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- May 21, 2013
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Four Elf Factions
I have a WIP (Work in Progress) of this map Four Elf Factions (Blood and High use , not night elfs):
The Magisters (Human changed)
The Farstriders (Orc changed)
The Sunfury (Undead changed)
The Scryers (Nigth elfs changed)
The Mercenary camp units belongs to the Sunreavers
The Tavern Heroes belongs to minor factions as Sunhawk, Firewing, Eclipsion and others.
Brief History:
In my lore Elfs conquered all and the other races are extinct since 100 years.
Now they are going to conquer the last succubbi and after that figth a civil war bewtween them.
This is my firt altered melee proyect, any sugestion, feedback, hints, will be most welcome.
Note: Hints of users that I end implementing because they were very good ones, those users will figure in credits.
The Magisters
Peons: can transform in militia,
Barrack units: a swordman, archer and cavalry units.
Magic units: 2 range mages and one short distance counter-mage.
Siege units: a siege mage with long distance range, a motoriced melee siege weapon, and an aerial zeppeling.
Air units: 2 tipes of dragonhawk units: one with magic attack and the other with piercing attack.
Magister Heroes
Magister Retribution Paladin: instead of resurrection, the level 6 skill it will be ment to do damage. Heals other units.
Magister Dagger Master: hero with wind walk skill, two daggers active skills, one to slow enemies, other to do more damage. Level 6 skill is ment as a mana burn to reduce a high amount of mana of the enemy hero and have a melee fight advantage.
Magister Water mage: focus on water spells.
Magister fire mage: focus on fire spells.
Magister Blade-master: will be focus in a damage role.
Magister Blood Knigth: focus on tank, and damage.
Magister Buildings: still under develop, some buildings are the same yet.
New buildings:
-dragonhawk aviary to train dragon hawks air units (above the arcane santuary).
Elven barrack
- Tier 1-2-3 townhall.
The Farstriders
Normal Peon
Barrack units: 1 basic melee with sword and shield, 1 basic archer that can be upgraded to javelinman that does more damage and has shield so more defense. 1 Ballista as siege units.
Farstriders focus on the use of gryphons: they have 1 melee land griphon, and two ranged aerials gryphons, instead of a kodo they tamed a red lizzard.
Magic units: they have two ranged mages and 1 melee with more armor (a shield).
Instead of a Tauren: they have a heavy Mailed calvalry
Farstriders Heroes:
Farstrider Assassin: with wind walk, with a slowing skill, it can call reinfrocements, in level 6, it calls a unit similar to an hero to confuse the enemy.
Farstride Vardotai: the only horse-archer hero in game. With skills as ensnare, multiple shot arrows, call true-shot aura. The special level 6 allows to increase all allied units attack for a limited time.
Farstrider Arcanii: hero with image mirrow, serpent ward, critical strike, and big bad voodo (makes all units invulnerable except the hero).
Farstrider Light mage: it has an AOE damage skill as shockwave, holy light, heal (heals a low amount of HP for low mana) , and as level 6 it has healing chain that can heal like 8 targets.
Farstrider Green Mage: it focus on buffs, it has silence, hex (transform to critter), brilliance aura to gain mana and auto-lazarus (resurrection) as level 6.
Farstrider Warrior: 1 AOE, 1 unit damage, 1 aura, bladestorm with spin animation.
Farstriders Buildings: All new buildings
In the screen you can see:
- the Tier 1-2-3 townhalls.
-The red cristals are towers.
- The blue nexus (teal spheres tower + aura) is the caster magic barrack
- The war mill was replaced by a magic mill, red tower with teal spheres, no aura.
- The bestiary was replaced by a gryphon aviary, since they have 3 gryphon units.
-There is the altar, the farm, the Bazar is a shop (above Tier 2 townhall building).
The Sunfury
The acolyte can be transformed in a scout invisible unit.( that I will add a stun skill or something to make it more fun)
- the two blade warrior chops wood.
