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Fortress Defence v0.91

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
v0.9 -> v0.91

Thx for the efforts for reviewing my map guys, even though the comments are harsh lol. This is an unprotected version of my map. Those who are interested can download it and see how i came this far, well before this map is rejected lol.
I thx hiveworkshop once again for giving me an avenue to upload and share my map.
cheers.

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Changes v0.8 -> v0.9

1. Added a new hero, the Shaman. A whole new race.
2. Added the tips system.
3. Added a 'Game Time' Leaderboard.
4. A system has been put in place to ensure that each team has 4 unique heros.
5. The game now prompts all players when a player uses 'rescue strike'.
6. Players now get 10 lumber for each enemy unit they kill.
7. Reduced the cost of some items to affordable and reasonable amount.


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A 'Defend your Castle' game.

Objective of this game is to destroy your opponent's castle while defending your own in the process.

Choose a hero from your castle (there're currently 5* heros to choose from)

Use your hero to build structures - where units will auto spawn and auto attack move to your enemy's castle. Upgrade your structures to improve the spawned units.

Each hero represents a unique race. Structures built by 1 hero are distinct from what other heros can build.

Your hero can level up, learn spells and aid you in achieving your objective.

The primary resource used in this game is lumber. Lumber is automatically added for the player once every interval. The player can increase the rate of spawn of lumber by building specialised structures. Another way would be to kill the enemy unit using your hero.

The secondary resource would be gold. Gold is extremely rare. You can only gain gold by killing the enemy hero. Gold is used to build special structures which are very powerful.

Keywords:
Castle defence, castle fight, fortress defence, defense.
Contents

Fortress Defence v0.91 (Map)

Reviews
14:03, 4th Feb 2009 Septimus: rejected.
Level 18
Joined
Sep 27, 2005
Messages
2,069
Here is my rating and comment:

1 - 10 points go on originality
1 - 10 points go on object editor work
1 - 10 points go on scripting
1 - 10 points go on terrain
1 - 10 points go on bug free
1 - 10 points go on gameplay*/fun factor
1 - 10 points go on lag
1 - 10 points go on proper submission and crediting
-------------------------------------------------
->That equals 80 points max.
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+ Cinematic
1 - 10 points on camera work
1 - 10 points on dialog
1 - 10 points on music and or voice acting
- Cinematic
Object editor work
* Not in cinematic
-------------------------------------------------
That equals 100 points max.
To get a Hive grade over 1/5 at least 50% of the 80 (Triggered map) or of the 100 (Cinematic map) points is needed. That means at least 40 or 50 points. However if a map gets rated over 1/5 by me, that doesn't mean that I will imidietly vote it to be approved.

Originality: 3 points
Heroes that build have been seen, basicly a castle fight map, with nothing much to distinct it from the original.

Object editor work: 4 points
Too basic, no custom triggered spells, just old warcraft spells.

Scripting: 3 points
Not good. Why weren't my spawns owned by me? Rather you used up player spots for computer for that. You can't even keep the kill count that way.

Terrain: 3 points
Not good for this type of map. It did its purpose but that's it.

Bug Free: 8 points
At least you managed to keep your map bug free. It runs and should be able to be played till the finish.

Gameplay/Fun Factor: 3 points
Not so fun to play. Yes you have heroes that should help, but it didn't have anything to original to make it fun enough.

Lag: 4 points
No lag ingame, but quite the loading time.

Proper submission and crediting: 6 points
You should write something more about the game, what you think makes it special, add some screenshots.

In overall: 34 / 80
42%
minimal 50% not met.
For the hive grade: 1/5 I suggest this map for: Rejection
-------------------------------------------------
In overall it is a map that should run smoothly but you won't have much fun playing. With the boring terrain and non options this map doesn't have much originality in it. Here is what I would suggest for you:

- Adding game modes
- Adding triggered spells
- Hero duels
- Buying special creeps
- Find a terrainer or terrain better yourself

Try to think as much as things that will make your game special, now it is a lame version of the good game Castle Defense. You even copied Rescue strike.

You should improve this map, update it maybe then give it a shot. Don't let me discourage you.

Good Luck in improving, bounty hunter2
I might not be checking this topic for some time. If you have any questions about the review or you update the map and want me to check it again, feel free to PM me or Visitor message me at any time.
 
Last edited:
Level 5
Joined
Jul 20, 2008
Messages
59
I don't know what bounty hunter2 mean by :boring terrain... Becasue all posts that i can see from him says: boring terrain. The terrain is not so bad... Well i could understand if he would have said that the terrain was not the one for a Fortress, but the terrain was good (for another name but it's cool).
 
Level 31
Joined
May 3, 2008
Messages
3,154
Here is my review about this map via check through WE.

1) The terrain ain't impressive, it was way too smooth at most of the area. Try to use variation to adjust the height. It lack the usage of destructible/doodad as 70-80% of the map was cover by 1 type of tree. Try to improve the terrain at the center of the map as that is where the terrain is at the worst shape.

2) Lot's of defective coding which could be optimize to give it a full performance. An example would be this trigger below.

  • player one
    • Events
      • Player - Player 1 (Red) leaves the game
    • Conditions
    • Actions
      • Game - Display to (All players) the text: |cffff0000Player 1...
      • Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Instead of setting a multiple trigger for each player, it can be optimize by given it all in 1 trigger only.

  • All player
    • Events
      • Player - Player 1 (Red) leaves the game
      • Player - Player 2 (Blue) leaves the game
      • Player - Player 3 (Teal) leaves the game
      • Player - Player 4 (Purple) leaves the game
      • Player - Player 5 (Yellow) leaves the game
      • Player - Player 6 (Orange) leaves the game
      • Player - Player 7 (Green) leaves the game
      • Player - Player 8 (Pink) leaves the game
    • Conditions
    • Actions
      • Game - Display to (All players) the text: (((Name of (Triggering player)) + has left the game.) + (Allies now have full control over + ((Name of (Triggering player)) + units|r)))
      • Game - Grant shared vision and full shared unit control of (Triggering player) units with his/her allies
3) Some hotkey not available while it should have. I seen the Marketplace have hotkey of M at WE, but you doesn't set the hotkey M.

4) Map genre was generally try to re-develop the concept of Castle Fight, but there is nothing special at it. Making it blend with other map with the same genre as well.

My vote was 1/5 and mini-moderator vote was REJECT.

Main reason for it to be reject was the trigger coding, try to optimize it and generally remove all those useless code such as Event - Do Nothing.
 
Level 18
Joined
Sep 27, 2005
Messages
2,069
I don't know what bounty hunter2 mean by :boring terrain... Becasue all posts that i can see from him says: boring terrain. The terrain is not so bad... Well i could understand if he would have said that the terrain was not the one for a Fortress, but the terrain was good (for another name but it's cool).

The terrain wasn't good. As simple as that. Check maps such as Diablo III and you will know the true meaning of good terrain. It is okay for this map, but it isn't good, and therfor I can't give more then 3/10 for it.
 
Level 18
Joined
Sep 27, 2005
Messages
2,069
Comparing Diablo III map to this map is like comparing WoW to Mario.
But yeah, he can learn alot from that Diablo III map.

He must. You see there must be a standard for things, and this terrain is really below the standard. You must compare it, as funny as it seems, but you do must. Anyway if the terrain was the only bad thing in the map then it would certanly got approved, but it isn't.
 
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