZOOM_DISTANCE    = 4000.
    private constant real LERP_FACTOR          = 0.25

//============================================================================
//                         STATE VARIABLES
//============================================================================
    private timer tmr
    private framehandle mouseWheelFrame

    private boolean isCameraActive = false
    private boolean isLeftMouseDown = false
    private boolean isRightMouseDown = false
    private boolean isShiftDown = false

    private real  lastMouseX
    private real  lastMouseY

    private boolean isDraggingLeft = false
    private boolean isDraggingRight = false

    private real  targetCameraX
    private real  targetCameraY
    private real  targetCameraZ
    private real  targetCameraYaw
    private real  targetCameraPitch
    private real  targetCameraDistance

    private real  currentCameraX
    private real  currentCameraY
    private real  currentCameraZ
    private real  currentCameraYaw
    private real  currentCameraPitch
    private real  currentCameraDistance
endglobals
//============================================================================
//                         CAMERA LOGIC
//============================================================================

private function Normalize360 takes real r returns real
    if r >= 360. then
        return r - 360.
    endif
    if r < 0. then
        return r + 360.
    endif
    return r
endfunction

private function UpdateCamera takes nothing returns nothing
    if isCameraActive then
        // Lerp
        set currentCameraX        = currentCameraX          + (targetCameraX        - currentCameraX)        * LERP_FACTOR
        set currentCameraY        = currentCameraY          + (targetCameraY        - currentCameraY)        * LERP_FACTOR
        set currentCameraZ        = currentCameraZ          + (targetCameraZ        - currentCameraZ)        * LERP_FACTOR
        set currentCameraYaw      = currentCameraYaw        + (targetCameraYaw      - currentCameraYaw)      * LERP_FACTOR
        set currentCameraPitch    = currentCameraPitch      + (targetCameraPitch    - currentCameraPitch)    * LERP_FACTOR
        set currentCameraDistance = currentCameraDistance   + (targetCameraDistance - currentCameraDistance) * LERP_FACTOR

        // Apply
        call SetCameraPosition(currentCameraX, currentCameraY)
        call SetCameraField(CAMERA_FIELD_ZOFFSET,         currentCameraZ, 0.03)
        call SetCameraField(CAMERA_FIELD_ROTATION,        Normalize360(currentCameraYaw), 0.03)
        call SetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK, Normalize360(currentCameraPitch), 0.03)
        call SetCameraField(CAMERA_FIELD_TARGET_DISTANCE, currentCameraDistance, 0.03)
    endif
endfunction

private function OnMouseMove takes nothing returns nothing
    local real curX
    local real curY
    local real dx
    local real dy
    local real yawRad
    local real fwdX
    local real fwdY
    local real strafeX
    local real strafeY

    if not isCameraActive then
        return
    endif

    set curX = BlzGetTriggerPlayerMouseX()
    set curY = BlzGetTriggerPlayerMouseY()

    if isLeftMouseDown and not isDraggingLeft then
        set isDraggingLeft = true
        set lastMouseX     = curX
        set lastMouseY     = curY
        return
    endif

    if isRightMouseDown and not isDraggingRight then
        set isDraggingRight = true
        set lastMouseX      = curX
        set lastMouseY      = curY
        return
    endif

    set dx = curX - lastMouseX
    set dy = curY - lastMouseY

    if isDraggingLeft or isDraggingRight then
        if isLeftMouseDown then
            set yawRad   = targetCameraYaw*bj_DEGTORAD
            set fwdX     = Cos(yawRad)
            set fwdY     = Sin(yawRad)
            set strafeX  = Sin(yawRad)
            set strafeY  = -Cos(yawRad)

            set targetCameraX = targetCameraX + (strafeX * dx - fwdX * dy) * MOVEMENT_SPEED * DRAG_PIXEL_SCALE
            set targetCameraY = targetCameraY + (strafeY * dx - fwdY * dy) * MOVEMENT_SPEED * DRAG_PIXEL_SCALE
        endif

        if isRightMouseDown then
            if isShiftDown then
                set targetCameraZ = targetCameraZ - dy * VERTICAL_SPEED
            else
                set targetCameraYaw   = Normalize360(targetCameraYaw   - dx * ROTATION_SENSITIVITY)
                set targetCameraPitch = Normalize360(targetCameraPitch - dy * ROTATION_SENSITIVITY)
            endif
        endif

        set lastMouseX = curX
        set lastMouseY = curY
    endif
endfunction

private function OnMouseDown takes nothing returns nothing
    local mousebuttontype btn
    if isCameraActive then
        set btn = BlzGetTriggerPlayerMouseButton()
        if btn == MOUSE_BUTTON_TYPE_LEFT then
            set isLeftMouseDown = true
        endif
        if btn == MOUSE_BUTTON_TYPE_RIGHT then
            set isRightMouseDown = true
        endif
    endif
endfunction

private function OnMouseUp takes nothing returns nothing
    local mousebuttontype btn = BlzGetTriggerPlayerMouseButton()

    if btn == MOUSE_BUTTON_TYPE_LEFT then
        set isLeftMouseDown  = false
        set isDraggingLeft   = false
    endif
    if btn == MOUSE_BUTTON_TYPE_RIGHT then
        set isRightMouseDown = false
        set isDraggingRight  = false
    endif
endfunction

private function OnMouseWheel takes nothing returns nothing
    local real steps
    local real raw

    if not isCameraActive then
        return
    endif

    set raw = BlzGetTriggerFrameValue()
    if raw == 0 then
        return
    endif

    set steps = ZOOM_SENSITIVITY * ZOOM_ACCEL
    if raw > 0 then
        set targetCameraDistance = targetCameraDistance - steps
    else
        set targetCameraDistance = targetCameraDistance + steps
    endif

    if targetCameraDistance < MIN_ZOOM_DISTANCE then
        set targetCameraDistance = MIN_ZOOM_DISTANCE
    endif
    if targetCameraDistance > MAX_ZOOM_DISTANCE then
        set targetCameraDistance = MAX_ZOOM_DISTANCE
    endif
endfunction

private function SyncCameraState takes nothing returns nothing
    local real camX             = GetCameraTargetPositionX()
    local real camY             = GetCameraTargetPositionY()
    local real camZ             = GetCameraField(CAMERA_FIELD_ZOFFSET)
    local real camYaw           = GetCameraField(CAMERA_FIELD_ROTATION)*bj_RADTODEG
    local real camPitch         = GetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK)*bj_RADTODEG
    local real camDist          = GetCameraField(CAMERA_FIELD_TARGET_DISTANCE)

    set currentCameraX          = camX
    set targetCameraX           = camX
    set currentCameraY          = camY
    set targetCameraY           = camY
    set currentCameraZ          = camZ
    set targetCameraZ           = camZ
    set currentCameraYaw        = camYaw
    set targetCameraYaw         = camYaw
    set currentCameraPitch      = camPitch
    set targetCameraPitch       = camPitch
    set currentCameraDistance   = camDist
    set targetCameraDistance    = camDist
endfunction