- this faction has a powefull archer.
- the obsidian statue has been changed with a skyship, land mode, with a skill (in the future: destroy gravity cores), it can permanent go air.
- the dead wyrm has been changed for a magic battleship.
- banshee remains the same.
Sunfury Heroes:
Sunfury Justicar: there are ony 2 heroes with an axe. This is one of them.
Sunfury Warden: it has scout, but the scout has an aura, the better the scout, better the aura. The rest of the skills are of the warden.
Sunfury Scythe master: only hero with a scythe, skills and role under-develop.
Sunfury shadow mage: a mage that focus on damage. No heal no positive buff or auras.
Sunfury bow master: ranged role, locust swarm with the model change is quite cool (not yet, now is just locust swarm).
Sunfury dark Knight, similar to death Knight, instead of animate death it has doom.
Sunfury Buildings:
Zigurats and the shop remain the same, the rest is changed.
In the shipward you do the magic battleship.
The Scryers
Archer-hippogryph archer is mantained with hawks.
Druid of the claw, it can mount and unmount a lynx
Druid of the talon, mount-unmount a dragonhaw
Scryers heroes:
Scryer Arch-Druid: nature druid hero.
Scryer Shadow agent: similar to demon-hunter, it has the morph animations. instead of mana burn, shadow strike (so is not overpowered with mana burn)
Scryer Illusionist: has level 6 mirrow image skill wich creates like 9 images, ideal to confuse the enemy.
Scryer Rogue: wind walk, acid bomb, heal, and a powerfull silence as level 6 (under develop)
Scryer Praetorian Guard: with + armor aura, and damage skills.
Scryer Conqueror: (under develop), with war drums, bladestorm as basic (underdevelop, it will be a bladestorm 3 level with low damage). Transmute is the level 6 skill.
Scryer buildings:
For the moment , only the quimera roots has been changed for the dragon bronze.
Elven fountains
Sunreaver Mercenary camp
Sunreaver longswordman: melee unit with no skills.
Sunreaver archer: for the moment it has cold arrows.
Sunreaver priest: it has heal
Sunreaver darkslayer: melee unit with inmolation.
level 5 tank (like orgre mauler, under develop): no skill, good HP
Tavern Heroes
There are 3 taverns where you can find 25 unique heroes.
Eclipsion heroes
Eclipsion Archangel: resurrection of 1 unit as basic.
Eclipsion dark ranger: vampiric aura, howl of terror,
Eclipsion Pikewoman: animate dead, burn mana, pocket factory ( it will spawn revenants, under develop)
Eclipsion red mage: is another fire mage.
Eclipsion earth mage: focus on earth spells.
Dawnblade Heroes
Dawnblade Lion Swordman underdevelop.
Dawnblade Thuder mage: focus on thunder spells.
Dawnblade Kensei: will focus on fire skills.
Dawnblade red mage: focus on fire skills.
Dawnblade dual Falchion: Underdevelop.
Firewing Heroes
Firewing Holy Paladin: will focus on healing.
Firewing Martial artist: focus on damage.
Firewing Arena Champion: underdevelop.
Firewing Ranger: focus on sumon fire units.
Firewing Czapka Uhlan: underdevelop.
Sunseeker Heroes
Sunseeker Time Mage: focus on slow, and level 6 skill allows to increase speed of all units (like scroll of speed).
Sunseeker frost mage: focus on frost skills.
Sunseeker Boyar Axeman: the 2nd hero of the game with an axe. Underdevelop.
Sunseeker Nobushi: Underdevelop.
Sunseeker Templar: Underdevelop.
Sunhawk and Sunblade Heroes
Left
Sunblade Veteran Legionary: underdevelop.
Sunblade High Inquisitor: totem mage.
Right
Sunhawk naginata master: underdevelop.
Sunhawk crosbow Maiden: underdevelop.
