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FPS Map/Mechanics

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Level 1
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Apr 22, 2010
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We've all seen tons of 3ps maps, but i wonder if theres a fps map out already?Any one working on that, or have any idea on how to make it?
All the maps i've seen so far didnt really have an aim system(crosshair), since the shots just went straight for the nearest unit(a.k.a. Perdition).
I was thinking maybe you could use a modified small boss bar in the middle of the screen like a crosshair, but havent had much luck with that.
Anyway, any FPS ,maps up yet?Any idea on FPS camera and crosshairs?
 
Level 13
Joined
Feb 28, 2007
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477
Use screen images, not a dialog. Don't make it more complicated than necessary.

Also, I was working on a mouse-moveable crosshair (for mouse position detection whenever you need it), which can be extended to be a fully-customized fps camera. The disadvantage, though, is that there's a delay involved and it is choppy (due to the 1/16s timer minimum), and that it will probably cause a fair bit of lag.

There is probably some way to hack the rotating camera to appear like a first person shooter, more or less. I wonder...

Also, you might want to look into model cameras. You might be able to use render-to-texture to have a built in FPS-cam for a unit, if that's possible. I'll need to test that.
 
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