private function OnToggleCamera takes nothing returns nothing
    set isCameraActive = not isCameraActive

    if isCameraActive then
        call SyncCameraState()
        call TimerStart(tmr, 0.03, true, function UpdateCamera)
        call EnableSelect(false, false)
        call BlzFrameSetVisible(mouseWheelFrame, true)
        call DisplayTimedTextToPlayer(GetTriggerPlayer(), 0, 0, 2.0, "Free Camera Enabled")
    else
        call PauseTimer(tmr)
        call EnableSelect(true, true)
        call BlzFrameSetVisible(mouseWheelFrame, false)
        call DisplayTimedTextToPlayer(GetTriggerPlayer(), 0, 0, 2.0, "Free Camera Disabled")
    endif
endfunction

private function OnKeyEvent takes nothing returns nothing
    if BlzGetTriggerPlayerKey() == OSKEY_SHIFT then
        set isShiftDown = BlzGetTriggerPlayerIsKeyDown()
    endif
endfunction
//============================================================================
//                             INITIALIZATION
//============================================================================
private function Init takes nothing returns nothing
    local trigger trig
    local player pl
    local integer i
 
    call CameraSetSmoothingFactor(100)

    set tmr = CreateTimer()

    set mouseWheelFrame = BlzCreateFrameByType("TEXT", "MouseWheelFrame", BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0), "", 0)
    call BlzFrameSetAllPoints(mouseWheelFrame, BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0))
    call BlzFrameSetVisible(mouseWheelFrame, false)

    set trig = CreateTrigger()
    call BlzTriggerRegisterFrameEvent(trig, mouseWheelFrame, FRAMEEVENT_MOUSE_WHEEL)
    call TriggerAddAction(trig, function OnMouseWheel)

    set i = 0
    loop
        set pl = Player(i)
        if GetPlayerSlotState(pl) == PLAYER_SLOT_STATE_PLAYING then
            set trig = CreateTrigger()
            call TriggerRegisterPlayerEvent(trig, pl, EVENT_PLAYER_MOUSE_MOVE)
            call TriggerAddAction(trig, function OnMouseMove)

            set trig = CreateTrigger()
            call TriggerRegisterPlayerEvent(trig, pl, EVENT_PLAYER_MOUSE_DOWN)
            call TriggerAddAction(trig, function OnMouseDown)

            set trig = CreateTrigger()
            call TriggerRegisterPlayerEvent(trig, pl, EVENT_PLAYER_MOUSE_UP)
            call TriggerAddAction(trig, function OnMouseUp)

            set trig = CreateTrigger()
            call BlzTriggerRegisterPlayerKeyEvent(trig, pl, TOGGLE_KEY, 0, true)
            call TriggerAddAction(trig, function OnToggleCamera)

            set trig = CreateTrigger()
            call BlzTriggerRegisterPlayerKeyEvent(trig, pl, OSKEY_SHIFT, 0, true)
            call TriggerAddAction(trig, function OnKeyEvent)

            set trig = CreateTrigger()
            call BlzTriggerRegisterPlayerKeyEvent(trig, pl, OSKEY_SHIFT, 0, false)
            call TriggerAddAction(trig, function OnKeyEvent)
        endif

