- Joined
- Jun 30, 2008
- Messages
- 580
Hey guys!
For some odd reason, if this GameInit trigger is enabled, it causes the error "Found Struct Inside Function" and it highlights
(line 38) in this Multibar library. Any idea why?
For some odd reason, if this GameInit trigger is enabled, it causes the error "Found Struct Inside Function" and it highlights
JASS:
struct Multibar
JASS:
library GameInit initializer GameInitialization
globals
//**************************************************************//
// Constants //
//**************************************************************//
constant integer MAX_PLAYERS = 9
constant real TIMER_TIMEOUT = 0.04
//
//**************************************************************//
// Variables
integer CurrentPlayers
dialog array StartDialog[MAX_PLAYERS]
button array NewCharacterButton[MAX_PLAYERS]
//
//**************************************************************//
endglobals
private function LoadPlayers takes nothing returns nothing
local integer loop1 = 0
loop
exitwhen loop1 > MAX_PLAYERS
if (GetPlayerController(Player(loop1)) == MAP_CONTROL_USER ) then
set CurrentPlayers = CurrentPlayers+1
set StartDialog[loop1] = DialogCreate()
set NewCharacterButton[loop1] = DialogAddButton(StartDialog[loop1], "New Character", 0)
endif
set loop1 = loop1+1
endloop
set loop1 = 0
endfunction
private function NewSelection takes nothing returns nothing
// local CHARDATA temp = CHARDATA.create(GetTriggerPlayer())
// call temp.ActivateCharacter(CreateUnit(GetTriggerPlayer(), 'CHAR', GetRectCenterX(gg_rct_Start), GetRectCenterY(gg_rct_Start), 0))
endfunction
private function GameInitialization takes nothing returns nothing
local trigger t = CreateTrigger()
local integer loop1 = 0
call TriggerRegisterGameLoadedEventBJ(t)
call TriggerAddAction(t, function LoadPlayers)
set t = CreateTrigger()
loop
exitwhen loop1 > MAX_PLAYERS
call TriggerRegisterDialogButtonEvent(t, NewCharacterButton[loop1])
call TriggerAddAction(t, function NewSelection)
set loop1 = loop1+1
endloop
// Environment Setup
call FogEnableOff( )
call FogMaskEnableOff( )
call SetSkyModel("Environment\\Sky\\Sky\\SkyLight.mdl")
endlibrary
JASS:
library Multibars initializer InitMultibars
globals
// ====================
// PUBLIC CONSTANTS
// ====================
// These constants should not be modified
constant integer MULTIBAR_TYPE_HEALTH = 1
constant integer MULTIBAR_TYPE_MANA = 2
constant integer MULTIBAR_TYPE_EXPERIENCE = 3
constant integer MULTIBAR_TYPE_BUILD = 4
constant integer MULTIBAR_TYPE_CHUNK = 5
constant integer MULTIBAR_TYPE_RADIO = 6
constant integer MULTIBAR_TYPE_MAC = 7
constant integer MULTIBAR_TYPE_ORANGE = 8
constant integer MULTIBAR_TYPE_HEARTS = 9
constant integer MULTIBAR_TYPE_HEARTS_UP = 10
constant integer MULTIBAR_TYPE_MAGIC = 11
// ====================
// END PUBLIC CONSTANTS
// ====================
//Private Variables
private integer Gcurrent = 0
private string array Gbartype
private string array Gfiletype
private string array Gdir
private integer array Gdivs
endglobals
struct Multibar
integer row
integer colstart
integer numcols
integer numdivs
real max
real current
string bartype
string filetype
string dir
multiboard whichboard
integer array curfill[16]
static method create takes multiboard whichboard, integer colstart, integer row, integer size, real maxval, real currentval, integer bartype returns Multibar
local Multibar b = Multibar.allocate()
local integer i = 0
set b.whichboard = whichboard
if row > 32 then
debug call BJDebugMsg("Multibars Error: Multiboards only have 32 rows!")
elseif row < 0 then
debug call BJDebugMsg("Multibars Error: Multiboards do not have negative rows!")
endif
set b.row = row
set b. colstart = colstart
if colstart > 16 then
debug call BJDebugMsg("Multibars Error: Multiboards only have 16 columns")
elseif colstart < 0 then
debug call BJDebugMsg("Multibars Error: Multiboards do not have negative columns!")
endif
if size < 2 then
debug call BJDebugMsg("Multibars Error: Bar size must be greater than 1!")
elseif size > 16 then
debug call BJDebugMsg("Multibars Error: Bar size must be less than 17!")
endif
set b.numcols = size
set b.max = maxval
if maxval < 0 then
debug call BJDebugMsg("Multibars Error: Multibars does not support negative values!")
set b.max = 1
endif
set b.current = currentval
if currentval < 0 then
debug call BJDebugMsg("Multibars Error: Multibars does not support negative values!")
set b.current = 0
elseif currentval > b.max then
debug call BJDebugMsg("Multibars Error: Value cannot exceed max value!")
set b.current = b.max
endif
if bartype > Gcurrent then
debug call BJDebugMsg("Multibars Error: Invalid bartype!")
endif
set b.numdivs = Gdivs[bartype]
set b.bartype = Gbartype[bartype]
set b.filetype = Gfiletype[bartype]
set b.dir = Gdir[bartype]
loop
exitwhen i > 15
set b.curfill[i] = -1
set i = i + 1
endloop
call b.SetMultiboardBar()
call b.UpdateBoard()
return b
endmethod
method onDestroy takes nothing returns nothing
set .whichboard = null
endmethod
private method UpdateBoard takes nothing returns nothing
local real step = .max/.numcols
local real step2 = step/.numdivs
local real val = .current
local multiboarditem mbi
local integer col = .colstart
local integer num
loop
exitwhen val <= 0.
