• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

FPS/Horror Cinematic Template

FPS Horror/Amnesia/Call of Duty Zombie Co-Op Inspired WC3 Template
- By LoReFrEaKeR


Do whatever you want with it AS LONG as you give me credits

I would Recommand you to use it for Cinematic, because Tree's around the houses, doesn't have any Pathing. Which means Units will walk right through them/it. - Fixed

I didn't find any good roofs, and that's why they got flat roofs.


------------------------------------------------------------

All resources are from either HiveWokshop Or UltimateTerrainingmap.
The map is made only by myself.

------------------------------------------------------------


There is Models that is Imported But -NOT- used.. there for, i
will not give the none used models Credits.

Other then that.

The models that are being used will get credits, The following makers are:

Model Creators said:
Chilla Killa
hortaxman
Draknyte1
eubz
RusUndead
Teaspoon
Goldwolf
Hellish Hybrid
Epsilon
funkid2
!!GORO!!

You are all Epic model creators!

------------------------------------------------------------

PS: Some models where taken from UltimateTerrainingMap, Which i
couldn't find Makers, Sorry for that, i looked on Hive forums too, couldn't find makers
or credits to them.

Hope you like! and sorry if i miss to give any Credits!

EDIT: Fixed Tree Pathings and a minor Models who caused Errors which i found.



UPDATED MAP 21/7/2012

Screen Shot One
Screen Shot Two
Screen Shot Three
-- Thanks to Venge for Screen Shots

Keywords:
CoD, Call of Duty, WC3, FPS, Survival, Template, Zombie, Zombie survival, Black Ops, Forest, Village, Amnesia, horror, creepy
Contents

FPS/Horror Cinematic Template (Map)

Reviews
Vengeancekael: Private Message Date: 2012/Jan/04 20:04:53 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...

Moderator

M

Moderator

Vengeancekael: Private Message
Date: 2012/Jan/04 20:04:53

Reasons:


Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone

Comment: Can only be used for cinematics in this state - Approved

However please change the map's title to something more "descriptive" and also add pathing to the objects. (mostly the trees)
Admin Contact - Resource Moderation - Rules
 
Level 10
Joined
Jul 16, 2012
Messages
410
Vengence can i get your permition to make a cinematic of this map then il send you so you can check it and if you allow me i will post it dont worry i will give all credits to people for making this map...

ok so i started making a cinematic for this awasome map i woud say its 25% completed i shoud complete it in 1-2 days and i will post it and ofcourse give credits for ewery 1 that are involved in making it,and i gotta pretty good story about it so dont worry :D

Forgoten and old,the town of Dimshill is ritch with wood,but some say that the town is haunted by an crazed man who kills any one that he sees.
People say that the last group of workers have disapeared from earth its self.
Now a new group came to Dimshil town with no warnings or knowing its history...

this is my story

rich*
 
Last edited by a moderator:
Level 2
Joined
Feb 4, 2011
Messages
12
Hmmm I might be able to do something with this if I remove the roofs I'll give it a shot

Will be Fun to see it. other then that. I'd like to point out that Most of the Doodads doesn't have a pathing, because else i wouldn't be able to set the height as easy as i can now. So instead i used pathing Blockers and for me it have been working.
 
Level 2
Joined
Feb 4, 2011
Messages
12
Uhh, I have a question.
How can you lift doodads, like the roofs, and the boxes in top of another box.
Need it for my map. Thanks

Been away for quite the wihle now, but starting up the map again. If i remember right it was something like ctrl OR alt + page up/down. Try taht and you'll find it.


LoReFrEaKeR, couldn't you just create a seperate roof doodad and then change the pitch angle to have it slanted and place it from there?

Im trying to get a better roof atm, i know the roof is kind of the maps biggest problem. Thanks for pointing things like that out still.
 
Top