        set i = i + 1
        exitwhen i == bj_MAX_PLAYER_SLOTS
    endloop
endfunction

endlibrary

C#:
// ============================================================================
// FreeFormCamera.cs  (C# / War3Api)
// Requires: https://github.com/Drake53/CSharp.lua
// ============================================================================
using System;
using static War3Api.Common;
using static War3Api.Blizzard;
public static class FreeFormCamera
{
    //============================================================================
    // CONFIG
    //============================================================================
    private const oskeytype TOGGLE_KEY            = oskeytype.OSKEY_CONTROL;
    private const float     ROTATION_SENSITIVITY  = 90.0f;
    private const float     MOVEMENT_SPEED        = 2500.0f;
    private const float     VERTICAL_SPEED        = 1800.0f;
    private const float     ZOOM_SENSITIVITY      = 50.0f;
    private const float     ZOOM_ACCEL            = 6.0f;
    private const float     DRAG_PIXEL_SCALE      = 1.0f;
    private const float     MIN_ZOOM_DISTANCE     = 100.0f;
    private const float     MAX_ZOOM_DISTANCE     = 4000.0f;
    private const float     LERP_FACTOR           = 0.25f;
    //============================================================================
    // STATE
    //============================================================================
    private static timer       s_timer;
    private static framehandle s_mouseWheelFrame;
    private static bool  s_isCameraActive   = false;
    private static bool  s_isLeftMouseDown  = false;
    private static bool  s_isRightMouseDown = false;
    private static bool  s_isShiftDown      = false;
    private static float s_lastMouseX = 0.0f, s_lastMouseY = 0.0f;
    private static bool  s_isDraggingLeft = false, s_isDraggingRight = false;
    private static float s_targetX = 0.0f, s_targetY = 0.0f, s_targetZ = 0.0f;
    private static float s_targetYaw = 0.0f, s_targetPitch = 0.0f;
    private static float s_targetDist = 1650.0f;
    private static float s_currX = 0.0f, s_currY = 0.0f, s_currZ = 0.0f;
    private static float s_currYaw = 0.0f, s_currPitch = 0.0f;
    private static float s_currDist = 1650.0f;
    // Public entry: call once during your startup to install the system.
    public static void Setup()
    {
        var boot = CreateTrigger();
        TriggerRegisterTimerEventSingle(boot, 0.00f);
        TriggerAddAction(boot, Init);
    }
    //============================================================================
    // CAMERA LOGIC
    //============================================================================
    private static float Normalize360(float r)
    {
        r = ModuloReal(r, 360.0f);
        if (r < 0.0f) r += 360.0f;
        return r;
    }
    private static void UpdateCamera()
    {
        if (!s_isCameraActive) return;
        // Lerp towards target
        s_currX        += (s_targetX    - s_currX)    * LERP_FACTOR;
        s_currY        += (s_targetY    - s_currY)    * LERP_FACTOR;
        s_currZ        += (s_targetZ    - s_currZ)    * LERP_FACTOR;
        s_currYaw      += (s_targetYaw  - s_currYaw)  * LERP_FACTOR;
        s_currPitch    += (s_targetPitch- s_currPitch)* LERP_FACTOR;
        s_currDist     += (s_targetDist - s_currDist) * LERP_FACTOR;
        // Apply
        SetCameraPosition(s_currX, s_currY);
        SetCameraField(CAMERA_FIELD_ZOFFSET,         s_currZ, 0.00f);
        SetCameraField(CAMERA_FIELD_ROTATION,        Normalize360(s_currYaw), 0.00f);
        SetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK, Normalize360(s_currPitch), 0.00f);
        SetCameraField(CAMERA_FIELD_TARGET_DISTANCE, s_currDist, 0.00f);
    }
    private static void OnMouseMove()
    {
        if (!s_isCameraActive) return;
        float curX = BlzGetTriggerPlayerMouseX();
        float curY = BlzGetTriggerPlayerMouseY();
        if (s_isLeftMouseDown && !s_isDraggingLeft)
        {
            s_isDraggingLeft = true;
            s_lastMouseX = curX; s_lastMouseY = curY;
            return;
        }
        if (s_isRightMouseDown && !s_isDraggingRight)
        {
            s_isDraggingRight = true;
            s_lastMouseX = curX; s_lastMouseY = curY;
            return;
        }
        float dx = curX - s_lastMouseX;
        float dy = curY - s_lastMouseY;
        if (s_isDraggingLeft || s_isDraggingRight)
        {
            if (s_isLeftMouseDown)
            {
                float yawRad  = s_targetYaw * bj_DEGTORAD;
                float fwdX    = Cos(yawRad);
                float fwdY    = Sin(yawRad);
                float strafeX = Sin(yawRad);
                float strafeY = -Cos(yawRad);
                s_targetX += (strafeX * dx - fwdX * dy) * MOVEMENT_SPEED * DRAG_PIXEL_SCALE;
                s_targetY += (strafeY * dx - fwdY * dy) * MOVEMENT_SPEED * DRAG_PIXEL_SCALE;
            }
            if (s_isRightMouseDown)
            {
                if (s_isShiftDown)
                {
                    s_targetZ -= dy * VERTICAL_SPEED;
                }
                else
                {
                    s_targetYaw   = Normalize360(s_targetYaw   - dx * ROTATION_SENSITIVITY);
                    s_targetPitch = Normalize360(s_targetPitch - dy * ROTATION_SENSITIVITY);
                }
            }
            s_lastMouseX = curX; s_lastMouseY = curY;
        }
    }
    private static void OnMouseDown()
    {
        if (!s_isCameraActive) return;
        mousebuttontype btn = BlzGetTriggerPlayerMouseButton();
        if (btn == MOUSE_BUTTON_TYPE_LEFT)
        {
            s_isLeftMouseDown = true;
        }
        else if (btn == MOUSE_BUTTON_TYPE_RIGHT)
        {
            s_isRightMouseDown = true;
        }
    }
    private static void OnMouseUp()
    {
        mousebuttontype btn = BlzGetTriggerPlayerMouseButton();
        if (btn == MOUSE_BUTTON_TYPE_LEFT)
        {
            s_isLeftMouseDown = false;
            s_isDraggingLeft  = false;
        }
        else if (btn == MOUSE_BUTTON_TYPE_RIGHT)
        {
            s_isRightMouseDown = false;
            s_isDraggingRight  = false;
        }
    }
    private static void OnMouseWheel()
    {
        if (!s_isCameraActive) return;
        float raw = BlzGetTriggerFrameValue();
        if (raw == 0.0f) return;
        float steps = ZOOM_SENSITIVITY * ZOOM_ACCEL;
        if (raw > 0.0f) s_targetDist -= steps;
        else            s_targetDist += steps;
        if (s_targetDist < MIN_ZOOM_DISTANCE) s_targetDist = MIN_ZOOM_DISTANCE;
        else if (s_targetDist > MAX_ZOOM_DISTANCE) s_targetDist = MAX_ZOOM_DISTANCE;
    }
    private static void SyncCameraState()
    {
        float camX     = GetCameraTargetPositionX();
        float camY     = GetCameraTargetPositionY();
        float camZ     = GetCameraField(CAMERA_FIELD_ZOFFSET);
        float camYaw   = GetCameraField(CAMERA_FIELD_ROTATION);        // degrees
        float camPitch = GetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK); // degrees
        float camDist  = GetCameraField(CAMERA_FIELD_TARGET_DISTANCE);
        s_currX = s_targetX = camX;
        s_currY = s_targetY = camY;
        s_currZ = s_targetZ = camZ;
        s_currYaw = s_targetYaw = camYaw;
        s_currPitch = s_targetPitch = camPitch;
        s_currDist = s_targetDist = camDist;
    }
    private static void OnToggleCamera()
    {
        s_isCameraActive = !s_isCameraActive;
        player p = GetTriggerPlayer();
        if (s_isCameraActive)
        {
            SyncCameraState();
            TimerStart(s_timer, 0.03f, true, UpdateCamera);
            EnableSelect(false);
            EnablePreSelect(false);
            BlzFrameSetVisible(s_mouseWheelFrame, true);
            DisplayTimedTextToPlayer(p, 0.0f, 0.0f, 2.0f, "Free Camera Enabled");
        }
        else
        {
            PauseTimer(s_timer);
            EnableSelect(true);
            EnablePreSelect(true);
            BlzFrameSetVisible(s_mouseWheelFrame, false);
            DisplayTimedTextToPlayer(p, 0.0f, 0.0f, 2.0f, "Free Camera Disabled");
            // Reset drag state
            s_isLeftMouseDown  = false;
            s_isRightMouseDown = false;
            s_isDraggingLeft   = false;
            s_isDraggingRight  = false;
        }
    }
    private static void OnKeyEvent()
    {
        if (BlzGetTriggerPlayerKey() == oskeytype.OSKEY_SHIFT)
        {
            s_isShiftDown = BlzGetTriggerPlayerIsKeyDown();
        }
    }
    //============================================================================
    // INIT
    //============================================================================
    private static void Init()
    {
        CameraSetSmoothingFactor(100);
        s_timer = CreateTimer();
        s_mouseWheelFrame = BlzCreateFrameByType(
            "TEXT", "MouseWheelFrame", BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0), "", 0);
        BlzFrameSetAllPoints(s_mouseWheelFrame, BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0));
        BlzFrameSetVisible(s_mouseWheelFrame, false);
        // Mouse wheel frame event
        var trig = CreateTrigger();
        BlzTriggerRegisterFrameEvent(trig, s_mouseWheelFrame, FRAMEEVENT_MOUSE_WHEEL);
        TriggerAddAction(trig, OnMouseWheel);
        // Per-player mouse + key events
        for (int i = 0; i < bj_MAX_PLAYER_SLOTS; i++)
        {
            player pl = Player(i);
            if (GetPlayerSlotState(pl) == PLAYER_SLOT_STATE_PLAYING)
            {
                trig = CreateTrigger();
                TriggerRegisterPlayerEvent(trig, pl, EVENT_PLAYER_MOUSE_MOVE);
                TriggerAddAction(trig, OnMouseMove);
                trig = CreateTrigger();
                TriggerRegisterPlayerEvent(trig, pl, EVENT_PLAYER_MOUSE_DOWN);
                TriggerAddAction(trig, OnMouseDown);
                trig = CreateTrigger();
                TriggerRegisterPlayerEvent(trig, pl, EVENT_PLAYER_MOUSE_UP);
                TriggerAddAction(trig, OnMouseUp);
                trig = CreateTrigger();
                BlzTriggerRegisterPlayerKeyEvent(trig, pl, TOGGLE_KEY, 0, true);
                TriggerAddAction(trig, OnToggleCamera);
                trig = CreateTrigger();
                BlzTriggerRegisterPlayerKeyEvent(trig, pl, oskeytype.OSKEY_SHIFT, 0, true);
                TriggerAddAction(trig, OnKeyEvent);
                trig = CreateTrigger();
                BlzTriggerRegisterPlayerKeyEvent(trig, pl, oskeytype.OSKEY_SHIFT, 0, false);
                TriggerAddAction(trig, OnKeyEvent);
            }
        }
    }
}

