@MaCto
Glad to hear you like FOTN ^^
(So wait what’s new?)
You can find details of the update change logs here on hive (In the description on page 1)
(Eternal tomb)
Yes the dungeon death thing was fixed
(The guild did what?)
Different guild will allow you to do various things, and yes several of them will be able to create task (i.e. bandit organizations and mercenary guilds will be able to place bounties on any unit)
@Domasi
I see what your saying, but some of the posts below your raised valid points about the imbalances the expansion would cause and the promotion of reclusive game play it would cause.
Regardless a simple extension to the sea area couldn’t hurt too much.
@Keaponlaffin
(Wait wheres my base end and wheres yours start?)
Hmm… your posts screenshot and all have shifted the bar a bit towards an expansion, but still not sure… this crowding cause’s tension, which acts as a catalyst for the much needed war, clearly the north isn’t big enough for you and your neighbor, someone going to have to go…
(Honey I shrunk the north)
As for shrinking units down and zooming the camera, while that’s usually the way to do, I would rather not, since you cannot reduce the size of the ground textures or the level of detail in them, this just makes the map look poor, its fine for map that have just the same grass repeating across the entire map, and some massive dirt areas, but I wanted to make FOTN easy on the eyes.
Also I’m going to work in the Vassalage idea system so that instead of killing this annoying **** (<---- Profanity) you can become their controller, i.e. they take on the same color as you and begin to act in your interest. (Ill explain this further soon)
p.s. lol LB and Teal have been decimated in the second screen shot
@MaCto II
As stated about, naval expansion may happen, but there is no way any significant land mass will appear on the other end of the water, it would cause countless issues.
@Blazer_Knight
(Couldn’t have put it better my self, but I’ll expand on it ^^)
All very true, these are some of the main reason I did not want to expand the map.
A forth city, or distancing player locations from the central network of the existing towns and facilities would be strange, the current layout was very carefully planed, the locations all have advantages and disadvantages based on their distance to facilities and the accessibility of the location, expansion would throw all of this out of balance, even the traveler motion is very evenly regulated (Its simply chance that they seem to go to one place more than another, or simply that they get killed along one path)
@Twentytree
(“If towns get too close kill the other guy >

)
That’s the sprit!!
But as I said above ill provide an alternative to simply killing others.
@Darkmuch
(You can’t have your north and eat it too)
Another truly insightful remark, it’s good to know that many people understand the dynamics of the current map structure.
@Deon
(3.5? What 3.5?)
Don’t worry much will come to fill in this hole you dubbed 3.5
(Wait, where’s mine?)
The mine entrances are directly south of the northern town, and below the Great Southern Port village.
Pings will be added for each of the dungeons. Why are there two entrances to all the dungeons? Well that’s simple, this allows players in different locations to not be disadvantaged, it also allows you to coordinate dungeon parties easier as people who are far from you can always use another entrance, etc…etc…
@The Pale King
(Easy does it)
Yea perhaps a minor expansion, this would do
(Guild influences)
Yes guilds will change the travelers, the villager etc… etc… in the north as their influence increases, in 1.11 there will be the addition of a festival that takes place every 3 days or so (Yes that’s a long while but frankly its meant to be special).
At this festival their will be various competitions, i.e. fattest pig, free combat duels, etc… etc… these events will also be effected by guilds and the wealth of the north, which you can imagine will start off fairly low, its up to you, the FOTN to develop the north into a great nation.
@TheOverwhelming
(Get your priorities straight!!)
Fair enough point, but some system like guilds would need to take into account changes to the map dynamics, this is why I pushed this discussion forward, and it seemed to yield good result ^^
I need you guys to keep me doing the right thing, remind me whenever I stray into random additions.
…Still the entire guild thing is very daunting to continue work on, and it will make the next few versions seem small while a lot goes on in the back related to guilds.
(Eternal Hunter)
Huh, I’m not sure what this is about, I haven’t noticed something like this my self ill go check it out soon, if I don’t mention it at some point, remind me please ^^
@Deon II
(You and what army?)
I felt that the balance between hero influence and army power is fairly well balanced now, while a hero can decimate a small band of warriors, he has trouble taking on a well trained army, if someone feels that there is some tweaking needed with hero strength, I would love to hear the suggestions, frankly I love it as it is ^^
(What is this tower defense?)
Yes more towers are long due, as is gunpowder; it will be in either 1.11 or 1.12
Massed towers seem like they are indestructible, but sending a few catapults at them usually does the trick, also if you allowed someone to mass up that many towers your partially at fault ^^
Also note that once gunpowder is introduced Cannons will make laying siege a lot easier
(Where my food at?)
I don’t think towers should cut into your food budget, but perhaps ill limit the Cannon towers built with gunpowder.
(Wait this isn’t right, is it?)
Yes the dungeon next to the Wolf spirit is Everwood Depths; I mentioned the locations of Amarti Mine Caverns entrances above
@Hero_Lief
I don’t remember if I mentioned this before, but 1.11 should fix your problem if it is what I think it is, if not I will do as you suggested and see what I can do about an Invisible weather command
@Blazer_Knight (Post before the entire map expansion discussion)
Thx, I really appreciate the sentiment ^^
But seriously why is it that the rep never gets to me >.> Note: I didn’t post map on hive, good old Domasi beat me to it ^^
Did I miss someone, if so please repost, on one goes unheard in the north, well except Leo, but he don’t have no sound set!!
All suggestions are greatly appreciated ^^