Sunhawk Berseker: it will have the tinker dinamics.
Map base used is this melee map I did:
Queen Sinestralis Fortress v 1.03
Pending:
Some new buildings
heroes skills.
Units new skills.
Tech-tree
Adjut Voices
New items
Text
Probably 2-4 things more.
Credits
so far:
Units Model credits
Blizzard Entertainment
AhhFreshWeeD; Alpain; Blood Raven; Deep Sea Kraken;
Deolrin; Direfury; Dionesiist; Elenai; Em!; garfield; General Frank;
Grey Knight;HappyTauren; Hayate; HerrDave; Himperion; infrenus; Itius Leurn Freim; kangyun; Kaycei; Kuhneghetz; MatiS; Mc !; Pike; PROXY; ratamahatta; Reflex; Sin´dorei300; Skipper;
Stefan.k; Tarrasque; thesith; Tranquil; Ujimasa Hojo;
Uncle Fester; Wandering Soul; wojia10502; WyrWulfee.
Units Icon credits
Blizzard Entertainment
67crhome; Asdasdgfrw; BlazeKraze; CloudWolf; CRAZYRUSSIAN; Crowolf; Daenar7; Darkdeathknight; Deolrin; Dentothor; Devine; Dionesiist; Direfury; Don Valentino; Edge45; Eagle XI; Elenai; General Frank; HappyTauren; Hayate; Heinvers; JesusHipster; Justicebringer; Kangyun; Kuhneghetz; LiOneSS; Love Seeker; MasterHaosis; Mr.Goblin; Murlocologist; NFWar; Nudl9; PrinceYaser; Pyraeus; Pyramidhe@d; Rheiko; Scias; Sephiroth_VII; Sin´dorei300; Tarrasque; Tenebrae; TheSlaveOfGod; Uncle Fester; Wisdom; zbc; Zephyrius2412.
edit: gonna add for each race: 1 aura tower, 1 AA tower, 1 defensive tower, and 1 long range tower.
I have a WIP (Work in Progress) of this map Four Elf Factions (Blood and High use , not night elfs):
The Magisters (Human changed)
The Farstriders (Orc changed)
The Sunfury (Undead changed)
The Scryers (Nigth elfs changed)
The Mercenary camp units belongs to the Sunreavers
The Tavern Heroes belongs to minor factions as Sunhawk, Firewing, Eclipsion and others.
Brief History:
In my lore Elfs conquered all and the other races are extinct since 100 years.
Now they are going to conquer the last succubbi and after that figth a civil war bewtween them.
This is my firt altered melee proyect, any sugestion, feedback, hints, will be most welcome.
Note: Hints of users that I end implementing because they were very good ones, those users will figure in credits.
The Magisters
Peons: can transform in militia,
Barrack units: a swordman, archer and cavalry units.
Magic units: 2 range mages and one short distance counter-mage.
Siege units: a siege mage with long distance range, a motoriced melee siege weapon, and an aerial zeppeling.
Air units: 2 tipes of dragonhawk units: one with magic attack and the other with piercing attack.
Magister Heroes
Magister Retribution Paladin: instead of resurrection, the level 6 skill it will be ment to do damage. Heals other units.
Magister Dagger Master: hero with wind walk skill, two daggers active skills, one to slow enemies, other to do more damage. Level 6 skill is ment as a mana burn to reduce a high amount of mana of the enemy hero and have a melee fight advantage.
Magister Water mage: focus on water spells.
Magister fire mage: focus on fire spells.
Magister Blade-master: will be focus in a damage role.
Magister Blood Knigth: focus on tank, and damage.
Magister Buildings: still under develop, some buildings are the same yet.
New buildings:
-dragonhawk aviary to train dragon hawks air units (above the arcane santuary).
Elven barrack
- Tier 1-2-3 townhall.