Python:
# ============================================================================
# FreeFormCamera.py (PyWC3 / Python -> Lua for Warcraft III)
# Requires: https://github.com/Blimba/PyWC3
# ============================================================================
from std.index import *            # AddScriptHook, hook points, std helpers
# These are for IDE completion; PyWC3 treats them as defs-only. Optional but handy:
from df.commonj import *           # JASS natives/constants (for code completion)
from df.blizzardj import *         # Blizzard UI/Frame natives (for code completion)
# ============================================================================
# CONFIG
# ============================================================================
TOGGLE_KEY            = OSKEY_CONTROL
ROTATION_SENSITIVITY  = 90.0
MOVEMENT_SPEED        = 2500.0
VERTICAL_SPEED        = 1800.0
ZOOM_SENSITIVITY      = 50.0
ZOOM_ACCEL            = 6.0
DRAG_PIXEL_SCALE      = 1.0
MIN_ZOOM_DISTANCE     = 100.0
MAX_ZOOM_DISTANCE     = 4000.0
LERP_FACTOR           = 0.25
# ============================================================================
# STATE
# ============================================================================
_timer = None
_mouseWheelFrame = None
_isCameraActive   = False
_isLeftMouseDown  = False
_isRightMouseDown = False
_isShiftDown      = False
_lastMouseX, _lastMouseY = 0.0, 0.0
_isDraggingLeft, _isDraggingRight = False, False
_targetX, _targetY, _targetZ = 0.0, 0.0, 0.0
_targetYaw, _targetPitch     = 0.0, 0.0
_targetDist                  = 1650.0
_currX, _currY, _currZ = 0.0, 0.0, 0.0
_currYaw, _currPitch   = 0.0, 0.0
_currDist              = 1650.0

# ============================================================================
# CAMERA LOGIC
# ============================================================================
def _normalize360(r: float) -> float:
    # Use the JASS native to match in-game semantics exactly.
    r = ModuloReal(r, 360.0)
    if r < 0.0:
        r += 360.0
    return r

def _update_camera():
    global _currX, _currY, _currZ, _currYaw, _currPitch, _currDist
    if not _isCameraActive:
        return
    # Lerp towards target
    _currX        += (_targetX   - _currX)    * LERP_FACTOR
    _currY        += (_targetY   - _currY)    * LERP_FACTOR
    _currZ        += (_targetZ   - _currZ)    * LERP_FACTOR
    _currYaw      += (_targetYaw - _currYaw)  * LERP_FACTOR
    _currPitch    += (_targetPitch - _currPitch) * LERP_FACTOR
    _currDist     += (_targetDist - _currDist) * LERP_FACTOR
    # Apply
    SetCameraPosition(_currX, _currY)
    SetCameraField(CAMERA_FIELD_ZOFFSET,         _currZ, 0.00)
    SetCameraField(CAMERA_FIELD_ROTATION,        _normalize360(_currYaw), 0.00)
    SetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK, _normalize360(_currPitch), 0.00)
    SetCameraField(CAMERA_FIELD_TARGET_DISTANCE, _currDist, 0.00)

def _on_mouse_move():
    global _isDraggingLeft, _isDraggingRight, _lastMouseX, _lastMouseY
    global _targetX, _targetY, _targetZ, _targetYaw, _targetPitch
    if not _isCameraActive:
        return
    curX = BlzGetTriggerPlayerMouseX()
    curY = BlzGetTriggerPlayerMouseY()
    if _isLeftMouseDown and not _isDraggingLeft:
        _isDraggingLeft = True
        _lastMouseX, _lastMouseY = curX, curY
        return
    if _isRightMouseDown and not _isDraggingRight:
        _isDraggingRight = True
        _lastMouseX, _lastMouseY = curX, curY
        return
    dx = curX - _lastMouseX
    dy = curY - _lastMouseY
    if _isDraggingLeft or _isDraggingRight:
        if _isLeftMouseDown:
            yawRad  = _targetYaw * bj_DEGTORAD
            fwdX    = Cos(yawRad)
            fwdY    = Sin(yawRad)
            strafeX = Sin(yawRad)
            strafeY = -Cos(yawRad)
            _targetX += (strafeX * dx - fwdX * dy) * MOVEMENT_SPEED * DRAG_PIXEL_SCALE
            _targetY += (strafeY * dx - fwdY * dy) * MOVEMENT_SPEED * DRAG_PIXEL_SCALE
        if _isRightMouseDown:
            if _isShiftDown:
                _targetZ -= dy * VERTICAL_SPEED
            else:
                _targetYaw   = _normalize360(_targetYaw   - dx * ROTATION_SENSITIVITY)
                _targetPitch = _normalize360(_targetPitch - dy * ROTATION_SENSITIVITY)
        _lastMouseX, _lastMouseY = curX, curY

def _on_mouse_down():
    global _isLeftMouseDown, _isRightMouseDown
    if not _isCameraActive:
        return
    btn = BlzGetTriggerPlayerMouseButton()
    if btn == MOUSE_BUTTON_TYPE_LEFT:
        _isLeftMouseDown = True
    elif btn == MOUSE_BUTTON_TYPE_RIGHT:
        _isRightMouseDown = True

def _on_mouse_up():
    global _isLeftMouseDown, _isRightMouseDown, _isDraggingLeft, _isDraggingRight
    btn = BlzGetTriggerPlayerMouseButton()
    if btn == MOUSE_BUTTON_TYPE_LEFT:
        _isLeftMouseDown = False
        _isDraggingLeft  = False
    elif btn == MOUSE_BUTTON_TYPE_RIGHT:
        _isRightMouseDown = False
        _isDraggingRight  = False