if val >= step then
if .curfill[col] != .numdivs then // check if it requires an update
set mbi = MultiboardGetItem(.whichboard, .row, col)
if col == .colstart then
call MultiboardSetItemIcon(mbi, .dir+.bartype+"L"+I2S(.numdivs)+.filetype) // Left
elseif col == .colstart+.numcols-1 then
call MultiboardSetItemIcon(mbi, .dir+.bartype+"R"+I2S(.numdivs)+.filetype) // Right
else
call MultiboardSetItemIcon(mbi, .dir+.bartype+"M"+I2S(.numdivs)+.filetype) // Middle
endif
call MultiboardReleaseItem(mbi)
set .curfill[col] = .numdivs
endif
set val = val - step
else
set num = R2I((val/step2)+0.5)
if .curfill[col] != num then // check if it requires an update
set mbi = MultiboardGetItem(.whichboard, .row, col)
if col == .colstart then
call MultiboardSetItemIcon(mbi, .dir+.bartype+"L"+I2S(num)+.filetype) // Left
elseif col == .colstart+.numcols-1 then
call MultiboardSetItemIcon(mbi, .dir+.bartype+"R"+I2S(num)+.filetype) // Right
else
call MultiboardSetItemIcon(mbi, .dir+.bartype+"M"+I2S(num)+.filetype) // Middle
endif
call MultiboardReleaseItem(mbi)
set .curfill[col] = num
endif
set val = 0.
endif
set col = col + 1
endloop
loop
exitwhen col >= .colstart + .numcols
if .curfill[col] != 0 then // check if it requires an update
set mbi = MultiboardGetItem(.whichboard, .row, col)
if col == .colstart then
call MultiboardSetItemIcon(mbi, .dir+.bartype+"L0"+.filetype) // Left
elseif col == .colstart+.numcols-1 then
call MultiboardSetItemIcon(mbi, .dir+.bartype+"R0"+.filetype) // Right
else
call MultiboardSetItemIcon(mbi, .dir+.bartype+"M0"+.filetype) // Middle
endif
call MultiboardReleaseItem(mbi)
set .curfill[col] = 0
endif
set col = col + 1
endloop
set mbi = null
endmethod
method UpdateValue takes real newvalue, boolean update returns nothing
if newvalue > .max then
set .current = .max
elseif newvalue < 0. then
set .current = 0.
else
set .current = newvalue
endif
if update then
call .UpdateBoard()
endif
endmethod
method UpdateMaxValue takes real newvalue, boolean update returns nothing
if newvalue < 1 then
set .max = 1
else
set .max = newvalue
endif
if .current > .max then
set .current = .max
endif
if update then
call .UpdateBoard()
endif
endmethod
private method SetMultiboardBar takes nothing returns nothing
local integer col = .colstart
local integer end = col + .numcols
local multiboarditem mbi
loop
exitwhen col >= end
set mbi = MultiboardGetItem(.whichboard, .row, col)
call MultiboardSetItemWidth(mbi, 0.01)
call MultiboardSetItemStyle(mbi, false, true)
call MultiboardReleaseItem(mbi)
set col = col + 1
endloop
set mbi = null
endmethod
endstruct
public function CreateBartype takes string name, string filetype, string directory, integer divisions returns integer
set Gcurrent = Gcurrent + 1
set Gbartype[Gcurrent] = name
set Gfiletype[Gcurrent] = filetype
set Gdir[Gcurrent] = directory
set Gdivs[Gcurrent] = divisions
return Gcurrent
endfunction
private function CreateNativeBartype takes integer bartype, string name, string filetype, string directory, integer divisions returns nothing
if bartype > Gcurrent then
set Gcurrent = bartype
endif
set Gbartype[bartype] = name
set Gfiletype[bartype] = filetype
set Gdir[bartype] = directory
set Gdivs[bartype] = divisions
endfunction
private function InitMultibars takes nothing returns nothing
// Set-up Native Bartypes
call CreateNativeBartype(MULTIBAR_TYPE_HEALTH, "Health", ".tga", "war3mapImported\\", 8)
call CreateNativeBartype(MULTIBAR_TYPE_MANA, "Mana", ".tga", "war3mapImported\\", 8)
call CreateNativeBartype(MULTIBAR_TYPE_EXPERIENCE, "Experience", ".tga", "war3mapImported\\", 8)
call CreateNativeBartype(MULTIBAR_TYPE_BUILD, "Build", ".tga", "war3mapImported\\", 8)
call CreateNativeBartype(MULTIBAR_TYPE_CHUNK, "Chunk", ".tga", "war3mapImported\\", 2)
call CreateNativeBartype(MULTIBAR_TYPE_RADIO, "Radio", ".tga", "war3mapImported\\", 8)
call CreateNativeBartype(MULTIBAR_TYPE_MAC, "Mac", ".tga", "war3mapImported\\", 8)
call CreateNativeBartype(MULTIBAR_TYPE_ORANGE, "Orange", ".tga", "war3mapImported\\", 2)
call CreateNativeBartype(MULTIBAR_TYPE_HEARTS, "ZeldaHearts", ".tga", "war3mapImported\\", 4)
call CreateNativeBartype(MULTIBAR_TYPE_HEARTS_UP, "ZeldaHeartsUp", ".tga", "war3mapImported\\", 4)
call CreateNativeBartype(MULTIBAR_TYPE_MAGIC, "ZeldaMagic", ".tga", "war3mapImported\\", 8)
endfunction
endlibrary