The Farstriders
Normal Peon
Barrack units: 1 basic melee with sword and shield, 1 basic archer that can be upgraded to javelinman that does more damage and has shield so more defense. 1 Ballista as siege units.
Farstriders focus on the use of gryphons: they have 1 melee land griphon, and two ranged aerials gryphons, instead of a kodo they tamed a red lizzard.
Magic units: they have two ranged mages and 1 melee with more armor (a shield).
Instead of a Tauren: they have a heavy Mailed calvalry
Farstriders Heroes:
Farstrider Assassin: with wind walk, with a slowing skill, it can call reinfrocements, in level 6, it calls a unit similar to an hero to confuse the enemy.
Farstride Vardotai: the only horse-archer hero in game. With skills as ensnare, multiple shot arrows, call true-shot aura. The special level 6 allows to increase all allied units attack for a limited time.
Farstrider Arcanii: hero with image mirrow, serpent ward, critical strike, and big bad voodo (makes all units invulnerable except the hero).
Farstrider Light mage: it has an AOE damage skill as shockwave, holy light, heal (heals a low amount of HP for low mana) , and as level 6 it has healing chain that can heal like 8 targets.
Farstrider Green Mage: it focus on buffs, it has silence, hex (transform to critter), brilliance aura to gain mana and auto-lazarus (resurrection) as level 6.
Farstrider Warrior: 1 AOE, 1 unit damage, 1 aura, bladestorm with spin animation.
Farstriders Buildings: All new buildings
In the screen you can see:
- the Tier 1-2-3 townhalls.
-The red cristals are towers.
- The blue nexus (teal spheres tower + aura) is the caster magic barrack
- The war mill was replaced by a magic mill, red tower with teal spheres, no aura.
- The bestiary was replaced by a gryphon aviary, since they have 3 gryphon units.
-There is the altar, the farm, the Bazar is a shop (above Tier 2 townhall building).
The Sunfury
The acolyte can be transformed in a scout invisible unit.( that I will add a stun skill or something to make it more fun)
- the two blade warrior chops wood.
- this faction has a powefull archer.
- the obsidian statue has been changed with a skyship, land mode, with a skill (in the future: destroy gravity cores), it can permanent go air.
- the dead wyrm has been changed for a magic battleship.
- banshee remains the same.
Sunfury Heroes:
Sunfury Justicar: there are ony 2 heroes with an axe. This is one of them.
Sunfury Warden: it has scout, but the scout has an aura, the better the scout, better the aura. The rest of the skills are of the warden.
Sunfury Scythe master: only hero with a scythe, skills and role under-develop.
Sunfury shadow mage: a mage that focus on damage. No heal no positive buff or auras.
Sunfury bow master: ranged role, locust swarm with the model change is quite cool (not yet, now is just locust swarm).
Sunfury dark Knight, similar to death Knight, instead of animate death it has doom.
Sunfury Buildings:
Zigurats and the shop remain the same, the rest is changed.
In the shipward you do the magic battleship.
The Scryers
Archer-hippogryph archer is mantained with hawks.
Druid of the claw, it can mount and unmount a lynx
Druid of the talon, mount-unmount a dragonhaw
Scryers heroes:
Scryer Arch-Druid: nature druid hero.
Scryer Shadow agent: similar to demon-hunter, it has the morph animations. instead of mana burn, shadow strike (so is not overpowered with mana burn)
Scryer Illusionist: has level 6 mirrow image skill wich creates like 9 images, ideal to confuse the enemy.
Scryer Rogue: wind walk, acid bomb, heal, and a powerfull silence as level 6 (under develop)
Scryer Praetorian Guard: with + armor aura, and damage skills.
Scryer Conqueror: (under develop), with war drums, bladestorm as basic (underdevelop, it will be a bladestorm 3 level with low damage). Transmute is the level 6 skill.
Scryer buildings:
For the moment , only the quimera roots has been changed for the dragon bronze.