def _on_mouse_wheel():
    global _targetDist
    if not _isCameraActive:
        return
    raw = BlzGetTriggerFrameValue()
    if raw == 0.0:
        return
    steps = ZOOM_SENSITIVITY * ZOOM_ACCEL
    if raw > 0.0:
        _targetDist -= steps
    else:
        _targetDist += steps
    if _targetDist < MIN_ZOOM_DISTANCE:
        _targetDist = MIN_ZOOM_DISTANCE
    elif _targetDist > MAX_ZOOM_DISTANCE:
        _targetDist = MAX_ZOOM_DISTANCE

def _sync_camera_state():
    global _currX, _currY, _currZ, _currYaw, _currPitch, _currDist
    global _targetX, _targetY, _targetZ, _targetYaw, _targetPitch, _targetDist
    camX     = GetCameraTargetPositionX()
    camY     = GetCameraTargetPositionY()
    camZ     = GetCameraField(CAMERA_FIELD_ZOFFSET)
    camYaw   = GetCameraField(CAMERA_FIELD_ROTATION)        # degrees
    camPitch = GetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK) # degrees
    camDist  = GetCameraField(CAMERA_FIELD_TARGET_DISTANCE)
    _currX = _targetX = camX
    _currY = _targetY = camY
    _currZ = _targetZ = camZ
    _currYaw = _targetYaw = camYaw
    _currPitch = _targetPitch = camPitch
    _currDist = _targetDist = camDist

def _on_toggle_camera():
    global _isCameraActive, _timer, _mouseWheelFrame
    global _isLeftMouseDown, _isRightMouseDown, _isDraggingLeft, _isDraggingRight
    _isCameraActive = not _isCameraActive
    p = GetTriggerPlayer()
    if _isCameraActive:
        _sync_camera_state()
        TimerStart(_timer, 0.03, True, _update_camera)
        EnableSelect(False)
        EnablePreSelect(False)
        BlzFrameSetVisible(_mouseWheelFrame, True)
        DisplayTimedTextToPlayer(p, 0.0, 0.0, 2.0, "Free Camera Enabled")
    else:
        PauseTimer(_timer)
        EnableSelect(True)
        EnablePreSelect(True)
        BlzFrameSetVisible(_mouseWheelFrame, False)
        DisplayTimedTextToPlayer(p, 0.0, 0.0, 2.0, "Free Camera Disabled")
        # Reset drag state
        _isLeftMouseDown = False
        _isRightMouseDown = False
        _isDraggingLeft = False
        _isDraggingRight = False

def _on_key_event():
    global _isShiftDown
    if BlzGetTriggerPlayerKey() == OSKEY_SHIFT:
        _isShiftDown = BlzGetTriggerPlayerIsKeyDown()

# ============================================================================
# INIT
# ============================================================================
def _init():
    global _timer, _mouseWheelFrame
    CameraSetSmoothingFactor(100)
    _timer = CreateTimer()
    _mouseWheelFrame = BlzCreateFrameByType(
        "TEXT", "MouseWheelFrame", BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0), "", 0
    )
    BlzFrameSetAllPoints(_mouseWheelFrame, BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0))
    BlzFrameSetVisible(_mouseWheelFrame, False)
    trig = CreateTrigger()
    BlzTriggerRegisterFrameEvent(trig, _mouseWheelFrame, FRAMEEVENT_MOUSE_WHEEL)
    TriggerAddAction(trig, _on_mouse_wheel)
    for i in range(0, bj_MAX_PLAYER_SLOTS):
        pl = Player(i)
        if GetPlayerSlotState(pl) == PLAYER_SLOT_STATE_PLAYING:
            trig = CreateTrigger()
            TriggerRegisterPlayerEvent(trig, pl, EVENT_PLAYER_MOUSE_MOVE)
            TriggerAddAction(trig, _on_mouse_move)
            trig = CreateTrigger()
            TriggerRegisterPlayerEvent(trig, pl, EVENT_PLAYER_MOUSE_DOWN)
            TriggerAddAction(trig, _on_mouse_down)
            trig = CreateTrigger()
            TriggerRegisterPlayerEvent(trig, pl, EVENT_PLAYER_MOUSE_UP)
            TriggerAddAction(trig, _on_mouse_up)
            trig = CreateTrigger()
            BlzTriggerRegisterPlayerKeyEvent(trig, pl, TOGGLE_KEY, 0, True)
            TriggerAddAction(trig, _on_toggle_camera)
            trig = CreateTrigger()
            BlzTriggerRegisterPlayerKeyEvent(trig, pl, OSKEY_SHIFT, 0, True)
            TriggerAddAction(trig, _on_key_event)
            trig = CreateTrigger()
            BlzTriggerRegisterPlayerKeyEvent(trig, pl, OSKEY_SHIFT, 0, False)
            TriggerAddAction(trig, _on_key_event)

def setup():
    """Call once (e.g., from your map’s main python file)."""
    AddScriptHook(_init, MAIN_AFTER)

Lua:
// ============================================================================
// FreeFormCamera.as (AngelScript)
// Requires: https://github.com/UnryzeC/WC3_AngelScript
// ============================================================================

//============================================================================
// CONFIG
//============================================================================
const oskeytype TOGGLE_KEY            = OSKEY_CONTROL;
const float     ROTATION_SENSITIVITY  = 90.0f;
const float     MOVEMENT_SPEED        = 2500.0f;
const float     VERTICAL_SPEED        = 1800.0f;
const float     ZOOM_SENSITIVITY      = 50.0f;
const float     ZOOM_ACCEL            = 6.0f;
const float     DRAG_PIXEL_SCALE      = 1.0f;
const float     MIN_ZOOM_DISTANCE     = 100.0f;
const float     MAX_ZOOM_DISTANCE     = 4000.0f;
const float     LERP_FACTOR           = 0.25f;

//============================================================================
// STATE
//============================================================================
timer       timer_ = null;
framehandle mouseWheelFrame = null;

bool  isCameraActive   = false;
bool  isLeftMouseDown  = false;
bool  isRightMouseDown = false;
bool  isShiftDown      = false;

float lastMouseX = 0.0f, lastMouseY = 0.0f;
bool  isDraggingLeft = false, isDraggingRight = false;

float targetCameraX = 0.0f, targetCameraY = 0.0f, targetCameraZ = 0.0f;
float targetCameraYaw = 0.0f, targetCameraPitch = 0.0f;
float targetCameraDistance = 1650.0f;

float currentCameraX = 0.0f, currentCameraY = 0.0f, currentCameraZ = 0.0f;
float currentCameraYaw = 0.0f, currentCameraPitch = 0.0f;
float currentCameraDistance = 1650.0f;

//============================================================================
// CAMERA LOGIC
//============================================================================
float Normalize360(float r)
{
    r = ModuloReal(r, 360.0f);
    if (r < 0.0f) r += 360.0f;
    return r;
}

void UpdateCamera()
{
    if (!isCameraActive) return;

