2.10:
I've made a system in wich reanimated victim's power level is divided by the amount of reanimated playing
This means that for example, a single reanimated victim has 20 DPS using it's blood attack passive. When another victim dies, both reanimated will have 10 DPS, and when a third victim dies they'll have 6.6 DPS. This is done to prevent both snowballing on Freddy's side and having underpowered reanimated.
This is done as a complimentary for the new after-death system.
Players will get to choose if they want to help Freddy or Victims, and Freddy will be able to move it's helpers to the other team if he finds them useless, in exchange for some stats for himself.
-Shiny boots: MS +25 > +15
-Magic boots: MS +50 > 35
-Dread's Artifact: CD 10s > 20s
-Freddy's starting max mana (Excluding INT): 250 > 500
-Grey rocks (The ones you can find pickaxe in): HP 30 > 10
-Staff of terror: MC 25 > 0
-Dread's artifact: Now CD is correctly 20s instead of 10s
-Heavy books pack: MS -5% > -3%
-Sacred texts & Divine crown: Tooltip modified in hopes that new players understand there's both a passive and active
-Nullifier cuirass: Tooltip modified in hopes that new players understand that immunity also applies for positive effects like invisibility.
-Fire traps: CD 3.3s > 5s - HP/MP Damage: 50% > 25%
-Ambient fire: Damage AoE 100 > 150
2.10A-C:
-When freddy uses Adept nightmare [G]: For each stage of the chase (4 stages) gets +10 MS. When the ability goes on cooldown (He found the victim or not) MS goes back to default
-Sudden death: Tracking (Improved version of Adept nightmare [G] ) starts as soon as SD begins instead of depending on the wonky "Unit in range" wc3 function
-Heavy books: Tooltip corrected so neanderthals players don't take 6 red books expecting it to combine into a book pack
2.10D:
-Freddy's shadows model changed to default wc3 shadows so new players don't think it's the actual freddy
-Corrected floating texts on tutorial's items dissapearing in the wrong order
-All items combine CD properly corrected
ITEM CHANGED!
-Enchanted amulet: (30 CD) Active: Cripples an enemy, causing it to have a 5% attack and movement speed reduction. Lasts 10 seconds.
-Iron and Steel armors: MS reduction 2% > 1%
2.10E:
-ITEM CHANGED! Unstable book: Added effect: Cripples Freddy, causing it to have a 20% attack and movement speed reduction. Lasts 5 seconds.
-NEW ITEM! Magical Herbs: (Spawns alongside Healing Herbs)
MP Regen: +0.25
Active: Restores 6 MP/s for 30 seconds. (Cancels when hit)
-NEW ITEM! Restoring Herbs: (Can only be obtained with Bag of seeds)
MP Regen: +0.25 HP Regen: +1
Active: Restores 4 HP/s & MP/s for 30 seconds.
-ITEM CHANGED: Bag of seeds:
Active: Plant Healing (40%), Magical (40%) or Restoring (20%) Herbs that grow for 10 seconds.
Each hero level gives a 10% chance to spawn a second one.
-New herbs icons
-Environment change: When you get to the log blocking the wolf's pelt, if you don't have any of the items to destroy it:
Ping every Sturdy axe and Chainsaw on the map for 3 seconds. (60s CD)
-All items now share the same coloring format, along with every description corrected.
-This will also take effect on the rest of the map's on later updates
2.9F:
-Reanimated now get the Unguided zombie on classic mode too: Stay withing 3000 range of Freddy or start losing health until death; When you die spawn next to Freddy (Thanks to Zharko)
-Reanimated will get an arrow pointing at freddy if they get ouside of range. Need people to test it properly
Real time-Changelog and WIP versions can be found on our Discord Community!