Elven fountains
Sunreaver Mercenary camp
Sunreaver longswordman: melee unit with no skills.
Sunreaver archer: for the moment it has cold arrows.
Sunreaver priest: it has heal
Sunreaver darkslayer: melee unit with inmolation.
level 5 tank (like orgre mauler, under develop): no skill, good HP
Tavern Heroes
There are 3 taverns where you can find 25 unique heroes.
Eclipsion heroes
Eclipsion Archangel: resurrection of 1 unit as basic.
Eclipsion dark ranger: vampiric aura, howl of terror,
Eclipsion Pikewoman: animate dead, burn mana, pocket factory ( it will spawn revenants, under develop)
Eclipsion red mage: is another fire mage.
Eclipsion earth mage: focus on earth spells.
Dawnblade Heroes
Dawnblade Lion Swordman underdevelop.
Dawnblade Thuder mage: focus on thunder spells.
Dawnblade Kensei: will focus on fire skills.
Dawnblade red mage: focus on fire skills.
Dawnblade dual Falchion: Underdevelop.
Firewing Heroes
Firewing Holy Paladin: will focus on healing.
Firewing Martial artist: focus on damage.
Firewing Arena Champion: underdevelop.
Firewing Ranger: focus on sumon fire units.
Firewing Czapka Uhlan: underdevelop.
Sunseeker Heroes
Sunseeker Time Mage: focus on slow, and level 6 skill allows to increase speed of all units (like scroll of speed).
Sunseeker frost mage: focus on frost skills.
Sunseeker Boyar Axeman: the 2nd hero of the game with an axe. Underdevelop.
Sunseeker Nobushi: Underdevelop.
Sunseeker Templar: Underdevelop.
Sunhawk and Sunblade Heroes
Left
Sunblade Veteran Legionary: underdevelop.
Sunblade High Inquisitor: totem mage.
Right
Sunhawk naginata master: underdevelop.
Sunhawk crosbow Maiden: underdevelop.
Sunhawk Berseker: it will have the tinker dinamics.
Map base used is this melee map I did:
Queen Sinestralis Fortress v 1.03
Pending:
Some new buildings
heroes skills.
Units new skills.
Tech-tree
Adjut Voices
New items
Text
Probably 2-4 things more.
Credits
so far:
Units Model credits
Blizzard Entertainment
AhhFreshWeeD; Alpain; Blood Raven; Deep Sea Kraken;
Deolrin; Direfury; Dionesiist; Elenai; Em!; garfield; General Frank;
Grey Knight;HappyTauren; Hayate; HerrDave; Himperion; infrenus; Itius Leurn Freim; kangyun; Kaycei; Kuhneghetz; MatiS; Mc !; Pike; PROXY; ratamahatta; Reflex; Sin´dorei300; Skipper;
Stefan.k; Tarrasque; thesith; Tranquil; Ujimasa Hojo;
Uncle Fester; Wandering Soul; wojia10502; WyrWulfee.
Units Icon credits
Blizzard Entertainment
67crhome; Asdasdgfrw; BlazeKraze; CloudWolf; CRAZYRUSSIAN; Crowolf; Daenar7; Darkdeathknight; Deolrin; Dentothor; Devine; Dionesiist; Direfury; Don Valentino; Edge45; Eagle XI; Elenai; General Frank; HappyTauren; Hayate; Heinvers; JesusHipster; Justicebringer; Kangyun; Kuhneghetz; LiOneSS; Love Seeker; MasterHaosis; Mr.Goblin; Murlocologist; NFWar; Nudl9; PrinceYaser; Pyraeus; Pyramidhe@d; Rheiko; Scias; Sephiroth_VII; Sin´dorei300; Tarrasque; Tenebrae; TheSlaveOfGod; Uncle Fester; Wisdom; zbc; Zephyrius2412.
edit: gonna add for each race: 1 aura tower, 1 AA tower, 1 defensive tower, and 1 long range tower.
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