    // Lerp towards target
    currentCameraX        += (targetCameraX        - currentCameraX)        * LERP_FACTOR;
    currentCameraY        += (targetCameraY        - currentCameraY)        * LERP_FACTOR;
    currentCameraZ        += (targetCameraZ        - currentCameraZ)        * LERP_FACTOR;
    currentCameraYaw      += (targetCameraYaw      - currentCameraYaw)      * LERP_FACTOR;
    currentCameraPitch    += (targetCameraPitch    - currentCameraPitch)    * LERP_FACTOR;
    currentCameraDistance += (targetCameraDistance - currentCameraDistance) * LERP_FACTOR;

    // Apply
    SetCameraPosition(currentCameraX, currentCameraY);
    SetCameraField(CAMERA_FIELD_ZOFFSET,         currentCameraZ, 0.00f);
    SetCameraField(CAMERA_FIELD_ROTATION,        Normalize360(currentCameraYaw), 0.00f);
    SetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK, Normalize360(currentCameraPitch), 0.00f);
    SetCameraField(CAMERA_FIELD_TARGET_DISTANCE, currentCameraDistance, 0.00f);
}

void OnMouseMove()
{
    if (!isCameraActive) return;

    float curX = BlzGetTriggerPlayerMouseX();
    float curY = BlzGetTriggerPlayerMouseY();

    if (isLeftMouseDown && !isDraggingLeft)
    {
        isDraggingLeft = true;
        lastMouseX = curX; lastMouseY = curY;
        return;
    }

    if (isRightMouseDown && !isDraggingRight)
    {
        isDraggingRight = true;
        lastMouseX = curX; lastMouseY = curY;
        return;
    }

    float dx = curX - lastMouseX;
    float dy = curY - lastMouseY;

    if (isDraggingLeft || isDraggingRight)
    {
        if (isLeftMouseDown)
        {
            float yawRad  = targetCameraYaw * bj_DEGTORAD;
            float fwdX    = Cos(yawRad);
            float fwdY    = Sin(yawRad);
            float strafeX = Sin(yawRad);
            float strafeY = -Cos(yawRad);

            targetCameraX += (strafeX * dx - fwdX * dy) * MOVEMENT_SPEED * DRAG_PIXEL_SCALE;
            targetCameraY += (strafeY * dx - fwdY * dy) * MOVEMENT_SPEED * DRAG_PIXEL_SCALE;
        }

        if (isRightMouseDown)
        {
            if (isShiftDown)
            {
                targetCameraZ -= dy * VERTICAL_SPEED;
            }
            else
            {
                targetCameraYaw   = Normalize360(targetCameraYaw   - dx * ROTATION_SENSITIVITY);
                targetCameraPitch = Normalize360(targetCameraPitch - dy * ROTATION_SENSITIVITY);
            }
        }

        lastMouseX = curX; lastMouseY = curY;
    }
}

void OnMouseDown()
{
    if (!isCameraActive) return;
    mousebuttontype btn = BlzGetTriggerPlayerMouseButton();
    if (btn == MOUSE_BUTTON_TYPE_LEFT)
    {
        isLeftMouseDown = true;
    }
    else if (btn == MOUSE_BUTTON_TYPE_RIGHT)
    {
        isRightMouseDown = true;
    }
}

void OnMouseUp()
{
    mousebuttontype btn = BlzGetTriggerPlayerMouseButton();
    if (btn == MOUSE_BUTTON_TYPE_LEFT)
    {
        isLeftMouseDown = false;
        isDraggingLeft  = false;
    }
    else if (btn == MOUSE_BUTTON_TYPE_RIGHT)
    {
        isRightMouseDown = false;
        isDraggingRight  = false;
    }
}

void OnMouseWheel()
{
    if (!isCameraActive) return;

    float raw = BlzGetTriggerFrameValue();
    if (raw == 0.0f) return;

    float steps = ZOOM_SENSITIVITY * ZOOM_ACCEL;
    if (raw > 0.0f)
        targetCameraDistance -= steps;
    else
        targetCameraDistance += steps;

    if (targetCameraDistance < MIN_ZOOM_DISTANCE)
        targetCameraDistance = MIN_ZOOM_DISTANCE;
    else if (targetCameraDistance > MAX_ZOOM_DISTANCE)
        targetCameraDistance = MAX_ZOOM_DISTANCE;
}

void SyncCameraState()
{
    float camX     = GetCameraTargetPositionX();
    float camY     = GetCameraTargetPositionY();
    float camZ     = GetCameraField(CAMERA_FIELD_ZOFFSET);
    float camYaw   = GetCameraField(CAMERA_FIELD_ROTATION);        // degrees
    float camPitch = GetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK); // degrees
    float camDist  = GetCameraField(CAMERA_FIELD_TARGET_DISTANCE);

    currentCameraX = targetCameraX = camX;
    currentCameraY = targetCameraY = camY;
    currentCameraZ = targetCameraZ = camZ;
    currentCameraYaw   = targetCameraYaw   = camYaw;
    currentCameraPitch = targetCameraPitch = camPitch;
    currentCameraDistance = targetCameraDistance = camDist;
}

void OnToggleCamera()
{
    isCameraActive = !isCameraActive;
    player p = GetTriggerPlayer();

    if (isCameraActive)
    {
        SyncCameraState();
        TimerStart(timer_, 0.03f, true, @UpdateCamera);
        EnableSelect(false);
        EnablePreSelect(false);
        BlzFrameSetVisible(mouseWheelFrame, true);
        DisplayTimedTextToPlayer(p, 0.0f, 0.0f, 2.0f, "Free Camera Enabled");
    }
    else
    {
        PauseTimer(timer_);
        EnableSelect(true);
        EnablePreSelect(true);
        BlzFrameSetVisible(mouseWheelFrame, false);
        DisplayTimedTextToPlayer(p, 0.0f, 0.0f, 2.0f, "Free Camera Disabled");

        // Reset drag state
        isLeftMouseDown = false; isRightMouseDown = false;
        isDraggingLeft  = false; isDraggingRight  = false;
    }
}

void OnKeyEvent()
{
    if (BlzGetTriggerPlayerKey() == OSKEY_SHIFT)
    {
        isShiftDown = BlzGetTriggerPlayerIsKeyDown();
    }
}

//============================================================================
// INIT
//============================================================================
void Init()
{
    CameraSetSmoothingFactor(100);

    timer_ = CreateTimer();

    mouseWheelFrame = BlzCreateFrameByType(
        "TEXT", "MouseWheelFrame", BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0), "", 0
    );
    BlzFrameSetAllPoints(mouseWheelFrame, BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0));
    BlzFrameSetVisible(mouseWheelFrame, false);

    trigger trig = CreateTrigger();
    BlzTriggerRegisterFrameEvent(trig, mouseWheelFrame, FRAMEEVENT_MOUSE_WHEEL);
    TriggerAddAction(trig, @OnMouseWheel);

    for (int i = 0; i < bj_MAX_PLAYER_SLOTS; ++i)
    {
        player pl = Player(i);
        if (GetPlayerSlotState(pl) == PLAYER_SLOT_STATE_PLAYING)
        {
            trig = CreateTrigger();
            TriggerRegisterPlayerEvent(trig, pl, EVENT_PLAYER_MOUSE_MOVE);
            TriggerAddAction(trig, @OnMouseMove);

            trig = CreateTrigger();
            TriggerRegisterPlayerEvent(trig, pl, EVENT_PLAYER_MOUSE_DOWN);
            TriggerAddAction(trig, @OnMouseDown);

            trig = CreateTrigger();
            TriggerRegisterPlayerEvent(trig, pl, EVENT_PLAYER_MOUSE_UP);
            TriggerAddAction(trig, @OnMouseUp);

            trig = CreateTrigger();
            BlzTriggerRegisterPlayerKeyEvent(trig, pl, TOGGLE_KEY, 0, true);
            TriggerAddAction(trig, @OnToggleCamera);

            trig = CreateTrigger();
            BlzTriggerRegisterPlayerKeyEvent(trig, pl, OSKEY_SHIFT, 0, true);
            TriggerAddAction(trig, @OnKeyEvent);

            trig = CreateTrigger();
            BlzTriggerRegisterPlayerKeyEvent(trig, pl, OSKEY_SHIFT, 0, false);
            TriggerAddAction(trig, @OnKeyEvent);
        }
    }
}

// Run once at map start
void onInit()
{
    trigger t = CreateTrigger();
    TriggerRegisterTimerEventSingle(t, 0.00f);
    TriggerAddAction(t, @Init);
}

TypeScript:
// FreeFormCamera.ts
import { addScriptHook, W3TS_HOOK, Timer, Trigger } from "w3ts/index";

//============================================================================
//                             CONFIGURATION
//============================================================================
// Press LEFT CTRL to toggle the camera on and off.
//
// CONTROLS WHEN ACTIVE:
//  - Right-Click + Drag:           Rotate camera view (Yaw & Pitch).
//  - SHIFT + Right-Click + Drag:   Move camera vertically up/down.
//  - Left-Click + Drag:            Move forward/backward and strafe left/right.
//  - Mouse Wheel Scroll:           Zoom in and out.
//============================================================================

// JASS constants / types come from the WC3 API typings via w3ts
const TOGGLE_KEY = OSKEY_CONTROL as oskeytype;

const ROTATION_SENSITIVITY = 90.0; // degrees per (pixel * scale)
const MOVEMENT_SPEED       = 2500.0;
const VERTICAL_SPEED       = 1800.0;
const ZOOM_SENSITIVITY     = 50.0;
const ZOOM_ACCEL           = 6.0;
const DRAG_PIXEL_SCALE     = 1.0;
const MIN_ZOOM_DISTANCE    = 100.0;
const MAX_ZOOM_DISTANCE    = 4000.0;
const LERP_FACTOR          = 0.25;

//============================================================================
//                         GLOBAL STATE
//============================================================================
let timer_: Timer;
let mouseWheelFrame: framehandle;

let isCameraActive = false;
let isLeftMouseDown = false;
let isRightMouseDown = false;
let isShiftDown = false;

let lastMouseX = 0.0;
let lastMouseY = 0.0;

let isDraggingLeft = false;
let isDraggingRight = false;

let targetCameraX = 0.0;
let targetCameraY = 0.0;
let targetCameraZ = 0.0;
let targetCameraYaw = 0.0;     // degrees
let targetCameraPitch = 0.0;   // degrees
let targetCameraDistance = 0.0;

let currentCameraX = 0.0;
let currentCameraY = 0.0;
let currentCameraZ = 0.0;
let currentCameraYaw = 0.0;     // degrees
let currentCameraPitch = 0.0;   // degrees
let currentCameraDistance = 0.0;

//============================================================================
//                         CAMERA LOGIC
//============================================================================
function normalize360(r: number): number {
  if (r >= 360.0) return r - 360.0;
  if (r < 0.0)    return r + 360.0;
  return r;
}

function updateCamera(): void {
  if (!isCameraActive) return;

  // Lerp towards targets
  currentCameraX        += (targetCameraX        - currentCameraX)        * LERP_FACTOR;
  currentCameraY        += (targetCameraY        - currentCameraY)        * LERP_FACTOR;
  currentCameraZ        += (targetCameraZ        - currentCameraZ)        * LERP_FACTOR;
  currentCameraYaw      += (targetCameraYaw      - currentCameraYaw)      * LERP_FACTOR;
  currentCameraPitch    += (targetCameraPitch    - currentCameraPitch)    * LERP_FACTOR;
  currentCameraDistance += (targetCameraDistance - currentCameraDistance) * LERP_FACTOR;

  // Apply (WC3 camera fields expect degrees for rotation/attack)
  SetCameraPosition(currentCameraX, currentCameraY);
  SetCameraField(CAMERA_FIELD_ZOFFSET,         currentCameraZ, 0);
  SetCameraField(CAMERA_FIELD_ROTATION,        normalize360(currentCameraYaw), 0);
  SetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK, normalize360(currentCameraPitch), 0);
  SetCameraField(CAMERA_FIELD_TARGET_DISTANCE, currentCameraDistance, 0);
}

function onMouseMove(): void {
  if (!isCameraActive) return;

  const curX = BlzGetTriggerPlayerMouseX();
  const curY = BlzGetTriggerPlayerMouseY();

  if (isLeftMouseDown && !isDraggingLeft) {
    isDraggingLeft = true;
    lastMouseX = curX;
    lastMouseY = curY;
    return;
  }

  if (isRightMouseDown && !isDraggingRight) {
    isDraggingRight = true;
    lastMouseX = curX;
    lastMouseY = curY;
    return;
  }

  const dx = curX - lastMouseX;
  const dy = curY - lastMouseY;

  if (isDraggingLeft || isDraggingRight) {
    if (isLeftMouseDown) {
      const yawRad = targetCameraYaw * bj_DEGTORAD;
      const fwdX = Math.cos(yawRad);
      const fwdY = Math.sin(yawRad);
      const strafeX = Math.sin(yawRad);
      const strafeY = -Math.cos(yawRad);

      targetCameraX += (strafeX * dx - fwdX * dy) * MOVEMENT_SPEED * DRAG_PIXEL_SCALE;
      targetCameraY += (strafeY * dx - fwdY * dy) * MOVEMENT_SPEED * DRAG_PIXEL_SCALE;
    }

    if (isRightMouseDown) {
      if (isShiftDown) {
        targetCameraZ -= dy * VERTICAL_SPEED;
      } else {
        targetCameraYaw   = normalize360(targetCameraYaw   - dx * ROTATION_SENSITIVITY);
        targetCameraPitch = normalize360(targetCameraPitch - dy * ROTATION_SENSITIVITY);
      }
    }

    lastMouseX = curX;
    lastMouseY = curY;
  }
}

function onMouseDown(): void {
  if (!isCameraActive) return;
  const btn = BlzGetTriggerPlayerMouseButton();
  if (btn === MOUSE_BUTTON_TYPE_LEFT)  isLeftMouseDown = true;
  if (btn === MOUSE_BUTTON_TYPE_RIGHT) isRightMouseDown = true;
}

function onMouseUp(): void {
  const btn = BlzGetTriggerPlayerMouseButton();
  if (btn === MOUSE_BUTTON_TYPE_LEFT) {
    isLeftMouseDown = false;
    isDraggingLeft = false;
  }
  if (btn === MOUSE_BUTTON_TYPE_RIGHT) {
    isRightMouseDown = false;
    isDraggingRight = false;
  }
}

function onMouseWheel(): void {
  if (!isCameraActive) return;

  const raw = BlzGetTriggerFrameValue();
  if (raw === 0) return;

  const steps = ZOOM_SENSITIVITY * ZOOM_ACCEL;
  if (raw > 0) targetCameraDistance -= steps;
  else         targetCameraDistance += steps;

  if (targetCameraDistance < MIN_ZOOM_DISTANCE) targetCameraDistance = MIN_ZOOM_DISTANCE;
  if (targetCameraDistance > MAX_ZOOM_DISTANCE) targetCameraDistance = MAX_ZOOM_DISTANCE;
}

function syncCameraState(): void {
  const camX    = GetCameraTargetPositionX();
  const camY    = GetCameraTargetPositionY();
  const camZ    = GetCameraField(CAMERA_FIELD_ZOFFSET);
  const camYaw  = GetCameraField(CAMERA_FIELD_ROTATION) * bj_RADTODEG;        // store degrees
  const camPitch= GetCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK) * bj_RADTODEG; // store degrees
  const camDist = GetCameraField(CAMERA_FIELD_TARGET_DISTANCE);

  currentCameraX = targetCameraX = camX;
  currentCameraY = targetCameraY = camY;
  currentCameraZ = targetCameraZ = camZ;
  currentCameraYaw = targetCameraYaw = camYaw;
  currentCameraPitch = targetCameraPitch = camPitch;
  currentCameraDistance = targetCameraDistance = camDist;
}

function onToggleCamera(): void {
  isCameraActive = !isCameraActive;

  const p = GetTriggerPlayer();

  if (isCameraActive) {
    syncCameraState();
    timer_.start(0.03, true, () => updateCamera());
    EnableSelect(false, false);
    BlzFrameSetVisible(mouseWheelFrame, true);
    DisplayTimedTextToPlayer(p, 0, 0, 2.0, "Free Camera Enabled");
  } else {
    timer_.pause();
    EnableSelect(true, true);
    BlzFrameSetVisible(mouseWheelFrame, false);
    DisplayTimedTextToPlayer(p, 0, 0, 2.0, "Free Camera Disabled");
  }
}

function onKeyEvent(): void {
  if (BlzGetTriggerPlayerKey() === OSKEY_SHIFT) {
    isShiftDown = BlzGetTriggerPlayerIsKeyDown();
  }
}

//============================================================================
//                             INITIALIZATION
//============================================================================
function init(): void {
  // Smooth interpolation between WC3 camera updates
  CameraSetSmoothingFactor(100);

  // Update timer
  timer_ = new Timer();

  // Full-screen invisible frame to capture wheel events when active
  mouseWheelFrame = BlzCreateFrameByType(
    "TEXT",
    "MouseWheelFrame",
    BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
    "",
    0
  );
  BlzFrameSetAllPoints(mouseWheelFrame, BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0));
  BlzFrameSetVisible(mouseWheelFrame, false);

  // Mouse wheel trigger (single, global)
  {
    const t = new Trigger();
    BlzTriggerRegisterFrameEvent(t.handle, mouseWheelFrame, FRAMEEVENT_MOUSE_WHEEL);
    t.addAction(() => onMouseWheel());
  }

  // Per-player input hooks
  for (let i = 0; i < bj_MAX_PLAYER_SLOTS; i++) {
    const pl = Player(i);
    if (GetPlayerSlotState(pl) === PLAYER_SLOT_STATE_PLAYING) {
      // Mouse move
      {
        const t = new Trigger();
        t.registerPlayerEvent(pl, EVENT_PLAYER_MOUSE_MOVE);
        t.addAction(() => onMouseMove());
      }
      // Mouse down
      {
        const t = new Trigger();
        t.registerPlayerEvent(pl, EVENT_PLAYER_MOUSE_DOWN);
        t.addAction(() => onMouseDown());
      }
      // Mouse up
      {
        const t = new Trigger();
        t.registerPlayerEvent(pl, EVENT_PLAYER_MOUSE_UP);
        t.addAction(() => onMouseUp());
      }
      // Toggle (Left Ctrl)
      {
        const t = new Trigger();
        BlzTriggerRegisterPlayerKeyEvent(t.handle, pl, TOGGLE_KEY, 0, true);
        t.addAction(() => onToggleCamera());
      }
      // Shift down
      {
        const t = new Trigger();
        BlzTriggerRegisterPlayerKeyEvent(t.handle, pl, OSKEY_SHIFT, 0, true);
        t.addAction(() => onKeyEvent());
      }
      // Shift up
      {
        const t = new Trigger();
        BlzTriggerRegisterPlayerKeyEvent(t.handle, pl, OSKEY_SHIFT, 0, false);
        t.addAction(() => onKeyEvent());
      }
    }
  }
}

// Hook into map init (after main)
addScriptHook(W3TS_HOOK.MAIN_AFTER, () => init());

Configuration
Adjustable constants for:
  • Rotation and movement speed
  • Vertical speed
  • Zoom sensitivity and clamp range
  • Lerp factor (smoothing strength)
  • Toggle key (default: Left Ctrl)
Changelog
v1.0 — Initial release with Lua, vJASS, TypeScript, AngelScript, C#, Python and Wurst versions.
Includes scroll zoom, Shift-drag vertical movement, and full camera smoothing.

Credits
A special thank you to
Panasdafa. His Frostfire Ridge Template was a great way to showcase the system.
Contents

FFC AngelScript (Binary)

FFC CSharp (Binary)

FFC JASS (Binary)

FFC Lua (Binary)

FFC Python (Binary)

FFC TypeScript (Binary)

FFC Wurst (Binary)

Free Form Camera (Map)

I loaded the map and tried testing the camera (the JASS version), but it didn’t work on my end. Do I need to watch out for anything? A more detailed description would be super helpful… really wanna try this thing out :grin:
 
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